Beast Totem Barbarian advice needed.


Advice

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I am going to be playing a Barbarian with the Animal Fury and Beast totem's Rage Powers. I need help with improving my Natural attacks as much as possible. How many different ways can I improve my Natural Attacks?

Grand Lodge

Feral Combat training, combined with Dragon Style is awesome. Be sure to save up to get a AoMF(Holy) to bypass just about every DR. You should get Beast Totem, Lesser, rage power for claw attacks, as focusing on natural attacks is your goal. I also suggest going Totem Warrior Barbarian, and taking the Fiend Totem, Lesser, rage power for a gore attack, and wrapping up the natural attacks. When full attacking, you should use only natural attacks, to get full BAB and strength to all attacks.


what is Feral Combat Training?


http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html# feral-combat-training


That looks promising. What is the highest that my Natural Attack Damage for my bite and claw be? If a am medium sized.


Also, ask your DM if you can use the 3.5 feat Improved Natural Attack, that will help.


Starcoffin wrote:
Also, ask your DM if you can use the 3.5 feat Improved Natural Attack, that will help.

That feat exists in Pathfinder in the Bestiary, and my DM allows us to take any feat in the Bestiary as long as we meet the prerequisites.

Grand Lodge

As a barbarian, you can use the rage powers to stack natural attacks. A few questions first.
What is your race? Have you chosen your traits? What is you general character concept?


Okay. the Idea for the character is sort of like a werewolf but not a wolf. just a bestial shifter character that grows claws and fangs and horns. The base race is Half-Orc, I have not chosen any traits yet.

Grand Lodge

Is half-orc important to your concept?


yes. I wanted to have the Darkvision and I was going to pick up the Keen Scent feat so that I would have scent all of the time even when I am not raging.

Grand Lodge

Cool, just checking. By the way, Tieflings can have scent, it replaces the darkness spell-like ability, so no feat needed. Consider Beast Totem first, and take the Tusked trait to gain a bite, you can do this even if not a half-orc, with the adopted trait.


I have started writing up a list of all the Rage Powers I think I will need to get the character concept just right and the list is long. I will need to take the feat Extra Rage Power multiple times. It bugs me that I will need to get to a really high level to get the feel I want.

Grand Lodge

If you want, an Oni-Spawn Tiefling will grant the alter self ability, and a +2 Str, +2 Wis, –2 Cha. The Dog-Sniff-Hate trait will give you a limited scent ability.


I like the ability adjustments for that. how does the scent work for them?

Grand Lodge

Well, there is this:
Dog-Sniff-Hate
Which you can get with the Adopted trait.


blackbloodtroll wrote:

Well, there is this:

Dog-Sniff-Hate
Which you can get with the Adopted trait.

I think I would rather go with the Keen scent feat for Half-Orcs


What I figure I am going to do as of right now is something like this.
1st lvl Feat: Keen Scent
2nd lvl Rage Power: Beast Totem (Lesser)
3rd lvl Feat: Extra Rage Power (Fiend Totem (Lesser))
4th lvl Rage Power: Renewed Vigor
5th lvl Feat: Extra Rage Power (Superstition)
6th lvl Rage Power: Beast Totem
7th lvl Feat: Extra Rage Power (Regenerative Vigor)
8th lvl Rage Power: Witch Hunter
9th lvl Feat: ?
10th lvl Rage Power: Beast Totem (Greater)

Grand Lodge

As a tiefling, you can also have scent as an alternate to the darkness spell-like ability. Seen here:
Tiefling
You can see the scent ability on the list. The good thing about tieflings is that their look can be tailored to your concept as a result of their mixed heritage. Also, alter self can give you scent.


blackbloodtroll wrote:

As a tiefling, you can also have scent as an alternate to the darkness spell-like ability. Seen here:

Tiefling
You can see the scent ability on the list. The good thing about tieflings is that their look can be tailored to your concept as a result of their mixed heritage. Also, alter self can give you scent.

I might go that direction, it's not a bad idea. though I do like the Half-Orc's Ferocity ability.

Grand Lodge

As a side note: you can become a full true lycanthrope. You just need the Demonic Obedience feat and worship Jezelda.
See here.


blackbloodtroll wrote:
As a side note: you can become a full true lycanthrope. You just need the Demonic Obedience feat and worship Jezelda.

Really? I have never heard of that feat. is it on the SRD website?

Just looked it up, not the direction I want to go. but good idea anyway

Grand Lodge

It will take time before it fully comes to play. The feat is here:
Demonic Obedience


You do realize that you cannot select powers from 2 different totem lines right? Unless its housed ruled i suppose.. If your alowed imp nat attk from the beastiary i would take that after your claw damage goes to 1d8 at 10th, this would let ur claw damage go up to 2d6. I would do the alternate half orc racial toothy for a bite attack because its a primary attack and does full str damage as well... i wouldnt take imp nat attack for the bite though because ud only be gaining a d6 vs d4 role... i personally wouldnt mess with the vigor powers and instead pick up reckless abandon to offset your power attacking that should be happening... i also would pick up rageing vitality for those inevitable time where ur gonna get dropped, as this would keep you from ending rage and die immediatly as well as a nice con bump.. just my thoughts hope it helped


I forgot about the Improved natural Attack feat. If you take the Totem Warrior Barbarian Archetype I can select more than one totem chain. Renewed vigor will help me heal myself and it is required for Regenerative vigor which gives me fast healing which also helps but you are right about Raging Vitality.


Imo a standard action in combat for a measly heal vs a full attack is always a horrible decision.


PF is all about kill first and heal ooc... the only time heals should happen im combat is when its to get somone up off the ground or to just keep them from goining there.. Barbs are better suited to doing 100+damage per full attack then 0dam and healing them selves for 5d8...


WerePox47 wrote:
Imo a standard action in combat for a measly heal vs a full attack is always a horrible decision.

I can understand that. I might drop the vigor powers

Grand Lodge

Focus on the natural attacks, work up to Beast Totem, Greater, and pounce the crap out of opponents. The Berserker of the Society, and Mizu Ki Hikari Rebel traits are good. Remember, Feral Combat Training is your meat. Getting things that effect your unarmed strike is double effective for you. Monk's Robes are good for you, no monk levels needed.


That's not a bad idea. you guys have been really helpful. Thank you.


The vigor powers are a complete waste IMO. If you need defense get the ability to rage cycle and snag bolster resistance and flesh wound.


Lastoth wrote:
The vigor powers are a complete waste IMO. If you need defense get the ability to rage cycle and snag bolster resistance and flesh wound.

I know they are not the best options but I just like them. I like having fast healing without magic items.

Grand Lodge

Yeah, your D12 is all the fast healing you need.


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if it were me id do it somthing like

feats
1st raging vitality
3rd power attack
5th erp superstition
7th imp nat attack claw
9th erp lesser fiend or imp crit claw or whatever u like

rage powers
2nd lesser beast
4th reckless abandon
6th beast totem
8th witch hunter
10th greater beast

As far as scent goes ud have to loose somthin pretty dam good to get a minor ability, i wouldnt do that, but in the end its ur toon so however u like.. hopes its been helpful gl

Grand Lodge

Popping a single level in Unarmed fighter will bring the build and concept together.


blackbloodtroll wrote:
Popping a single level in Unarmed fighter will bring the build and concept together.

What style feat would be best to pick up?


I grabbed IUS in my barbarian build posted elsewhere and took dragon style at third so my charges (and later pounce) couldn't be blocked by party members or difficult terrain.

Sovereign Court

northbrb wrote:
If you take the Totem Warrior Barbarian Archetype I can select more than one totem chain.

This is in UC isn't it?

It's horrible, the archetype has no other content: so every barbarian can do this without any trade-off.


GeraintElberion wrote:
northbrb wrote:
If you take the Totem Warrior Barbarian Archetype I can select more than one totem chain.

This is in UC isn't it?

It's horrible, the archetype has no other content: so every barbarian can do this without any trade-off.

yeah

Grand Lodge

Dragon style, which you can apply to a natural attack(I suggest claws) with Feral Combat Training. This will make power attacking with the said natural attack work like a two-handed weapon in regards to power attack.


blackbloodtroll wrote:
Dragon style, which you can apply to a natural attack(I suggest claws) with Feral Combat Training. This will make power attacking with the said natural attack work like a two-handed weapon in regards to power attack.

Careful in your wording. Only the first attack gets 1.5x Str. It's not counting as two handed, otherwise reckless abandon would work on it.


I just wish it wouldn't take me until 10th level to reach my character concept.

Grand Lodge

Power Attack (Combat)

You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.

Prerequisites: Str 13, base attack bonus +1.

Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.


I dunno, pounce isn't that great until later levels anyway. You're pretty much pouncing at first level when you move and attack. My advice to you would be to wield a regular weapon for a while. Post the updated build if you get a chance.


blackbloodtroll wrote:

Power Attack (Combat)

You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.

Prerequisites: Str 13, base attack bonus +1.

Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

So he wasn't going to get a gore attack and his second claw doesnt count as an offhand?

The Exchange

northbrb wrote:
I forgot about the Improved natural Attack feat. If you take the Totem Warrior Barbarian Archetype I can select more than one totem chain. Renewed vigor will help me heal myself and it is required for Regenerative vigor which gives me fast healing which also helps but you are right about Raging Vitality.

Incorrect. the Totem Warrior, unless recently errataed, which I don't believe it has been, actually does nothing.

Grand Lodge

No, all his natural attacks are primary, and at full BAB. Dragon style with feral combat training will give his chosen primary natural weapon the x1.5 strength to boost the power attack damage with it.


^^^ truth. Totem warrior is apparently space filler. Would have been nice to be able to give up a couple of features to qualify for totem powers a few levels early though.


I remember reading somewhere that when you take the Totem Warrior Archetype you can select more than one totem chain.


well here is the totem warrior text, find in there how it's done and we'll be inclined to agree.

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