
Alex_UNLIMITED |
1) Can I combine the dance of 23 steps (masterpiece) with the battle dance of the dervish dancer?
A dervish dancer is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except the dervish dancer only affects himself, and does not need to be able to see or hear his own performance. Battle dancing is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. Battle dancing benefits apply only when the bard is wearing light or no armor. Like bardic performance, it cannot be maintained at the same time as other performance abilities.
Starting a battle dance is a move action, but it can be maintained each round as a free action. Changing a battle dance from one effect to another requires the dervish dancer to stop the previous performance and start the new one as a move action. Like a bard, a dervish dancer’s performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round. A dervish dancer cannot perform more than one battle dance at a time. At 10th level, a dervish dancer can start a battle dance as a swift action instead of a move action.
Dervish dancers gain the inspire courage, inspire greatness, and inspire heroics bardic performance types as battle dances, but these only provide benefit to the dervish dancer himself.
This complex dance makes you difficult to strike.
Prerequisite: Perform (dance) 4 ranks.
Cost: Feat or 2nd-level bard spell known.
Effect: The shuffling steps, bends, and leaps of this intricate dance make you a difficult target to hit, but also make it more difficult for you to perform other actions. When using this masterpiece, you take a –2 penalty on melee attack rolls and combat maneuver checks, and you must make a concentration check to cast any spell (DC 15 + the spell’s level), but you gain a +2 dodge bonus to your Armor Class. When you have 8 ranks in Perform (dance), and every 4 ranks thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can combine this masterpiece with fighting defensively and Combat Expertise, but not total defense. When you use this masterpiece, it lasts until the start of your next turn. Abilities that extend the duration of a bardic performance (such as Lingering Performance) affect this masterpiece; this allows you to get multiple rounds of its benefit (and its penalties) at the cost of only 1 round of bardic performance.
Use: 1 bardic performance round.
Action: 1 free action.
Prerequisites: Like feats, masterpieces have prerequisites that a bard must meet in order to learn them. Only bards may learn masterpieces.
Cost: Each masterpiece has an associated cost to learn it. Typically, a bard must spend one of his bard spells known of a specific spell level or select it in place of a feat. The bard can spend a bard spell known of a level higher than the listed level to learn a masterpiece (for example, spending a 4th-level spell known to learn a masterpiece that requires spending a 3rd-level spell known).
Effect: This brief description summarizes what occurs when a bard performs the masterpiece. Unless otherwise stated, a masterpiece’s effects are supernatural. Unwilling creatures may attempt a Will save against the effect of a masterpiece; the save DC for masterpieces is equal to 10 + 1/2 the bard’s level + the bard’s Charisma bonus. Masterpieces that duplicate spells use the bard’s caster level for the spell’s caster level.
Use: This line specifies how many bardic performance rounds the bard must use to activate the masterpiece. In some cases, the bard can extend the duration of the masterpiece by expending additional rounds of bardic performance, just as if it were any other use of bardic performance. The bard expends the listed number of bardic performance rounds when he starts performing the masterpiece; if he is interrupted, the attempt fails and the spent performance rounds are lost.
Action: This line indicates the type of action performing the masterpiece requires. If it only requires a standard action to activate, being able to activate a bardic performance more quickly (at 7th level, activation is a move action, and at 13th, it becomes a swift action) applies to the masterpiece as well. Unless otherwise stated, effects or feats that extend the duration of bardic performance (such as the Lingering Performance feat in the Advanced Player’s Guide) do not apply to masterpieces.
GMs can use these masterpieces to inspire their own ideas for other masterpieces.
Can i combine a masterpiece with a normal bardic performace?
2) Can i combine devastating strike and vital strike with a double crossbow/double musket/double barreled pistol?
3) Is denied the AC bonus to DEX denied by the crossbowan ability even for an ally?
4) A skirnir must have all feats for attack with shield?
5) Are affected double musket, double barreled pistol and other types of pistol or musket by the rapid reload class ability of the musketeer?
6) Can i use a lance when i'm not mounted?
7) Affects unnatural aura evolution the wild animals?
8) Is cumulative enlarge person and the large evolution?
9) What's happen if my eidolon is affected by flesh to stone or similiar ability or spells?
10) Grant a furious amulet of mighty fists magical attacks with unarmed strikes and natural weapons?
11) Can i summon again, for example, 1d4+1 small earth elemental if one of these is die during the last 24 hours?
12) When i enter in an threatened square i get an attack of opportunity. It's apply even if i'm charge a medium creature without reach?
13) Grant the large evolution to a biped eidolon that has the reach evolution a 15-foot reach?
14) Can i apply the defensive weapon quality to: armor bonus to AC, shield bonus to AC, natural bonus to AC, dogde bonus to AC, deflection bonus to AC and others?
15) Which type of action is the the perfect strike of the kensai magus?
16) Can i cast a rapid shield (with the metamagic feat) and, the same turn, summon eidolon? Summon eidolon is a spell with casting time of 1 round.
17) For me, the feats of djinny style, are unclear for the deaf effect. Can you help me?

Drejk |

#1: As far as I understand masterpieces are a form of bardic performance so they can't be used at the same time by the same bard.
#6: You can be it's not very effective.
#7: It seems so to be primary function of that evolution - repelling animals.
#8: Yes.
#9: You're screwed. Ok, no more screwed than if your party companion was affected by condition like that - you have to gain access and use ability, spell or item that turns it back into flesh or negates transmutation effects.
#10: I think yes, but the final say goes to GM if he thinks that conditional enhancement bonus counts as magical weapon.
#11: Normally yes. Summoned creatures are abstract and not individual entities unless your GM rules otherwise.
#12: You don't provoke attacks of opportunity for entering threatened square. You provoke attacks of opportunity for leaving threatened square. Moving next to enemy and attacking him, charging or not, does not provoke attacks of opportunity unless he uses reach weapon.
#13: No. Bipedal creatures with large size have reach of 10 feet with natural attacks. Only after you increase bipedal eidolon to Huge it gains 15 feet of reach.
#14: Defending weapon quality allows you to change some of your weapon enhancement bonus into untyped bonus to AC until the begining of the following turn.
#15: It's not an action in itself - it's part of attack with which it is used.
#16: You mean quickened shield? Yes, you can, taking a swift action (which is required to cast quickened spell) does not prevent you from taking full-round action required to cast spells with casting time of 1 round.

VRMH |

#17: It all depends on whether you have the Djinni Spin or Djinni Spirit feat, or both.
- If you have the Djinni Spin but not the Djinni Spirit feat, you can deafen adjacent targets when you use a Djinni Spin and they fail their save.
- If you have the Djinni Spirit but not the Djinni Spin feat, you can deafen creatures that take electrical damage from your Elemental Fist attacks, provided they fail their save.
- If you have both feats, you still can deafen enemies with an Elemental Fist attack (with the usual save), but there no longer is a save against being deafened by your Djinni Spin.
- And if you have neither feat... you could try yelling really loud. ;)

Thunderforge |

Alex_UNLIMITED wrote:13) Grant the large evolution to a biped eidolon that has the reach evolution a 15-foot reach?#13: No. Bipedal creatures with large size have reach of 10 feet with natural attacks. Only after you increase bipedal eidolon to Huge it gains 15 feet of reach.
Bold mine.
Yes if you have a biped eidolon that has both the large evolution and the Reach evolution it will have a reach of 15'.
If looking for stats while under the effects of Enlarge Person just step up to the next size.
_________________Base_______w/ Reach Evo______w/ Reach Weapon__________w/ Both
Small________________5_______________10___________________10_____________15
Medium______________5_______________10___________________10_____________15
Large (long)___________5_______________10__________________10_____________15
Large (tall)___________10_______________15__________________20_____________25
Huge (long)__________10_______________15___________________20_____________25
Huge (tall)___________15_______________20___________________30_____________35
Gargantuan (long)_____15_______________20___________________30_____________35
Gargantuan (tall)______20_______________25___________________40_____________45
(Man I wish there was a clean way to do tables in forum posts, this is much easier to read in Excel)

Brogue The Rogue |

2) Can i combine devastating strike and vital strike with a double crossbow/double musket/double barreled pistol?
Benefit: Make one attack roll. If the attack hits, the target takes damage from both bolts. Critical hits, sneak attack damage, and other precision-based damage only apply to the first bolt.
That's the double crossbow's text. So yes. But you don't get vital strike or Devastating Strike damage on both bolts. Only one.
3) Is denied the AC bonus to DEX denied by the crossbowan ability even for an ally?
Do you mean the Deadshot ability? If so, it's only for him. More specifically, it's ONLY for his readied attack.
4) A skirnir must have all feats for attack with shield?
I don't understand what this means. Can you clarify? Are you asking if the archetype requires you to get these feats? Or if the archetype requires you have these feats to be effective? Or if the archetype magically and spontaneously gives you these feats because the point of it is to fight with your shield, and you don't think you should have to take them?
5) Are affected double musket, double barreled pistol and other types of pistol or musket by the rapid reload class ability of the musketeer?
Yes. It would reduce the time required to reload it. A double musket would take two standard actions to reload, a double piston would take two move actions to reload, and so on.
6) Can i use a lance when i'm not mounted?
Yes you can. You can even charge with it, though you don't get the extra damage.
Lance: A lance deals double damage when used from the back of a charging mount. While mounted, you can wield a lance with one hand.
Non-mounted, it's a two-handed weapon.
7) Affects unnatural aura evolution the wild animals?
I . . . what? O.o Can you . . . try this one again? Heh.
8) Is cumulative enlarge person and the large evolution?
Eidolons, along with being stupid, are outsiders. They cannot be affected by the Enlarge Person spell, unless you have an ability that allows you to cast it on them (or on yourself, and thereby cast it on them).
9) What's happen if my eidolon is affected by flesh to stone or similiar ability or spells?
Is it made of flesh? If so, it turns to stone. Or suffers the effects of the harmful spell in question.
10) Grant a furious amulet of mighty fists magical attacks with unarmed strikes and natural weapons?
I assume you mean for your Eidolon? Then it gains the benefits of that items, assuming it can use them and you aren't using an amulet.
11) Can i summon again, for example, 1d4+1 small earth elemental if one of these is die during the last 24 hours?
When using the Summon Monster spell? Yes. If some other spell, not sure. Can you be more specific?
12) When i enter in an threatened square i get an attack of opportunity. It's apply even if i'm charge a medium creature without reach?
No. Attacks of opportunity occur when you LEAVE a threatened square.
13) Grant the large evolution to a biped eidolon that has the reach evolution a 15-foot reach?
Sure.
14) Can i apply the defensive weapon quality to: armor bonus to AC, shield bonus to AC, natural bonus to AC, dogde bonus to AC, deflection bonus to AC and others?
Do you mean Defending? If so, no. It is an untyped bonus that stacks with all others. It does not apply as dodge, natural, shield, or anything else. If you're asking if you can make non-weapons defending, also no. That would be silly and abusive.
15) Which type of action is the the perfect strike of the kensai magus?
It does not specify, so a non-action.
16) Can i cast a rapid shield (with the metamagic feat) and, the same turn, summon eidolon? Summon eidolon is a spell with casting time of 1 round.
Do you mean quicken? If so, yes. Quicken is a free action. You would cast that, get the shield, then begin casting your Eidolon. He would appear before you at the start of your next turn.
17) For me, the feats of djinny style, are unclear for the deaf effect. Can you help me?
Addressed by VRMH.

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1. You can if (and only if) you can combine two Performances. Something that some spells do indeed allow. Without those spells? No, you cannot.
2. ...probably. Double weapons are weird. Ask your GM.
3. I have no idea what you're asking here. Please reword the question.
4. Nobody is ever required to take Feats (except as prerequisites for things).
5. The Musket Master's Rapid Reload bonus Feat affects only Muskets. His Fast Reload deed effects all two handed firearms. Neither effects pistols of any sort.
6. Yes, but it never doubles it's damage as it does on a mounted charge.
7. Yes, it does effect wild animals.
8. Indeed yes.
9. You need to find some sort of magic to fix them.
10. Probably yes. Talk to your GM.
11. Yes. Monsters called with Sumon Monster I (or II through IX) are not individuals, and so you just get a new one.
12. You provoke Attacks of Opportunity by leaving a threatened square, not entering it. So charging is fine (on something with only 5 ft. reach), but retreating can be a problem unless you 5-foot step or use the Withdraw action.
13. If it is both Large and has the Reach evolution, yes.
14. The bonus from a defending weapon is untyped and thus applies against all attacks against you, regardless of what else they may ignore.
15. It's not it's own action, you just make an attack, then (if you wish) use Perfect Strike to max out it's damage.
16. If you mean Quickened Shield, then yes.
17. What VRMH says, more or less.