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I had a PC ask me as we were playing the intro series( In Service To Lore), if he could buy a house and he wanted to adopted one of the orphan children. I told him that they were expensive and he may have to wait until he is a higher lvl with more gold to buy one.
What are the prices of homes in the PFS world?
He also wanted to adopt one of the children from Auntie Baltwin's Home for Recovery. I hope I have convinced him that taking a child on the dangerous missions was not in the child's best interest or safe for the child.

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PCs are assumed to have a home/lodging of some sort (as opposed to being homeless and sleeping on park benches or under bridges between missions). You're even allowed to leave your stuff there when you go on a mission (instead of hauling 7,000gp of unspent cash with you all over creation). So that's a non-issue, unless the player wants something specific with a potential in-game benefit (in which case, refer the player to the prestige vanities Bob cited above).
As for adopting a child... well, you can more or less say your character did anything between missions (as far as I know) as long as you're not doing anything to affect gameplay.
Heck, you could even take ranks in Profession (daycare operator) and use it for your Day Job roll.

vvincent |

During the LG days, the region of Verbobonc (Illinois/Indiana) had campaign rules for PCs who wanted to own their own homes. Depending on how you fleshed it out, you could get certain bonuses to skills during adventures that were set in the town where you owned your home.
Of course, those rules also cover the creation of player-founded towns, which I wouldn't expect Pathfinder to even think about implementing.
The problematic aspect for PF would be the fact that characters don't really have a home region, so they couldn't expect to have adventures that were regularly set in or around their 'home town'. But I'm sure that it wouldn't be hard to do something similar with the larger cities.
Disclaimer: I wrote the last version of those rules during LG, so you could say that I have a passing familiarity with them.

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During the LG days, the region of Verbobonc (Illinois/Indiana) had campaign rules for PCs who wanted to own their own homes. Depending on how you fleshed it out, you could get certain bonuses to skills during adventures that were set in the town where you owned your home.
Of course, those rules also cover the creation of player-founded towns, which I wouldn't expect Pathfinder to even think about implementing.
The problematic aspect for PF would be the fact that characters don't really have a home region, so they couldn't expect to have adventures that were regularly set in or around their 'home town'. But I'm sure that it wouldn't be hard to do something similar with the larger cities.
Disclaimer: I wrote the last version of those rules during LG, so you could say that I have a passing familiarity with them.
County of Urnst (Colorado) also had something like that (though we never really got any benies out of home ownership... just costs - and RP!)
I do figure that PFS PCs have a Home Region... Absalom. and the Vanities sort of reflet this.

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Thank you for your contribution to LG Vernon. Verbobonc was one of the coolest regions to play in, and extra efforts like the rules you wrote played a part in that awesome factor. Back when Joshua Frost was the campaign manager for PFS he made a statement that he didn't want stuff like this because it made the campaign the equivalent of "Living Barbie" (as in Barbie Dolls and all the accessories that came with them). While I appreciate the desire to keep things simple, I think what the hardcore players want are more option to customize their characters and bring them to life. PFS will enter its 5th Season in August. I think the LG regions really started to flesh out around that point. Mr. Brock is listening...

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Jiggy wrote:PCs are assumed to have a home/lodging of some sortThis has come up before, but I cannot find anything in the rules to support it. Makes sense to me, but is there a forum post you can reference?
As a matter of fact, there is!
Mark Moreland: "You can assume whatever backstory you want for your character, whether it's that you live in a castle or sleep on a mat in the sewers. Vanities exist to provide small mechanical benefits to people who invest PP into their backstory, but owning a bakery or a home to perform your Day Job or store the gear you don't want to tote around each adventure are fine, and provide no mechanical benefit, so they're all good."
So basically, say whatever you want about your between-scenarios lifestyle, as long as it's free of mechanical implications.

vvincent |

Thank you for your contribution to LG Vernon. Verbobonc was one of the coolest regions to play in, and extra efforts like the rules you wrote played a part in that awesome factor. Back when Joshua Frost was the campaign manager for PFS he made a statement that he didn't want stuff like this because it made the campaign the equivalent of "Living Barbie" (as in Barbie Dolls and all the accessories that came with them). While I appreciate the desire to keep things simple, I think what the hardcore players want are more option to customize their characters and bring them to life. PFS will enter its 5th Season in August. I think the LG regions really started to flesh out around that point. Mr. Brock is listening...
Thanks, Doug. I have to admit that it was an administrative pain at times due to people not properly documenting their stuff, but on the whole - I think people really enjoyed it. The thing about them was they weren't required to play in the region. You could make a perfectly fine regional character without being a part of the Town Project. So if you didn't want to play "Living Barbie" - you didn't have to.
Anyway - thanks again!

bodhranist |

During the LG days, the region of Verbobonc (Illinois/Indiana) had campaign rules for PCs who wanted to own their own homes. Depending on how you fleshed it out, you could get certain bonuses to skills during adventures that were set in the town where you owned your home.
<snip>Disclaimer: I wrote the last version of those rules during LG, so you could say that I have a passing familiarity with them.
Do you happen to know where I could get a copy of those rules? They don't appear to be up on verbobonc.net.

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During the LG days, the region of Verbobonc (Illinois/Indiana) had campaign rules for PCs who wanted to own their own homes. Depending on how you fleshed it out, you could get certain bonuses to skills during adventures that were set in the town where you owned your home.
Of course, those rules also cover the creation of player-founded towns, which I wouldn't expect Pathfinder to even think about implementing.
The problematic aspect for PF would be the fact that characters don't really have a home region, so they couldn't expect to have adventures that were regularly set in or around their 'home town'. But I'm sure that it wouldn't be hard to do something similar with the larger cities.
Disclaimer: I wrote the last version of those rules during LG, so you could say that I have a passing familiarity with them.
When acquiring property under the Vanity rules in the Field Guide, you do get some minor in-game or post-game benefit. For example a Absalom Tounhouse (15 PP) give you a +4 Knowledge (local) or Diplomacy one per game in your home district and a +2 bonus for Bluff, Diplomacy, Intimidate and Sense Motive all the time in that district.

vvincent |

When acquiring property under the Vanity rules in the Field Guide, you do get some minor in-game or post-game benefit. For example a Absalom Tounhouse (15 PP) give you a +4 Knowledge (local) or Diplomacy one per game in your home district and a +2 bonus for Bluff, Diplomacy, Intimidate and Sense Motive all the time in that district.
That's pretty cool - and fairly balanced too. I'll have to check out the Field Guide

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Bob Jonquet wrote:We've got a player in our group that has never spent any of her PP and was looking for something to spend it on. I showed her the island which she's 2 pp away from affording and now she has a goal. :)
or if your are exceptionally cool
Coastal Island 30PP
I seriously considered delaying my fighter's bakery and saving up to get an island to put it on first.

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As for adopting a child... well, you can more or less say your character did anything between missions (as far as I know) as long as you're not doing anything to affect gameplay.
Easiest way to adopt a child? Spend PP!
1 PP will get you a "Herald"
4 PP will get you a "Squire"
5 PP will get you a "Porter"

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Jiggy wrote:As for adopting a child... well, you can more or less say your character did anything between missions (as far as I know) as long as you're not doing anything to affect gameplay.Easiest way to adopt a child? Spend PP!
1 PP will get you a "Herald"
4 PP will get you a "Squire"
5 PP will get you a "Porter"
Add a "Seneschal" for another 5PP and you've got my childhood.

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Add a "Seneschal" for another 5PP and you've got my childhood.
Without having the book handy, I think he's only 2PP, maybe 3PP.
Now, here's the real question - could you just claim that your farmstead's "livestock" are children and just spend the PP for that to have as many as you want?

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Jiggy wrote:Add a "Seneschal" for another 5PP and you've got my childhood.Without having the book handy, I think he's only 2PP, maybe 3PP.
You might be right. Either 2 or 5, as if anything I probably flipped the image of the number in my memory.
Now, here's the real question - could you just claim that your farmstead's "livestock" are children and just spend the PP for that to have as many as you want?
Depends on how well you know Zarta.

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Dawn Reed-Burton wrote:He also wanted to adopt one of the children from Auntie Baltwin's Home for Recovery.I think the parents of said child would take issue with that. It was not an orphanage. It was more of a
** spoiler omitted **
I believe it was a combination--some of the children were indeed orphans even though some were not.

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Jiggy wrote:What's wrong with having asked?I read what could be interpreted as 2 different answers to the same question. I just needed calcification. Instead I got ......
That's okay. I asked this question way back in season 0 and the response was much, much more hostile. But if I hadn't asked...

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Dawn Reed-Burton wrote:That's okay. I asked this question way back in season 0 and the response was much, much more hostile. But if I hadn't asked...Jiggy wrote:What's wrong with having asked?I read what could be interpreted as 2 different answers to the same question. I just needed calcification. Instead I got ......
so you demoted too?

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Don Walker wrote:I believe it was a combination--some of the children were indeed orphans even though some were not.Dawn Reed-Burton wrote:He also wanted to adopt one of the children from Auntie Baltwin's Home for Recovery.I think the parents of said child would take issue with that. It was not an orphanage. It was more of a
** spoiler omitted **
My bad.

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Sanakht Inaros wrote:so you demoted too?Dawn Reed-Burton wrote:That's okay. I asked this question way back in season 0 and the response was much, much more hostile. But if I hadn't asked...Jiggy wrote:What's wrong with having asked?I read what could be interpreted as 2 different answers to the same question. I just needed calcification. Instead I got ......
One response was very vitriolic but extremely hilarious. Essentially he accussed me of wanting my character to be written into "official" Paizo products set in Absolom. My character is Osirion and has settled near Sothis (i.e. I only use him in high level scenarios set in Osirion). When I asked, it was more for background story, what he does when he's NOT working for the Society. The only thing that really got me was the push back from other gamers. I'm actually very happy with the way they've worked the idea into play. Much more than I was expecting.
Edited for clarity.

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Thank you for your contribution to LG Vernon. Verbobonc was one of the coolest regions to play in, and extra efforts like the rules you wrote played a part in that awesome factor. Back when Joshua Frost was the campaign manager for PFS he made a statement that he didn't want stuff like this because it made the campaign the equivalent of "Living Barbie" (as in Barbie Dolls and all the accessories that came with them). While I appreciate the desire to keep things simple, I think what the hardcore players want are more option to customize their characters and bring them to life. PFS will enter its 5th Season in August. I think the LG regions really started to flesh out around that point. Mr. Brock is listening...
+1 one to this Doug. From what I have heard about LG, it sounded awesome, and where characters can actually be known it they do heroic feats or own business that impact the actual world rather then designating it to "Flavor". What they did with the field guide is a great start, but more support for things like is what a lot of the hard core (Like myself) want.