Stabilizing


Rules Questions


After stabilizing, how long does it take before a character recovers hps?


Recovery


Higginz wrote:
After stabilizing, how long does it take before a character recovers hps?

Without help, the character will usually slowly die. Even if they make the con check to get back up, they are limping at half speed and going to fall back down dying if they take a standard action.

Recovering without Help: A severely wounded character left alone usually dies. He has a small chance of recovering on his own. Treat such characters as those attempting to recover with help, but every failed Constitution check to regain consciousness results in the loss of 1 hit point. An unaided character does not recover hit points naturally.

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One hour after a tended, dying character becomes stable, the character must make a DC 10 Constitution check to become conscious. The character takes a penalty on this roll equal to his negative hit point total. Conscious characters with negative hit point totals are treated as disabled characters.
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Disabled: A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn't risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character's hit points, he is now in negative hit points and dying.

A disabled character with negative hit points recovers hit points naturally if he is being helped. Otherwise, each day he can attempt a DC 10 Constitution check after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally.


For some reason that is a little confusing for me. Let me see if I understand it correctly. After a character makes his stabilization check, he must make a con check with his neg hps as a modifier in order to wake up. Each time he fails this roll he loses another hp. So if he fails that roll enough times to bring his hps equal to his neg constitution, he still dies.


Higginz wrote:
For some reason that is a little confusing for me.

The orc hits you, knocking you to -5 HP. You are dying. The orc gets bored and runs away, leaving you alone stranded in the wildnerness.

A) At the start of your next turn, you make a DC 10 Constitution check to become stable (with a penalty equal to your negative HP, in this case, DC 15). If you fail this check, you lose 1 HP and you're still dying.

Lets say next round you make the DC 16 Con check and you become stable.

B) One hour later, you make another Con check to regain consciousness. DC 16 again.

C1) If you succeed, you are Conscious and disabled. The next day, after resting for 8 hours, you make another Con check to see if you can begin regaining HP naturally. DC 16 again. If you succeed, you heal HP naturally and you're done with the Con checks. Each day with a full night's rest you gain 1 HP per character level. (or 2x that with bed rest the entire day/night)

C2) If you fail the check to regain consciousness, you lose 1 HP, and since you're at negative HP, you become unconscious. Go back to A, but your DCs will all increase because your negative HP total is higher.


Higginz wrote:
For some reason that is a little confusing for me. Let me see if I understand it correctly. After a character makes his stabilization check, he must make a con check with his neg hps as a modifier in order to wake up. Each time he fails this roll he loses another hp. So if he fails that roll enough times to bring his hps equal to his neg constitution, he still dies.

You seem to understand it just fine. Unaided, even if you "stabilize" while dying, you are still going to die most of the time :) It is probably going to be a miserable painful death too! Moving at half speed and only a single action per round isn't going to get you very far. And if you take a standard action, that will start you dying again (unless that action restores HP).

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