HappyDaze |
Since I'm not sure where to post this, I figured this might work. I've looked through all of the races without racial HD and I've noticed that none of them have a -2 Dex. Every other ability score shows up with a penalty on one race or another except for Dex. Conversely, Dex seems to show up rather frequently with a bonus.
So, is there some mechanical reason that playable races don't tend to have a Dex penalty?
Ragnarok Aeon |
This is because dexterity covers so much in D&D that clumsiness is almost suicidal. It goes from dodging, to hitting ranged, to reflex saves, to initiative, and combat maneuvers, as well as being ability score for many skills, and necessary as a prerequisite for many feats. There are also a bunch of feats that make dexterity more useful.
Because of this, it becomes difficult to make a race that is slow but graceful or reactive but not too skilled. They either have both or have neither and when someone thinks of a clumsy, unskilled, unreactive race it's hard to see them surviving in the world.
Ragnarok Aeon |
But every ability score has an impact. Is Dex really more significant than all others?
Dexterity is one of those scores that doesn't need to be high, but hurts a lot when it's low. It's the opposite of charisma, which can be really great when it's high but doesn't matter much when it's low.
CommandoDude |
Because of this, it becomes difficult to make a race that is slow but graceful or reactive but not too skilled. They either have both or have neither and when someone thinks of a clumsy, unskilled, unreactive race it's hard to see them surviving in the world.
Give them a +4 Con to make up for it?
Gluttony |
I've done a homebrewed race with a penalty to Dex. They got natural armour as well as boosted Con and Wis and poison resistance to make up for it (on account of basically being living suits of armour), and yet I still had one player declare he would never play one the moment he heard there was a dex penalty.
Then again I had another player play one of them as a tough melee rogue/inquisitor. It worked out quite well in fact.
HappyDaze |
I was looking at reworking the Dwarf to have -2 Dex, +2 Con, +2 Wis rather than the current ability modifiers. To compensate, I was also considering increasing Defensive Training from Lesser (+4 dodge bonus to AC against humanoids of the giant subtype) to Greater (+2 dodge bonus to AC). IOW, these dwarves are not naturally graceful or quick but they compensate for it, at least as far as avoiding attacks, with training.
Trikk |
Ability scores are not in any way close to being internally balanced.
The problem with Dex is that it's tied to a lot of things that you need to be on par or higher with, like AC, Reflex, Ranged, Initiative and many skills.
It's kind of like Con in that every class wants more of it, but it's a more commonly used stat than Con.
Dragonamedrake |
Well there are certain things that can cause a person not a race as a whole to be clumsy.
1. Size gains a -2 Dex per size increase.
2. Armour provides a negative to acrobatics, clim, swim, ride, ect.
3. It could be said that those with zero ranks in Acrobatics are generally not graceful.
However I always thought that Giants would be slightly clumsy. At least they are protrayed that way in most fantasy I have seen.