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I'm thinking it's 15, right? It would require an item that doesn't exist (yet), but I like to future proof my designs.
A level 20 non-existent thrown weapon (let's say a spear, venus gospel) can take:
Is this realistic? It would cost 3,620,250 credits. I think. That's insane right? How many would a reasonable person cram on, max.
Am I even interpreting the rules right? I've been staring at tables all day and I think I might be going slightly insane. I'm seeing fusions everywhere. Fusions are confusioning. Confusing. Ugh.

kadance |

You can place multiple fusions on the same weapon, but only if the weapon’s item level is equal to or greater than the combined total of all the fusions’ item levels.
Sounds like you have the rules right. No idea about the matters of opinion you ask about since I've never played starfinder at such a level.

Dragonchess Player |

It seems to be a way of 1) making it more attractive to keep some lower level weapons in use (less expensive to "upgrade" with multiple fusions) and 2) making it less attractive to have a "god weapon" that is used to the exclusion of all other options.
Looking at the way damage and other statistics scale between weapons of various levels, most of the time you will probably only have 1-3 fusions on a given weapon before the total cost is at the point where you will probably be considering switching to the higher level version. Conversely, some weapons may remain useful even longer than that: Dart Pistol and Dart Rifle (using more and higher tier doses of drugs, medicinals, and poisons), Crossbolters (using Grenade Arrows), and NIL Merc Grenade Launcher (using higher-level grenades).
Of course, since anyone with sufficient ranks in Engineering and Mysticism can create weapons and fusions (or armor, armor upgrades, other tech/magic/hybrid items, etc.), there is less of a "I can't find a specific weapon (or item) that I want" issue in Starfinder. The biggest constraint is "what the character can afford (that hasn't been found on defeated opponents)."

The Mad Comrade |

With weapon specialization and a trailblazer fusion the humble utility scattergun remains viable in multiple environments for a long, long time for all of 356 credits. Special material scattergun shells to taste. A bandolier of 50 shells is 2 light bulk and runs all of 110 credits. Imbuing the entire bandolier with a level 1 fusion costs 120 credits for a total of 230 credits, although there's nothing really worthwhile for shells at level 1. The entire bandolier with level 2 fusions is 360 credits, opening up fun stuff such as holy for smiting space dragons, fiends and the undead, or merciful to fire a spray of bean-bag rounds.
Unlike grenades, blast weapons benefit from weapon specialization against everything in their cone. Scatterguns don't get significantly better than the utility scattergun until the impact scattergun at IL 12 (2d12 base damage). The real gems are the vortex and grapeshot scatterguns when they fire in a 30' cone instead of a 15' cone.

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So, realistically, you would only have 1-3. I'm making an inventory spreadsheet that also calculates the cost of the weapon+fusions and I settled on 10 slots. Most people will use less than 5, but it's easier to frontload the work than to go back and add it in later. I can always hide the rows, I guess.
Oh, and I love that scattergun idea. I am SO using that.

The Mad Comrade |

We gotta have anti-swarm capability until proven otherwise. Also ... this one works underwater. *grin*
It gets pricey very, very fast at high item levels to have compound fusions on a weapon. An example is a custom-built yellow star plasma rifle with a durable holy wounding fusion seal (10th). Cost: 28,614 credits (44% of 10th level WBL), if I'm grokking fusions and fusion seals right. OTOH, this thing has hardness 39, 66 hp and a +17 bonus on all of its item saves.

Ventnor |
1 person marked this as a favorite. |

P192:
"You can install a fusion into a grenade, a piece of ammunition, or another consumable item; such a fusion costs half the normal price of a weapon fusion for a weapon of the same level"
It is going to cost 9000 for 50 Holy or Merciful Shotgun rounds.
Or just be a Soldier with the Arcane Assailant fighting style and spend 10 minutes drawing some scribbles on your shotgun rounds.

The Mad Comrade |
8 people marked this as FAQ candidate. 1 person marked this as a favorite. |

P192:
"You can install a fusion into a grenade, a piece of ammunition, or another consumable item; such a fusion costs half the normal price of a weapon fusion for a weapon of the same level"
It is going to cost 9000 for 50 Holy or Merciful Shotgun rounds.
For each lot of 25 shells, which is an item level 1 purchase, or 2 in the case of holy fusion scattergun shells. The normal price of ammunition is in lots, not individual rounds excepting grenades and missiles.

Dragonchess Player |

OK, for the last few hours I've been thinking about the sort of weapons that might be used at 20th level. These are examples only, but might be something that will appeal to some characters. I kept the total cost for each weapon under 1,887,500 cr (50% of 20th level wealth by Table 11-5).
"Serpent's Tooth" (nice weapon for an operative, possibly two with Multiweapon Fighting)
Molecular Rift Dagger (with Bleeding, Called, Devastating, Dispelling, Glamered, and Venomous fusions; 518,000 cr)
"Spirit Impaler"
Gravity Spear (with Called, Devastating, Dispelling, Ghost Killer, Ominous, Returning, and Seeking* fusions; 1,182,000 cr)
"Ripper"
Dimensional Slice Longsword (with Bleeding, Devastating, and Vorpal fusions; 1,132,300 cr)
"Thunderbolt" (could be called "Mjolnir," other than not having a throwing range)
Gravity Well Hammer (with Deafening, Devastating, Knockdown, and Shock fusions; 911,000 cr)
"Sorrower"
Dimensional Slice Curve Blade (with Burst, Corrosive, Devastating, Entangling, and Spellthrowing fusions; 1,490,000 cr)
"Archon's Fire"
Zenith Laser Pistol (with Blasting, Burst, Devastating, Holy, Hybridized, and Shock fusions; 488,200 cr)
"Ghost-bane"
Advanced Gyrojet Pistol** (with Disruptive, Entangling, Ghost Killer, Holy, Merciful, Spellthrower, and Trailblazer fusions; 496,200 cr)
"Blizzard"
Paragon Magnetar Rifle*** (with Bleeding, Burst, Devastating, Entangling, and Frost fusions; 1,062,600 cr)
"Typhoon"
Tempest Arc Rifle (with Blasting, Deafening, Devastating, and Thundering fusions; 982,000 cr)
"Shredder"
Paragon Reaction Cannon**** (with Bleeding, Burst, Devastating, Entangling, Shock, and Trailblazer fusions; 1,620,000 cr)
*- IMO, Seeking is not worth it at higher levels compared to the Targeting Computer armor upgrade; however, it fit in with this weapon's theme
**- I really don't see the point of spending an extra 500,000 cr on the Elite version for an extra 1d12
***- a similar fusion selection works with most autofire weapons
****- a similar fusion selection works with a Paragon Seeker Rifle or a Warpshot Shirren-Eye Rifle; or you could just go with Bleeding, Devastating, and Vorpal

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OK, for the last few hours I've been thinking about the sort of weapons that might be used at 20th level.
Thanks for this. I appreciate seeing some "real-world" examples. None of your had more than 7. I feel like 10 slots on my sheet will cover all but the most insane powergamers.
"Thunderbolt" (could be called "Mjolnir," other than not having a throwing range)
Gravity Well Hammer (with Deafening, Devastating, Knockdown, and Shock fusions; 911,000 cr)
Why isn't there a fusion that makes ANY weapon thrown? That should be a thing. I'm making this I thing.
THE STAR MASTER DEMANDS NEW FUSIONS!