
Mrakvampire |

Dear All,
I'm a bit confused with drug rules in PF.
Take for example Opium. Each time you use this drug you take 1d4 Con damage. And if you are addicted to it, you have to use it every day or you start having some kind of withdrawal symptom. So basically, if you have ample amount of Opium, and don't want to have any problems - you can use it every day - but, you will actually die in less than 4 days!
1d4 Con damage each day, and you can't naturally heal ability damage if you are addicted... it means 2,5 Con damage per day average...
So the question is... What I'm doing wrong? :)

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Dear All,
I'm a bit confused with drug rules in PF.
Take for example Opium. Each time you use this drug you take 1d4 Con damage. And if you are addicted to it, you have to use it every day or you start having some kind of withdrawal symptom. So basically, if you have ample amount of Opium, and don't want to have any problems - you can use it every day - but, you will actually die in less than 4 days!
1d4 Con damage each day, and you can't naturally heal ability damage if you are addicted... it means 2,5 Con damage per day average...
So the question is... What I'm doing wrong? :)
Not rolling the die, as a string of 1s could happen. Aside from that, you're correct on every point.
As long as you're addicted, and could provide for your addiction, death is a really fast approaching outcome.

HaraldKlak |

What is most ridiculous about the drugs is that they can be a lot better than poison.
Take Opium:
- Works on injury, so nice for your melee and ranged attacks.
- No save, bad stuff from drugs are unavoidable compared to poison.
- 1d4 con and wis damage.
- The good stuf isn't much, so let the target get +2 on fort saves (he doesn't get a save against the opium).
- Unlike poision, the effect only happens once. But luckily the drawback of multiple use stacks with itself, and since the price is low (25 gp) you might just coat a bunch of arrows.

Jak the Looney Alchemist |

They aren't too bad as long as you can make your addiction saves or in the odd case of zerk fail them. Drugs aren't really something the standard pc is going to want to be indulging in. On the opposite note I've got an alchemist who is a druggie that tries near on anything and he hasn't had any issues yet.

HalifaxDM |

It does seem that the effects are drug addiction are very severe ... not that are not in real life but RL drug addicts can function more or less for years sometimes before succumbing their addiction either fatally or mentally.
I am going to have to look into this as one of my current campaigns involves a drug-smuggling ring. The once a week addiction effects as suggested might work out better.