Retaliation from a devil for summoning it


Pathfinder First Edition General Discussion

Grand Lodge

How likely is it for a Greater Devil, after being summoned via the spell by a wizard to fight in a combat situation, to return to the prime material plane and seek some sort of vengeance upon the caster?


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When it's called? You need a payment for that, so not likely I'd think.

Summon Monster? No chance at all. The thing you summon isn't really a real devil. Just a manifestation of the creature.


Summoned creature = no revenge. As Cheapy says.

Called creature = depends on the creature and how you go about bending them to your will. If you pay them well, they may see it as a good investment to keep you around. Treat them badly and they will definitely seek revenge (I have gotten to do this twice as a GM and oh what fun!).


Cheapy wrote:
Summon Monster? No chance at all. The thing you summon isn't really a real devil. Just a manifestation of the creature.

Is there a rule quote to back that up? It certainly isn't in the Summon Monster spell description, nor in the Magic section talking about Summoning spells.

Relevant quotes:

Spoiler:
PRD wrote:

Summon Monster I

School conjuration (summoning) [see text]; Level bard 1, cleric 1, sorcerer/wizard 1

Casting Time 1 round

Components V, S, F/DF (a tiny bag and a small candle)

Range close (25 ft. + 5 ft./2 levels)

Effect one summoned creature

Duration 1 round/level (D)

Saving Throw none; Spell Resistance no

This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list on Table 10–1. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).

When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on Table 10–1 marked with an “*” are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an “*” always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.

Spoiler:
PRD wrote:

Summoning: A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. It takes 24 hours for the creature to reform, during which time it can't be summoned again.

When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have.

The only thing that even hints at it not being the actual creature is the bit in Summon Monster where it says "but it is not really dead", but there's a dozen other ways that could be taken too. The reason I ask is because I've seen this brought up a lot lately, and frankly I don't know why people say that.


Magic Chapter, Conjuration wrote:

Conjuration

Each conjuration spell belongs to one of five subschools. Conjurations transport creatures from another plane of existence to your plane (calling); create objects or effects on the spot (creation); heal (healing); bring manifestations of objects, creatures, or forms of energy to you (summoning); or transport creatures or objects over great distances (teleportation). Creatures you conjure usually—but not always—obey your commands.

It's there :)

As you can see, actually transporting the creature recalls Calling it. Using a summoning spell just brings the manifestation of it.

That also explains this little bit:

Quote:
A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. It takes 24 hours for the creature to reform, during which time it can't be summoned again.


I would agree with the others.

Even if you don't go with the interpretation that Summon Monster doesn't summon real creatures, it doesn't last that long and the summoned creatures can't be permanently harmed. The creatures you summon probably won't bother to remember you.

Planar Binding can be tricky though. If you give the called creature a good deal, it will probably be happy about being summoned. If you're stupid enough to force it into doing your bidding without payment, it will probably want to kill you or worse. If you're somewhere in the middle (or you give a good deal to a particularly surly outsider), the creature's response will, likewise, be somewhere between the two.

Scarab Sages

If your calling a devil; hire a good lawyer to write the contract and be very careful in upholding your end.

If your calling a demon; make sure you're stonger than it is.

Either is likely to act against you just for entertainment if able. Your known to them now and neither needs a reason to be mavolent.


It is really up to the GM. As long as the player does not try to abuse the monster in some obvious way, make fun of it for its situation, and so on then the monster does not retaliate. I would inform the player if his actions would upset the monster so he knows what he is doing, and it also gets rid of the "I did not know" excuse.


Remember the value of your Charisma when making a deal. It should have a huge impact on keeping your planer bound creature happy.

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