Step Up Strike Feats a little confusing.


Rules Questions


I'm a little confused about how the combination of Step up, Following Step and step up and strike work together. If a PC has all 3 feats and he is fighting a villain who wishes to use the withdraw action to retreat from combat at moving at double his normal movement rate does the PC with the get to make an attack against the villain if the PC is not adjacent to the villain after he makes his move. In other words the villain will be 60 feet away after his turn is over and the PC can only move 10 feet according to the feat. In simpler terms does a PC with those feats get to attack a Villain using the withdraw action moving at a faster rate that round. If the PC does get to attack how would haste and similar effects work with that.

Dark Archive

no.

Step up:
Benefit: Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.

Following step:
Benefit: When using the Step Up feat to follow an adjacent foe, you may move up to 10 feet. You may still take a 5-foot step during your next turn, and any movement you make using this feat does not subtract any distance from your movement during your next turn.

Step up and strike:
Benefit: When using the Step Up or Following Step feats to follow an adjacent foe, you may also make a single melee attack against that foe at your highest base attack bonus. This attack counts as one of your attacks of opportunity for the round. Using this feat does not count toward the number of actions you can usually take each round.

step up can only trigger on a 5 foot step

Withdraw:
Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. Invisible enemies still get attacks of opportunity against you, and you can't withdraw from combat if you're blinded. You can't take a 5-foot step during the same round in which you withdraw.


The feats are a reactionary, if an enemy moves away at all you get do an immediate action which is technically like an interrupt and then move up to 10 ft chasing and strike the enemy but he gets to coninue withdrawing.

Some may argue that if he continues you would then get an AoO because withdraw only keeps you safe from the first square not the secound.

So you would get to follow 10 ft
you lose 10 Ft of movement on the next turn
and you get to hit him
possibly twice.


Sarcon wrote:

no.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

step up can only trigger on a 5 foot step

** spoiler omitted **

+1


This is when the Pin Down feat from UC comes in handy.


Yes Tarantula it does...

The nice thing about those feats is that they are immediate actions so they go off when ever it happens.


Reecy wrote:
The nice thing about those feats is that they are immediate actions so they go off when ever it happens.

Pin Down is not an immediate action, it's an attack of opportunity.


No Grick the step up feats!


Immediate actions are worse, because you can only do 1 in a round and it burns your swift for your next turn.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Step Up Strike Feats a little confusing. All Messageboards

Want to post a reply? Sign in.