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Well, first off, it's in 3.5, not Pathfinder, so some conversion is necessary. Not a huge deal, but worth noting as a negative.
Second, it occurs entirely within the nation of Katapesh (well, and on other planes), so it's got a very 'Arabian Nights' feel and theme. Whether that's a positive or a negative is up to you.
Other than that, I have nothing but good things to say about LoF. It's an epic adventure involving slaying evil kings, defeating horrible monsters, taking responsibility for one's actions, all that good stuff. An easy AP for a Paladin to go through, while still offering less altruistic characters something to strive for (money, power, and authority are all offered).
So, in summary, it's fun and I highly reccomend it.

NeoFax |
My group of players are currently on book 6 of this adventure and so far they say they are having a good time. I enjoyed running it as I am a long time "Arabian Night/Kingdoms of Kalamar/Al'Qadim" fan. As the previous poster said you will need to make conversion changes due to LoF being a 3.5 adventure, but you would have to anyway to make the challenges appropriate for your group so to me this is a wash. My biggest complaint with the AP is book 3 and 4 with their planar travel. Book 3 has a part in it that my players enjoyed, but I thought was not necessary and if this wasn't my first time DMing a AP and for Pathfinder, I would have changed. Another aspect is a thread that works thru the whole AP that could possibly be a problem if this character gets killed. Other than those, the AP is great for keeping the arabian feel, plenty of opportunities for side quests (before on another plane), many opportunities to swap out killed players (except for one in particular and during the planar travel) and a superb plot that the characters become invested in almost from the beginning. I am planning to change up the AP to give it more of a Red Hand of Doom feel and re-run it for a different group in the future.

tocath |

Re: this module being 3.5: there are numerous conversions already out there. I think there was a site called "Refuge of Nethys" that had at least the first three books done, and John Mangrum here on the boards has done a bang up job of doing his own conversions and smoothing out some inconsistencies.
This was my first time GMing Pathfinder, and I am having a lot of fun. Don't know too much about Jade Regent, but I love the feel of Legacy.
Also, I've found that with an AP this old there is a LOT of fan created content. There are maps, audio recordings of "The Tales of Shazathared", 3d renderings, side adventures and other resources.
Finally, there are dozens of PBP games running this AP, and many are almost done. More times than I care to admit I have stolen NPC dialogue directly from those games to re-use in mine. I honestly don't know if Jade Regent has built up the same sort of resource base yet.

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I knew it was 3.5 so that was never a problem as I knew I had to convert to PF. Which should not be too much work. Or I can check the PF conversions out there. Still a big thanks to those who responded and keep it up. I'm leaning more to LoF yet would still like to get more feedback before making a final choice.

Erik Freund RPG Superstar 2011 Top 16 |

One interesting thing to note about LoF and JR is that while both have a strong travel component, in LoF you experience a "homecoming" at then end. Basically, book 6 takes places exclusively in locations that you visited in books 1&2. To me, that was a very nice touch.
In JR, everything is new all the time.
In LoF, be warned that two whole books are giant dungeon crawls (books 2&5). Since high-level combat takes forever, I'd recommend cutting out a bunch of material from book 5 myself.
Both campaigns let you know who the BBEG is right from the beginning, and both are Paladin-friendly the whole time.

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Both campaigns let you know who the BBEG is right from the beginning, and both are Paladin-friendly the whole time.
This actually isn't true. You probably find out about the BBEG in LoF in Chapter 1, but he's pretty much thought to be dead till the end of Chapter 3, so it's not like you're expecting him. Genre-savvy players might figure it out...and incurious ones might miss the references to him entirely.
And it's worth noting the following about LoF: The player characters are completely out-of-touch with society for Chapters 1, 2, 4, and 5. As in "No shopping, no healing effects except what the party has on them." out of touch (well, there's some out-of-party healing in Chapter 1, but none thereafter). This can be considered either a feature or a bug, but it means your PC group basically requires a dedicated healer to handle that sort of thing.

Erik Freund RPG Superstar 2011 Top 16 |

And it's worth noting the following about LoF: The player characters are completely out-of-touch with society for Chapters 1, 2, 4, and 5. As in "No shopping, no healing effects except what the party has on them." out of touch
That's not true for books 1 and 2. You have access to a Merchant Princess who can hook you up with whatever you need. If a character gets killed/cursed in either book 1 or 2, there's nothing stopping you from going back to town and paying for him to be raised/uncursed.
In book 1, there's not a lot available to buy (but characters of that level aren't big spenders anyway). And in book 2, there is no time limit, so you can ship anything you want in on a caravan.
Now, in books 4&5, yes, you are completely isolated.
However (since we're supposed to compare to JR), there is a fair amount of isolation in books 3&4 in that campaign as well. It's not a given that you'll be able to get the healing/purchasing that you need in that timeframe. The few villages that exist are very far apart and are so small as to not have the marketsize or level of caster the PCs need at their level.
So both have this feature in somewhat equal doses I'd say. :-)

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That's not true for books 1 and 2. You have access to a Merchant Princess who can hook you up with whatever you need. If a character gets killed/cursed in either book 1 or 2, there's nothing stopping you from going back to town and paying for him to be raised/uncursed.In book 1, there's not a lot available to buy (but characters of that level aren't big spenders anyway). And in book 2, there is no time limit, so you can ship anything you want in on a caravan.
I actually mentioned you could buy some healing stuff in Chapter 1. As for Chapter 2...there actually are some time limits (more enemies arrive every day), and perhaps more importantly the only town a reasonable journey away (and even that at least a day or two) has a GP limit of 200 gp, and no spellcasters of anything higher than 2nd level spells...so no ability to buy most things PCs are going to want.
And the Merchant Princess in question cannot 'hook you up with anthing you want', especially not in Chapter 1 (where she's as isolated as you are).
So both have this feature in somewhat equal doses I'd say. :-)
That's entirely posible. I haven't played Jade Regent, so I wouldn't know. :)

Franko a |

One interesting thing to note about LoF and JR is that while both have a strong travel component, in LoF you experience a "homecoming" at then end. Basically, book 6 takes places exclusively in locations that you visited in books 1&2. To me, that was a very nice touch.
In JR, everything is new all the time.
In LoF, be warned that two whole books are giant dungeon crawls (books 2&5). Since high-level combat takes forever, I'd recommend cutting out a bunch of material from book 5 myself.
Both campaigns let you know who the BBEG is right from the beginning, and both are Paladin-friendly the whole time.
I dont know about Paladin friendly. My Paladin had big issues with Katapesh, but that might be more DM-PC issues.

Franko a |

Franko a wrote:I dont know about Paladin friendly. My Paladin had big issues with Katapesh, but that might be more DM-PC issues.Probably. A Katapesh-native Paladin of Sarenrae is made for the AP.
Maybe, mine was not from Katapesh.
But from a tactical combat POV, Paladin is awesome in this AP
Erik Freund RPG Superstar 2011 Top 16 |

End of Eternity is AWESOME! You should play the AP just to do that one! :)
As a slightly more objective person than Jason, I can say there is some truth to that. It's definately one of the stronger issues that Paizo has put out. It's worth a play as a standalone if you don't end up doing the whole AP associated with it.