Preparing for modern era Pathfinder game


Homebrew and House Rules


My idea is that a group of adventures will be plane red shifted to earth, on one hand they will be much stronger like the barbarian is equivalent to the hulk. What I would like are some weapons and vehicles that you have translated to Pathfinder rules. If you have other ideas for modern stuff please suggest, they will start at first lvl. Also area 51 stuff will work well. Thanks for the help in advance.


I should add that machine guns would be a reflex save instead of an attack roll.


This should help: d20 Modern SRD

Liberty's Edge

I'm currently running a modern game, we are using a modified modern hero base class.

Spoiler:

Modern Hero

Alignment: Any.
Hit Die: d8.
Class Skills
The Modern Hero can choose any 10 skills to be class skills:

Acrobatics
Bluff
Climb
Craft (Armor, Baskets, Books, Bows, Carpentry, Chemistry, Cloth, Clothing, Firearms, Glass, Jewelry, Leather, Locks, Painting, Pottery, Ships, Shoes, Weapons, Software)
Diplomacy
Disable Device
Disguise
Drive
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Knowledge (Chemistry, Culture, Earth Science, Engineering, Geography, History, Life Science, Physics, Technology, Religion/Philosophy)
Linguistics
Perception
Perform
Ride
Sense Motive
Sleight of Hand
Stealth
Survival
Swim
Use Technology

Skill Ranks per Level: 6 + Int modifier.

Table: Modern Hero
Level Base Attack Bonus Bad Save Good Saves
1st +0 +0 +2
2nd +1 +0 +3
3rd +2 +1 +3
4th +3 +1 +4
5th +3 +1 +4
6th +4 +2 +5
7th +5 +2 +5
8th +6/+1 +2 +6
9th +6/+1 +3 +6
10th +7/+2 +3 +7
11th +8/+3 +3 +7
12th +9/+4 +4 +8
13th +9/+4 +4 +8
14th +10/+5 +4 +9
15th +11/+6/+1 +5 +9
16th +12/+7/+2 +5 +10
17th +12/+7/+2 +5 +10
18th +13/+8/+3 +6 +11
19th +14/+9/+4 +6 +11
20th +15/+10/+5 +6 +12

Class Features
The following is a class feature of the modern hero class.

Weapon and Armor Proficiency: The modern hero is proficient in the use of all simple weapons and with light armor, but not with any type of shield.

Bonus Feats: At every level the modern hero gains a bonus feat. The feat may be selected from any they qualify for.

Defense Bonus: Starting at 2nd level the Modern Hero gets a +3 Defense bonus to his armor class. This bonus increases by 1 at 3rd level and every three levels thereafter (6th, 9th etc). This bonus applies to touch AC as well. This bonus does not stack with armor bonuses to AC, if a modern hero is wearing armor apply whichever is higher. You lose this bonus any time you would lose a dodge bonus.

I just converted most of the class abilities (Rage, Sneak Attack, Rogue Talents, Alchemist's Bombs) into feat chains with certain level requirements. So far it's working great, a lot more flexible than traditional PF.

I would also point out that the Burst gun ability is very powerful and you should only give your players a gun with burst after much consideration.

In my game there's no magic for the PCs though, just high tech. To make up for it they have alien nano-bots that essentially give all of them a version of the Paladin's Lay on Hands. We are also using the hero point rules.

Hope this gives you some ideas~


thanks all.

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