
Kydeem de'Morcaine |

One of the things I've always liked is opponents that are nearly the same. Use the hell knights as the opposition. The 2 sides both agree with the rule of law at all costs. They don't agree with the way the all important rules are determined and adjucated.
PC's are trying to defend a town that is between the 2 factions but trying to not take sides.

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Aren't the Hellknights based out of Cheliax though? i mean some of the branches of their order do operate outside of it, but...isn't that kind of like the U.S. marine corp suddenly "invading"? Still, it bears thinking.
Andoran is a good candidate, being directly adjacent, directly opposed in their alignment scale, and being a country of freedom-lovin' kooks, they'd probably be pretty on top of trying to drive the diabolic threat out of Cheliax.
The pirates of the Shackles too, in case Sargava grows a big enough pair to attempt to go a step beyond just overthrowing their original motherland.
And if Galt ever tidies up its crazy revolutionary regime, they might remember that Cheliax was the reason they started that whole nonsense and attack.
Finally, Taldor, now that Aroden is dead and gone, might want to think about retaking Cheliax.
Ooh, ooh, maybe even Molthune...because, you know, its what they do...invade...

Mandisa |
It's a fuzzy distinction to many PCs, but Cheliax hates demon-worshippers. You can have a demonic cult working from inside/outside Cheliax to destabilize the country in secret.
You could also go the 180-degree way, and have an all-Chelish cult of Sarenrae or Desna worshipers, maybe being horribly oppressed (no freedom of religion!) or maybe secretly working to raise the rabble or assassinate nobles/movers+shakers. In my mind's eye, I see some total hippie-type as the BBEG... *LOL* That would send your players for a loop.