Necklace of Adaptation: Submerged in acid


Rules Questions


What would you folks rule on whether or not a necklace of adaptation works under the surface of a pool of acid? It's description says:

Quote:
This necklace is a heavy chain with a platinum medallion. The magic of the necklace wraps the wearer in a shell of fresh air, making him immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and allowing him to breathe, even underwater or in a vacuum.

Since it mentions immunity to harmful gasses, but not harmful liquids I assume that liquid such as acid would force itself against the air shell and deal damage. Perhaps still allowing the wearer to breathe in acid, but not stopping it from touching them.


Well, you wouldn't drown (that's how I would rule it)...

BUT

then you are breathing ACID...so acid in the lungs to boot...so pretty soon, you wont be breathing at all, unless you have immunity to acid or a real high resistance.


^I would think you're still breathing air. The fresh air shell allows for breathing underwater for example. In that situation you're not breathing water, so I don't see why being submerged in acid would cause a change in whether the shell of air was providing air to breathe or not compared to being submerged in water.


If you can breathe underwater, then that means the shell of fresh air is strong enough to withstand water pressure. I see no reason to rule that the shell of fresh air is stronger right around your mouth/nose than everywhere else, so accordingly, if you can breathe in the shell, you are also staying dry.

At the risk of thinking instead of only doing what's written on the page, I'd say the acid is not in contact w/ you and therefore is not doing any damage.


That makes the item even MORE useful.


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Chobemaster wrote:

If you can breathe underwater, then that means the shell of fresh air is strong enough to withstand water pressure. I see no reason to rule that the shell of fresh air is stronger right around your mouth/nose than everywhere else, so accordingly, if you can breathe in the shell, you are also staying dry.

At the risk of thinking instead of only doing what's written on the page, I'd say the acid is not in contact w/ you and therefore is not doing any damage.

I dont agree with this.

This makes the necklace even better then it already is.
As the item does not grant any resistance to acid i would rule that it does not protect against the liquid acid.
The item is made to allow you to breathe under water and protect from lack of air and vs gasses and vapors.
Granting it extra bonuses is wrong even if it makes sense...


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Chobemaster wrote:

If you can breathe underwater, then that means the shell of fresh air is strong enough to withstand water pressure. I see no reason to rule that the shell of fresh air is stronger right around your mouth/nose than everywhere else, so accordingly, if you can breathe in the shell, you are also staying dry.

At the risk of thinking instead of only doing what's written on the page, I'd say the acid is not in contact w/ you and therefore is not doing any damage.

Or it means that the "shell of fresh air" extends into your mouth, allowing you to breathe it despite being submerged. The item does mention being underwater, but only mentions allowing one to breathe, it doesn't say you don't get wet.

Interpreting fluff is one thing, but then using that fluff to derive a host of new mechanics is a bit beyond.


Not saying you're wrong Quantum (that is, this issue is best decided by DMs at the moment of submersion), but negating all harmful vapors and gasses to begin with makes the issue arguable at least.

Personally, I'd say you still take damage from being submerged in, oh, boiling oil, I guess, but that's heat, y'know? Like I said best decided by DM at table.


Quantum Steve wrote:
Or it means that the "shell of fresh air" extends into your mouth, allowing you to breathe it despite being submerged. The item does mention being underwater, but only mentions allowing one to breathe, it doesn't say you don't get wet.

Not directly, but mention of protecting from "All harmful vapours" would include corrosive gasses, suggesting that the air shell does cover and protect the entire body.

On the subject of boiling stuff/lava (and extreme cold liquids too I suppose) I'm agreed with Hitdice. Unless of course one also has a method of protection from extreme heat/cold that is.

And of course I'd say pressurized or flung liquid still gets through. Thus it doesn't protect against sprays of acid, or spells like acid splash, just against submersion in pools of them.


Quantum Steve wrote:
Chobemaster wrote:

If you can breathe underwater, then that means the shell of fresh air is strong enough to withstand water pressure. I see no reason to rule that the shell of fresh air is stronger right around your mouth/nose than everywhere else, so accordingly, if you can breathe in the shell, you are also staying dry.

At the risk of thinking instead of only doing what's written on the page, I'd say the acid is not in contact w/ you and therefore is not doing any damage.

Or it means that the "shell of fresh air" extends into your mouth, allowing you to breathe it despite being submerged. The item does mention being underwater, but only mentions allowing one to breathe, it doesn't say you don't get wet.

Interpreting fluff is one thing, but then using that fluff to derive a host of new mechanics is a bit beyond.

*shrug* If "wraps the wearer" means "mouth" to you, have at it. Interesting as well that corrosive/poison gases have effect only if inhaled.

derp. too slow wrt the corrosive angle. :(


Gluttony wrote:
Quantum Steve wrote:
Or it means that the "shell of fresh air" extends into your mouth, allowing you to breathe it despite being submerged. The item does mention being underwater, but only mentions allowing one to breathe, it doesn't say you don't get wet.

Not directly, but mention of protecting from "All harmful vapours" would include corrosive gasses, suggesting that the air shell does cover and protect the entire body.

On the subject of boiling stuff/lava (and extreme cold liquids too I suppose) I'm agreed with Hitdice. Unless of course one also has a method of protection from extreme heat/cold that is.

And of course I'd say pressurized or flung liquid still gets through. Thus it doesn't protect against sprays of acid, or spells like acid splash, just against submersion in pools of them.

I'd agree with all of that. It gets wonky if you consider you can still by rule breathe with it at, IDK, 1000 feet depth, which is more pressure than a thrown liquid, but hey, what can you do?

It's still the *most* logical way to encompass the description of the item.


Chobemaster wrote:

It gets wonky if you consider you can still by rule breathe with it at, IDK, 1000 feet depth, which is more pressure than a thrown liquid, but hey, what can you do?

It's still the *most* logical way to encompass the description of the item.

I'm really asking (haven't had the chance to do anything more than skim Distant Worlds at this point), but are there rules for high gravity/pressure environments? I'm picturing a smudge of broken bones and bruised muscle, surrounded by a pocket of breathable air, at the bottom of the ocean.


Hitdice wrote:
Chobemaster wrote:

It gets wonky if you consider you can still by rule breathe with it at, IDK, 1000 feet depth, which is more pressure than a thrown liquid, but hey, what can you do?

It's still the *most* logical way to encompass the description of the item.

I'm really asking (haven't had the chance to do anything more than skim Distant Worlds at this point), but are there rules for high gravity/pressure environments? I'm picturing a smudge of broken bones and bruised muscle, surrounded by a pocket of breathable air, at the bottom of the ocean.

There are rules for deep underwater rules that deal with extreme pressure. in the core book under environment. It's at the very tail end of the chapter.


Thanks Cos; when D20 modern came out it all just became one huge D20 system blur in my head, and i've never known which rules system I was talking about since. :P


Hitdice wrote:
Chobemaster wrote:

It gets wonky if you consider you can still by rule breathe with it at, IDK, 1000 feet depth, which is more pressure than a thrown liquid, but hey, what can you do?

It's still the *most* logical way to encompass the description of the item.

I'm really asking (haven't had the chance to do anything more than skim Distant Worlds at this point), but are there rules for high gravity/pressure environments? I'm picturing a smudge of broken bones and bruised muscle, surrounded by a pocket of breathable air, at the bottom of the ocean.

The sun pretty much instantly crushes anything that isn't either an ooze or a native of the plain of fire (provided it hasn't already vaporized them). The only option they give for getting around high pressure/gravity is using Wish to create a temporary variant Cube of Force that protects against crushing damage.

Distant Worlds is rather unhelpful on the subject of pressure/gravity actually. The only place with enough of it to matter is the sun, and the only solutions they give are the above Wish, and various suggestions to turn into things from the plain of fire. I actually would have really appreciated a pressure-resistance spell.


It seems to me that you could breathe, but wouldn't the acid damage and eventually destroy the necklace?


Ishpumalibu wrote:
It seems to me that you could breathe, but wouldn't the acid damage and eventually destroy the necklace?

...and you.


Gluttony wrote:

The sun pretty much instantly crushes anything that isn't either an ooze or a native of the plain of fire (provided it hasn't already vaporized them). The only option they give for getting around high pressure/gravity is using Wish to create a temporary variant Cube of Force that protects against crushing damage.

Distant Worlds is rather unhelpful on the subject of pressure/gravity actually. The only place with enough of it to matter is the sun, and the only solutions they give are the above Wish, and various suggestions to turn into things from the plain of fire. I actually would have really appreciated a pressure-resistance spell.

You could use the underwater pressure rules to devise something. Also for underwater Freedom of Movement allows you to operate without fear of taking damage from high pressure so that could be an option in other high gravity environments.

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