i do consider paladin a bit to powerfull.
DR/Epic: A type of damage reduction, DR/epic can be
From mythic adventures
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Avg payed versjon gave me this.
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Imp/quasit mastermind could be a familiar of a spellcaster.
Pinky's Brain wrote:
This does make animate dead a better spell then create undead...and considering that animate dead is 3rd/4th lvl and create undead is 6th lvl spell that makes very little sense..but if that is what you have to pay for mental stats on your undeads...
so if this cleric cast animate dead on the giants corpse the stat block would also be a medium sized skeleton/zombie?
or would this be the stat block?
Might just be herolab that is confusing me :)
School necromancy [evil]; Level cleric 6, sorcerer/wizard 6
Does that mean that a corpse of a large,huge or even bigger cant be animated at all or does that mean that it "shapechanges" to a medium size ghoul/ghast/mummy etc?
so the spell is weaker then animate dead?
A much more potent spell than animate dead, this evil spell allows you to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create is based on your caster level, as shown on the table below.
Also the stat blocks for ghoul giants retain the original hd of base creature
Kinda makes me think all undeads from the create undead/create greater undead spell should have been a template
Few questions about this spell and create greater undead..
The 15 lvl cleric kills a cave giant, he then casts create undead upon this corpse, he creates a Mummy with the spell.. what would the stat block be?
you do not keep your players feats or class features.
Tom S 820 wrote:
HD are HD it dose not matter source racial or class. Raiseing either change or increase monster ability DC. I see no source stating other wise.
From breath weapon rules.
(DC 10 + 1/2 breathing creature's racial HD + breathing creature's Con modifier;
Tellboh CR ?
Aboleth Sorcerer 14
lvl 20 vs cr 39 i dont think you stand a chance.