
GuJiaXian |

How do the additional hit dice translate into feats for a homonculus? The homonculus doesn't seem very realistic for an alchemist, since the feat/skill requirements to create it don't fit the alchemist archetype.
That said, what about taking Leadership (the DM will allow this) and having a brownie as a monster cohort? How would the brownie rate in terms of "level?"

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Homonculus is THE familiar for the alchemist since it is an alchemically created familiar. As for the feats every time a creature gains 2 hit die it earns an additional feat (and a bunch of other stuff, look in the bestiary for it all). Homonculi are unique in that for every additional 2K gold you spend when brewing one up it gets an additional hit die. There is no actual limit to how much you can spend increasing their HD.
Leadership is a WHOLE different bag and that's entirely up to your GM.

GuJiaXian |

Homonculus is THE familiar for the alchemist since it is an alchemically created familiar. As for the feats every time a creature gains 2 hit die it earns an additional feat (and a bunch of other stuff, look in the bestiary for it all). Homonculi are unique in that for every additional 2K gold you spend when brewing one up it gets an additional hit die. There is no actual limit to how much you can spend increasing their HD.
Leadership is a WHOLE different bag and that's entirely up to your GM.
How is the homonculus easily craftable by an alchemist? It requires Craft Construct, arcane eye, mirror image, mending, and either Skill Craft (leather) or Craft (sculptures). That's an extra feat, and mirror image and mending aren't even on the class "spell" list, not to mention sinking skill ranks into leather or sculptures.

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How do the additional hit dice translate into feats for a homonculus? The homonculus doesn't seem very realistic for an alchemist, since the feat/skill requirements to create it don't fit the alchemist archetype.
That said, what about taking Leadership (the DM will allow this) and having a brownie as a monster cohort? How would the brownie rate in terms of "level?"
I don't know how well it fits mechanically, but homunculi are very much thematically in line with the Alchemist.
Seriously, read this: Link
Extra HD get you extra feats because that's how you earn feats, gaining HD.
That said, ask your GM before trying to build a custom familiar.
The 'Building and Improving Constructs' rules from Ultimate Magic are optional and not all GMs will want to use them. Even GMs that do allow them may have an issue with you using them on your familiar (since familiars are generally limited to being unmodified versions of their base creature).

Cheapy |

Erm...homunculus is the canonical familiar for an alchemist.
There's a discovery in SGG's Advanced Options: Alchemist's Discoveries that grants a homunculus (first one free, but later ones cost more). If that's allowed, you could conceivably get the familiar, and dismiss it, creating a new one with the standard increase in price for higher HD.

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Mathwei ap Niall wrote:How is the homonculus easily craftable by an alchemist? It requires Craft Construct, arcane eye, mirror image, mending, and either Skill Craft (leather) or Craft (sculptures). That's an extra feat, and mirror image and mending aren't even on the class "spell" list, not to mention sinking skill ranks into leather or sculptures.Homonculus is THE familiar for the alchemist since it is an alchemically created familiar. As for the feats every time a creature gains 2 hit die it earns an additional feat (and a bunch of other stuff, look in the bestiary for it all). Homonculi are unique in that for every additional 2K gold you spend when brewing one up it gets an additional hit die. There is no actual limit to how much you can spend increasing their HD.
Leadership is a WHOLE different bag and that's entirely up to your GM.
Never said it was easy to craft or that you even have to craft it yourself.
If you are playing in Golarion you go to Magnimar with a pint of your blood and a big bag of gold. Walk into the Golemworks and tell em what you want. You'll have your personal homonculus in a few days and then you do the familiar ritual (spend the feat) and you're done.It's not that hard.

Gignere |
Homonculus is THE familiar for the alchemist since it is an alchemically created familiar. As for the feats every time a creature gains 2 hit die it earns an additional feat (and a bunch of other stuff, look in the bestiary for it all). Homonculi are unique in that for every additional 2K gold you spend when brewing one up it gets an additional hit die. There is no actual limit to how much you can spend increasing their HD.
Leadership is a WHOLE different bag and that's entirely up to your GM.
I just want to kill the illusion that you can have unlimited HDs for the homunculous. You can only increase a construct's HD by 50% of its base and in the case of the homunculous you can go from 2 HD to 3 HD and therefore gain an extra feat.
From the d20pfsrd:
Hit Dice Modification: Hit Dice represent the overall strength and power of a construct. They affect a number of subsequent abilities, including hit points, saving throws, and base attacks. Determine the effects of a Hit Dice modification using the rules for adding creature Hit Dice on pages 290–291 of the Pathfinder Roleplaying Game Bestiary. Because a construct’s size is limited, a Hit Dice modification cannot increase its size. Therefore Hit Dice modification can never increase the base construct’s Hit Dice beyond 50% of its total HD. Some constructs have a defined cost for increasing Hit Dice. To calculate the cost per Hit Die of other constructs, divide the construct’s construction cost by its existing Hit Dice.

GuJiaXian |

Okay, it looks like the homonculus idea won't work (for the purposes of getting an improved familiar with the cooperative crafting feat). As a construct, you can add one additional HD to a homonculus (50% more HD than base). This gives it 3 HD, which gives an extra feat and some skill points. While skill points can be invested in Craft (alchemy) to meet the feat's requirements, the feat also requires that you have another item creation feat...which the homonculus doesn't. Basically, you're still a feat short.
Oh, well. It would've been cool to have a little homonculus alchemy helper.
[edit]
Here's the feat in question:
Cooperative Crafting
Your assistance makes item crafting far more efficient.
Prerequisites: 1 rank in any Craft skill, any item creation feat.
Benefit: You can assist another character in crafting mundane and magical items. You must both possess the relevant Craft skill or item creation feat, but either one of you can fulfill any other prerequisites for crafting the item. You provide a +2 circumstance bonus on any Craft or Spellcraft checks related to making an item, and your assistance doubles the gp value of items that can be crafted each day.
Is this feat even as good as I'm thinking it is? Obviously a +2 to the craft check is nice, but it's that last part: "your assistance doubles the gp value of items that can be crafted each day." Does that basically mean that items take half as long to make (since time to craft is measured by the gp value)?

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It has been stated by Devs in other threads (about representing different breeds of horses in PFRPG IIRC), that you can swap the feats Animals have according to the Bestiary for other Animal Feats. I believe it was also mentioned, in still another thread, that this held true for Familiars as well.
As always, check with your GM first.

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I would just give up on the familiar getting Cooperative Crafting. Crafting items faster is a nice bonus, but it's not worth jumping through so many hoops to get it.
And plus, I don't even think a homunculus can take it, since it requires an item crafting feat, and all the item crafting feats require a caster level (and your familiar doesn't share your caster level).
It could take Master Craftsman in order to qualify for Craft Magic Arms and Armor or Craft Wondrous Items, but at that point you're spending three feats and a pile of skill points just just to craft stuff faster. Not worth it.
See if one of the other spellcasters in the group would be willing to take Cooperative Crafter, and work with them instead. Or, take Leadership, and gain a spellcasting cohort to assist you in crafting.

Jesse Cole-Goldberg |

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Okay, it looks like the homonculus idea won't work (for the purposes of getting an improved familiar with the cooperative crafting feat). As a construct, you can add one additional HD to a homonculus (50% more HD than base). This gives it 3 HD, which gives an extra feat and some skill points. While skill points can be invested in Craft (alchemy) to meet the feat's requirements, the feat also requires that you have another item creation feat...which the homonculus doesn't. Basically, you're still a feat short.
Oh, well. It would've been cool to have a little homonculus alchemy helper.
[edit]
Here's the feat in question:
Cooperative Crafting
Your assistance makes item crafting far more efficient.
Prerequisites: 1 rank in any Craft skill, any item creation feat.
Benefit: You can assist another character in crafting mundane and magical items. You must both possess the relevant Craft skill or item creation feat, but either one of you can fulfill any other prerequisites for crafting the item. You provide a +2 circumstance bonus on any Craft or Spellcraft checks related to making an item, and your assistance doubles the gp value of items that can be crafted each day.Is this feat even as good as I'm thinking it is? Obviously a +2 to the craft check is nice, but it's that last part: "your assistance doubles the gp value of items that can be crafted each day." Does that basically mean that items take half as long to make (since time to craft is measured by the gp value)?
Just wanted to jump in and correct an error in your assumptions.
First, the rule that Gignere is quoting is an OPTIONAL generic rule for modifying constructs and is different then the increasing hit die rule specific to Homonculi.By default the only limit to how many Hit Die you can add onto a normal Homonculus is how much cash you spend.
Second the feat is really not worth it, as Benchak said it's much easier to just buy your Homonculus with Master Craftsman, craft wondrous item and evolved familiar (skilled) feat. Take that little trunk monkey and put it in a bag of holding with the materials it needs and have it craft the items for you.
As a construct he never gets tired so he can craft 24/7 (3 times faster then you) and with his significantly higher skill ranks then you can easily make anything you tell it to make faster then you ever could. Add to that since you can have more then one Homonculus at a time buy it 2 lesser ones to assit it with aid another checks (or up their HD and have them craft other items alongside it in the same bag).
This is how the Kingmaker AP is probably churning out all those potent magic items every month. :P