Gambit's powers as a magus?


Conversions


im not looking to recreate him just the flare of the powers the closesst thing i can think of is the magus. Any thought on how you can get exploding cards?


I dont think it would work as a magus, they dont work as ranged focused characters. Gambit was a thrower.

What strikes me as a possibility if you are able to use 3rd party material is the Super Genius Games Shadow Assassin. Specifically it's 'shuriken style'. If you retheme that as instead of a 'solid bit of shadow' its an energy powered small explosive (not changing the actual mechanics of getting to add scaling d6's to each shuriken thrown).

If you do that retheme, now you have a stealthy, endless exploding shuriken thrower, which captures a significant portion of gambit's image.

Grand Lodge

Is there a reason why you're not using a proper Super rpg instead?


Actually, i think you might be able to use a magus. As much as Gambit was a "thrower", he was also given credit for being a kick-ass melee combatant.

You can use spells to some extent. Magic Missile carries the visuals of his card-throwing, if not the punch. Gambit's thing was charging anything and using it, cards just fit his gambler theme. With this in mind, you could take the Throw Anything feat, and use that to use mundane objects, charge them via the Arcane Pool power to make items enhanced, and throw it. Cards, beer bottles, whatever.

My bigger concern with using the Magus as your basis for a Gambit character is the over-all thematic. Gambit was a gambler, lady's man, and thief. Can't really accomplish any of that with Magus. Or were you really just trying to mimic his ability to charge things?


hmmm the shadow assassin swould be good i have it floating around somewhere on my laptop. the super rpgs get boreing i was just looking for the flare of exploding cards not a whole super hero thing.


yes eben just tring to mimic his ability


I don't know if this is helpful, but the Alchemist's bombs may be a decent direction as well.


i thought that as well make it as a in contact chem thats on the cards


Pathfinder Maps Subscriber

There's a Harrower prestige class that gets to do things with a harrow deck, specifically "Spirit Deck" that surrounds the target with whirling cards made of force that do damage based on cards drawn.


vashshadow wrote:
hmmm the shadow assassin swould be good i have it floating around somewhere on my laptop. the super rpgs get boreing i was just looking for the flare of exploding cards not a whole super hero thing.

If you have the shadow assasin I think that is your best bet. Alchemist bombs or using spells are (in my opinion) too limited to capturing gambits flavor with the cards (he would always have a rather large supply on hand). And the SA is better suited to fit the sneaky, charismatic, gambler type. And if I am not mistaken its up on D20PFSRD right?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

How about playing a ninja and just getting the Ki Charge ninja trick?

Ki Charge (Su): A ninja with this trick can invest a portion of her ki into a single thrown weapon, such as a shuriken, and throw it as a standard action. The thrown weapon explodes on impact in a 5-foot burst, dealing 1d6 points of fire damage plus 1d6 points of fire damage for every four levels of the ninja above 2nd, to a maximum 4d6 at 18th level. Creatures caught in the blast receive a Reflex save to halve the damage. The DC of this save is 10 + 1/2 the ninja's level + the ninja's Charisma modifier. If the thrown weapon hits a creature, that creature takes a –2 penalty on the saving throw. If the thrown weapon misses, treat it as a thrown splash weapon. Using this ability expends 1 ki point from her ki pool.


hmm jam you mite be on something i knew the ninja had something like that just couldntremember wat it was called


The ninja ability works well as well, its just a matter of volume. If you want it to be a primary part of the character, it cant be something that costs the relatively scarce ki points of a ninja.


I got a BudK mag. (i know) that has shuriken in the shape of playing cards...


hmm thinking i need to make a archtype that is based off of the ki charge to make it how i want

Dark Archive

Kolokotroni wrote:
The ninja ability works well as well, its just a matter of volume. If you want it to be a primary part of the character, it cant be something that costs the relatively scarce ki points of a ninja.

well gambits mutant power must be unlimited ki :P

a staff magus could work, and use magic missile to represent the card thing. once you have spell recall you should have enough arcane pool points to spam the hell out of it.

take magical lineage magic missile and apply a few meta magic feats to make it awesome, then eventually spell perfection it.

toppling MM is a good low level use. the using a staff bit is totally gambits style


wow name thats a damn good idea. im tring to talk my dm into letting me take ki charge but calling it arcane charge.


wat about the range spell strike and arcane pool strike? i think that would be cool to bad to get range spell strike i nee to use an archetype that i dislike and only like the range spell strike.


Riffle Scrolls and Colour Spray, that's all I'm saying.

Community / Forums / Pathfinder / Pathfinder First Edition / Conversions / Gambit's powers as a magus? All Messageboards

Want to post a reply? Sign in.
Recent threads in Conversions