Died too often?


Pathfinder First Edition General Discussion


Hi,

after my character died the forth time in the campaign (already second char after first one died at level 5) I come to a point where I have to say "Would I come back?"

Do you ever had such a feeling to simply say "Let him rest in peace, I will reroll!"

What's your feeling about bringing a character back to life again and again and again?


My feeling is it stretches believability. It also cheapens character death to the point of being a video game. To be fair, though, I'm usually coming from the DM side, so my opinion as a player might be different.

It also depends on how your DM handles new incoming characters. Some DMs really rip people off, forcing new characters to start with less equipment, lower levels, etc. If this is the case, definitely resurrect as often as possible/necessary. But if your DM is fair, I'd say go with a new character, hopefully one significantly different from the previous one. It will add more meat to your story, and make death seem more real.


I prefer to make a new character, as I too am not a fan of the revolving door of death syndrome that ressurection provides. But really it would depend on the specific circumstances of the game, the death, and the character.


We use the houserule that new chars start at min XP for lowest level char in the party.
Gold will be adjuste by DM, but is around the normal amount for the level


Why are you dying so much?


if you don't mind either way, roleplay it. If there is nothing for him there other than fights that will hurt him, maybe he will decide that afterlife is the right choice.

I would assume resurrection as well as death are not to be taken lightly and have a toll on your psyche, so there should be a good reason to come back.


Xexyz wrote:
Why are you dying so much?

I playing a Dwarven Battle-Cleric, Group: Oracle of flame (ranged), Sorc (ranged), caster druid. So I'm always in front line.

I fill three roles: DD (wielding 2Handed Dwarven Thrower), Tank (highset AC (lvl 10 ~ 28 to 32) and Healer.

The Druid never memorize helaing spells and the oracle is a pyromanic.

So I get always the most damage and my dwarven mentality forbid me to be selfish.

Last time We faced a other adventuring group who set an ambush for us. I yelled "Fall back".

The Sorc (in Melee with a Barb) retreated while doing "5ft step, cast" - so he falls. Same for the oracle, the druide was... somewhere.
My dwarf was already hit hard so he had to decide: save his life or hhelp the both fallen comrades. I closed up to the sorc to shield him and used channel which heals for much less then breath of live... so the next lightining bolt killed me.

All of my death were in this way...

From roleplay point of view I'm more on the side to let him be dead.
He already liberated an lost Dwarven City which was suppressed by Orcs, helped the Dwarfs to start a new life, fought alongside metalic Dragons against evil Dragons in the great War.

So a good live for a Dwarf...


do you (or your character) consider this circumstances around his death to be disgraceful, or a fallen in a fair fight against a better oppononent?

Because I believe dwarves can keep grudges. I would probably accept ressurection, kill that party and retire. Tell the GM this before you get ressurected, perhaps the new character can join on the way to revenge.


At 10th level, character death should be a minor inconvenience - some gold and putting up with a negative level for a week.

The problem I see is that you have a serious party imbalance. You have one character wearing too many hats. You are the tank who is supposed to take the damage so others won't. However, you are also the healer. You can't effectively tank and heal, as you are finding out. And the healer can't heal if they're dead or unconscious or any number of other nasty situations.

I think you have to have a group discussion about roles and make some adjustments. If the druid and oracle took on some of the combat healing, it would certainly help.

To be honest, you shouldn't be having this problem as 3/4 of the party have access to healing spells.


I would say

IC: I've accomplished enough in this life. Let me go to the ??? in peace.

OoC: Make something new that works better. If you're dying repeatedly, the build isn't working for your group. Sounds like you are trying to be to many things at once. I would drop one and lessen another. So you are prime in one and secondary in a another.

I don't really know your group,

But if you have 3 other casters you probably aren't needed as badly for damage dealing. The casters probably really need the meat shield so you could be a tank primary and healer secondary. Paladin does this pretty well and matches what little you have descriped of your actions.

Or the oracle and druid are perfectly capable of learning healing spells so let them cover that. Then you could be a DPS primary and tank secondary. Sounds like a barbarian for more hit points and damage reduction.

Something to be said for your groups actions also. Yes, in character to try and save a comrade. However, you can't save anyone while dead. You're high enough level that he could have been raised after you finish off the bad guys. Also, a sorc should have realized that a 5' step is not falling back and he would go down unless he could take out the barb in one round. He probably should have done a 'withdrawl' to a better location to start casting the next round. (Again, we don't have enough details to really say for what he 'should' have done.) You can only do so much to save peole from their own actions.


The problem is that I normaly don't like the "tank" role.
I like the versatile role, the scoundrel, but I don't know how this could fit into our campaign as our DM is very combat orientated.

At the moment I thinking of retire the dwarv and goo for a skirmisher/skill monkey build - probably Arcane Duelist.


Tryn wrote:

The problem is that I normaly don't like the "tank" role.

I like the versatile role, the scoundrel, but I don't know how this could fit into our campaign as our DM is very combat orientated.

At the moment I thinking of retire the dwarv and goo for a skirmisher/skill monkey build - probably Arcane Duelist.

You still need to talk to the other players about their roles in combat. If you make another melee character - again the only one in the party - and no one else steps up to heal then that character is going to die just as much as your current character.

You mentioned that the oracle is a pyromaniac so I'm guessing it's some sort of blaster, but what about the sorcerer and the druid? What do they usually do in combat?


Oracle and Sorc are blasters (oracle is "of Flame, sorc is Infernal).

The Sorc most times stand around, cast a few blast spells and rest of the time do nothing...

The druid is chaotic... sometimes she wildshape into a velociraptor or earth elemental and goes melee, sometimes she stand behind and caste spells we never think of, so no chance to define her role. (yes chaotic in game and in real^^)

There is also a fith "memeber" the large white Tiger Companion of the druid, the second "melee DD"


Tryn wrote:

We use the houserule that new chars start at min XP for lowest level char in the party.

Gold will be adjuste by DM, but is around the normal amount for the level

i hate games like that. imo death should not have a penelty unless resurection magic is used.

as a player having my character dies dosent make me mad, but then to make a character that is usually 1 level lower then the APL of the group makes my blood boil, insult to injury.

but to the tpoic at hand, are you happy playing him? if you want to play him screw the RP, but if you want to roll up something new to play then RP him not accepting the ressurection.


It sounds like your other players aren't really supporting you. Talk to them about this. Tell them that it isn't fun for you any more. If they're mature adults, this should be all you need. If they're not, find another group.


Find another group to play with, or play something without healing spells/powers.


Yah, just want to support all the folks saying "you might have a group dynamic problem".

One melee guy trying to do both tanking and healing with a team of three blasters who don't seem to work very well together?

That's a failing strategy.

If you want to stick it to'em:
Roll a paladin and be a good enough self-healer without helping their selfish butts at all. I mean, "if you can't beat'em, join'em", right?

But that's kind of a selfish approach, and your current choices don't exactly paint you up as the selfish type.


Tryn wrote:

The problem is that I normaly don't like the "tank" role.

I like the versatile role, the scoundrel, but I don't know how this could fit into our campaign as our DM is very combat orientated.

At the moment I thinking of retire the dwarv and goo for a skirmisher/skill monkey build - probably Arcane Duelist.

If you are the only melee person and it is a skirmisher, I think you will die even more often if nothing else changes. I think you really need to talk with your group. There is no reason others shouldn't do at least some healing and/or buffing.

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