Are 3 person tables too small?


Pathfinder Society

Silver Crusade 5/5

At the moment i like that the Legal table size for PFS is between 4-6 players, with GMs having the option of running 3 people tables or 7 person tables in case of emergencies.

There has been plenty of discussion about what table size is "too big" and where the "fun stops".

I am curious about the three person table. Have you had good experiences at a 3 person table? bad experiences? Have you had fun?

What sort of problems crop up when running a 3 person table? Were there things you liked more about a 3 person table?

are 3 person tables too small?

Of course when I am referring to a 3 person table, I am referring to a table with 1 GM, and a Pre Gen NPC, 3 players with their characters.

thanks

Dark Archive 3/5 **

In my experience, as long as the Pregen to make the table 4 person is selected to fill a gap in the party, four person tables do just fine. I do recommend letting an experienced/trusted player run the pregen (and in some cases, adjust their prepared spells if possible to assist in that 'gap fill'). This keeps pressure off the GM and helps guarantee the pregen is both useful to the party and not just used as a clay pigeon.

Grand Lodge 4/5 5/55/5 ***

I have run more three-player tables, than seven. As a GM, I get to do more because the enemies are not quite so hamstrung by economy of actions. Also, it is more likely that the playing will be missing skills/abilities that a full-sized part of six is more likely to have. All-in-all, it makes the game more challenging, but the ratio of character deaths/TPK are consistent with other tables.

My biggest gripe about three-player tables is having to run an NPC, in addition to everything behind the screen. I always hope, in these cases, that the players are willing to control the pregen.

Liberty's Edge 5/5 **

As much I hate the way players tend to metagame and treat the iconics as disposable I love 3 person tables.

Within my local group we often end up 8-9 player gamedays which means we usually have one table running 3 + 1 iconic. Occasionally this ends up being tough but most of the time it just means everyone gets more time to shine.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

I've run a few 3 table games, and they seem to flow as well as 4 player games. Of course, I'm one of those that don't see a thing wrong with the pregens, and actually enjoy being able to bring them out (and the minis to go with them). :) A couple of times, the pregens have shined just as much (if not more) than the pc's, just because they had the right skills/abilities that were needed.

Silver Crusade 5/5

I have found 3 person tables to be an indispensable tool. They are good to handle both over flow. Also being able to run a 3 person table is great, because sometimes I only have 3 players.

One other thing I have found that is enjoyable about a 3 person table, is that the Players have more “face time” with the GM. This has often lead to more role playing, and also, I think the players have to be more creative with their problems solving.

4/5

Only 3 person table I played at I ended up running the pregen and my PC, I just used my black dice to represent the pregens rolls and my silver dice for my rolls (so I could dual roll init/perceptions/skill checks faster).

We tended to keep her off the front line (Kyra isnt a mainline fighter) but she did some nice hits occasionally when there was no point casting a spell or channeling.

Liberty's Edge 4/5

Michael Foster 989 wrote:

Only 3 person table I played at I ended up running the pregen and my PC, I just used my black dice to represent the pregens rolls and my silver dice for my rolls (so I could dual roll init/perceptions/skill checks faster).

We tended to keep her off the front line (Kyra isnt a mainline fighter) but she did some nice hits occasionally when there was no point casting a spell or channeling.

No problem with three player tables, although, from my experience locally, unless there is already a cleric in the party, I would put Kyra as THE most-used pregen.

Grand Lodge 4/5 5/5 **

I love 3 people tables.
My regular Carrion Crown game has 3 PCs and I don't plan on adding anyone else.

In PFS, usually the players pick which NPC they want and I let them run him/her. That reminds me of the atrocities they've put pregens through, poor Kyra especially..

Liberty's Edge 1/5

Three player tables work just fine. I can see them not being all that fun for some if the players in question don't pull their own weight on the RP/Social front. Mechanically, it works just peachy regarding being able to bring enough resources to the table to meet the threats.

Grand Lodge 3/5

80% of my games are one person, the others are 2 or 3 persons. Being nearly impossible to gather 6 adults and myself for game all at once, our group does the best it can. I have one full time player who never misses, plus another one who attends when he can. it makes it difficult, and the full time player often has to get hirelings. He has two main characters- a low level to quest with the guy who is spotty, and a high level which he uses for single quests. We do what we can. It's just very difficult to keep players; it's like herding cats.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

I really hope you're not talking about PFS games there, nogoodscallywag...

Shadow Lodge 2/5

I think the scenarios, as a rule (there are notable exceptions!) are a bit underpowered. So I've seen many 5 & 6 player tables walk through them without much excitement.

3 player tables though - they tend to have a LOT of fun and while challenging it is not usually overwhelming. Also, as others have said, the role playing peaks with such a small group which is an added great bonus.

Silver Crusade 5/5

3 player tables have usually run very smooth for me and everyone seemed to have a blast. Especially since there are fewer people to share the lime light and the GM(me).

The Exchange 5/5

Like 3 player tables (with an Iconic), both as a player and as a Judge.

Resently had a 5 player table of First Steps have two players bail after 3 encounters.... I tossed in an Iconic and was really sweating the last encounter - but it all worked out and a good time was had by all.

Silver Crusade 5/5

nosig wrote:

Like 3 player tables (with an Iconic), both as a player and as a Judge.

Resently had a 5 player table of First Steps have two players bail after 3 encounters.... I tossed in an Iconic and was really sweating the last encounter - but it all worked out and a good time was had by all.

Don't worry 3 or 5, I managed to TPK my party in round 1 with 5 people. So I'm not so sure the # of players seem to matter.

The Exchange 5/5

Dan Luckett wrote:
nosig wrote:

Like 3 player tables (with an Iconic), both as a player and as a Judge.

Resently had a 5 player table of First Steps have two players bail after 3 encounters.... I tossed in an Iconic and was really sweating the last encounter - but it all worked out and a good time was had by all.

Don't worry 3 or 5, I managed to TPK my party in round 1 with 5 people. So I'm not so sure the # of players seem to matter.

yeah, that one is real dependant on dice rolls. My dice went cold for the final encounter and I couldn't roll better than a 5. The PC handled them easily and were sort of embarassed at turning them in to the Law as street muggers - "they were very inept".

Then they compared notes with the other First Steps table and it was well into the conversation about the "tough fight" when they found they were talking about different parts of the adventure ("So, how did you guys handle the little invisible b%*#ard?" - "What? Hun? What mod did you say you played?") LOL!


It depends on whether you're playing one of the creampuff scenarios, or one of the unholy grind scenarios. Three players + pregen work well for the former and not so well for the latter.

*

The 3 person table is also much less of a problem when one or more of the PCs has another "character" along (an eidolon, animal companion, or similar).

Silver Crusade 5/5

I played the invisible guy more cinematically. RAW doesn't seem to do it justice when it's supposed to be purely annoying. I made him a bit more "slippery", and use improvised weaponry frequently...Including bouncing the item they're after off the players head only to catch it on the rebound lol.

The Exchange 5/5

Dan Luckett wrote:
I played the invisible guy more cinematically. RAW doesn't seem to do it justice when it's supposed to be purely annoying. I made him a bit more "slippery", and use improvised weaponry frequently...Including bouncing the item they're after off the players head only to catch it on the rebound lol.

yeah, the players were at wits end - and afread that he would leave the room! (LOL) the encounter was not hard hit points wise, just very annoying - to the hair pulling stage. That to them was the "Tough Fight".

Sovereign Court 1/5

I ran for three people last night in a tier 3-4 scenario. I used the fourth-level rogue. Usually when there are only three players, I wind up running a cleric, mostly as a healbot. This scenario had a lot of undead so I'm glad the NPC wasn't needed for all the heavy lifting.

Three-player sessions move very quickly. We finished in 3.25 hours, thanks to a fifth-level character playing down. (Also, I usually prepare one or two maps in advance.)

thanks,

Kodger

Grand Lodge

I would always prefer 3 person tables over 5 person tables.
Thats the main point I couldn't understand in the PFS-Rules.
Why not allow 4 People to play together?
With 3 players everybody gets more "me" time and they still are able to work together to accomplish most of the dventures.
I would really like to hear from Michael why the choose not to allow them.

Silver Crusade 5/5

From my understanding, now i may be wrong, the legal table size is 4-6 players. GMs/coordinators are allowed at their own discression to run either a 3 person+1 pregen or a 7 person table if they need to make things work and get a game running.

Thanks for the posts i have enjoyed reading this thread

Scarab Sages 5/5

3-4 is my preferred table size. Both as a player and a GM. I grew up with 1-2 players in my home game and I think it lends to a lot more screen time. From what I've seen of people that have dropped out of PFS the primary complaint is the lack of role-play which is generally resolved in a 3-person game. I'd say Kyra sees the most action since it's rare to have a dedicated healer in the party. I can't think of any scenario where 3+1 can't cover down unless the group is all spellcasters.

2/5 *

My one 3 player table was very slow compared to both of my 7-player tables. I think it depends on the players.

Players who can't make decisions, players who aren't ready for their turn (happens even with 3 players), players who don't know their spells, players who roll dice one at a time and can't count, all increase the amount of time it takes to play exponentially.

Dark Archive 4/5

I think 3 person tables are way too small, especially in cases where the party make up leads to playing the higher tier of any scenario. Season 3 scenarios are much deadlier than previous seasons. Although I do enjoy using PCs as thrown weapons.

The Exchange 5/5

Todd Morgan wrote:
I think 3 person tables are way too small, especially in cases where the party make up leads to playing the higher tier of any scenario. Season 3 scenarios are much deadlier than previous seasons. Although I do enjoy using PCs as thrown weapons.

I'm guessing you mean something like three 4th level guys end up playing subTier 4-5 (in a 1-5 scenerio) with the Iconic 4th level (insert class here)? How is this different from four 4th level guys playing the same thing?

Dark Archive 4/5

More like, a 4th, a 5th and a 2nd playing with an iconic.

The Exchange 5/5

Todd Morgan wrote:
More like, a 4th, a 5th and a 2nd playing with an iconic.

How is this different from a 4th Ranger, a 5th Gunslinger, a 2nd Evoker wizard and 4th Archer-Fighter? Realizing that at the 3 player table it could be a 4th Ranger, a 5th Gunslinger, a 2nd Evoker wizard and 4th cleric?

More players is good, 'cause it's more players playing. But a 3 player table with an Iconic is often better than a 4 player table. IMHO

Dark Archive 4/5

That's a lot to ask a GM, however. To run the scenario AND an Iconic.

The Exchange 5/5

Todd Morgan wrote:
That's a lot to ask a GM, however. To run the scenario AND an Iconic.

Every time (as a judge) I have ever had to run an Iconic at a table (more than 6 less then a dozen) there has always been someone there that will push him along. Once it was rotated between the players (hand him to the right at the start of each round). Once a player decided he would be starting a cleric the next chance he go (he really liked Kyra at 4th level).

When I've been at a table as a player and we'e needed an Iconic (more than 2 less then a six times), I've helped out and run the 'toon at least a little. Once I ran the 7th level Wizard so well, one of the players at the table though my Rogue was the Iconic and the Wizard my character.

Using an Iconic does not have to be an extra chore on the DM... often much less work than a 4th player (the guy with the cell phone comes to mind...)

2/5 *

nosig wrote:
More players is good, 'cause it's more players playing. But a 3 player table with an Iconic is often better than a 4 player table. IMHO

In your example, imo I'd rather have an optimized archer fighter than a 4th level Kyra.

My home group has had no healer for about 5 scenarios now, and it hasn't hurt them as much as you think. More firepower means a lot less damage, and you just heal up between encounters.

OK, sorry to derail.

Dark Archive

Myles Crocker wrote:

At the moment i like that the Legal table size for PFS is between 4-6 players, with GMs having the option of running 3 people tables or 7 person tables in case of emergencies.

There has been plenty of discussion about what table size is "too big" and where the "fun stops".

I am curious about the three person table. Have you had good experiences at a 3 person table? bad experiences? Have you had fun?

What sort of problems crop up when running a 3 person table? Were there things you liked more about a 3 person table?

are 3 person tables too small?

Of course when I am referring to a 3 person table, I am referring to a table with 1 GM, and a Pre Gen NPC, 3 players with their characters.

thanks

3 VS 7

I have never GMed a 3 person table, I have GMed 4, 5 and 7. I was lucky on the batch of players I got with my 7 person table. You are more likely to have a difficult player in a 7 player table.

As a player it is a social game. I have played a couple of 3 player games they were not bad, I have played in several 7 player games. If you are at a good table it is lots of fun. If you have a 7 player table that has lots of mechanics/lack of attention/new player what am I doing/personal conflicts issues it is a mess and you are just waiting for it to be over.

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