About touch-healing, can you touch at range with a spear to heal an ally?


Advice


Here's the reasoning, I don't want my cleric to get too close to enemies, so I'd like to be able to use a spear to inflict vision of madness, in addition to healing allies from a bit of range using my spear to deliver a touch range healing spell. Is it possible to touch using my spear at range to heal?

Sovereign Court

nope, at least not without an ability to channel it through your weapon like the magus, but he doesn't learn heal spells.

Grand Lodge

No. you'd need some property to conduct your spell through your weapon.

Conductive would not work, but you could enchant it to have the spell storing property and then you could discharge it on a melee attack.

There in lies the rub though, you'd actually have to strike hard enough to do damage. Just like the infamous Mace of Odo from Forgotten Realms. It would do mace damage, than deliver a cure moderate wounds effect.


Just hope you don't crit with the spear!

Seriously, what you need is a ring of spell storing filled with spectral hand. hopefully you know a wizard (or other) that can fill it up for you on occasion.


Skill focus dungeoneering, eldritch heritage aberant bloodline acidic spray, improved eldritch heritage aberant bloodline long limbs.

Gives you a ranged touch ray attack and a scaling reach that gets up to 15ft, that doubles to 30ft when enlarged. It also gives you the option of spending one or two more feats to get scaling spell resistance or scaling crit resistance or both.

Its feat intensive but can be worthwhile depending on what your going for.


Thanks, will see what I can do (though since we're starting at level 1, I'm not gonna fret too much about it right now). What about vision of madness, which requires a melee touch attack, could I make that work at reach?


cmastah wrote:
Thanks, will see what I can do (though since we're starting at level 1, I'm not gonna fret too much about it right now). What about vision of madness, which requires a melee touch attack, could I make that work at reach?

The Conductive weapon property (mentioned by LazarX earlier) allows you to do that, but (a) it takes two of your daily uses and (b) it's a specific type of magic weapon.


Take magical lineage trait and then use reach spell metamagic feat to cast cure spells at close range without the level adjustment. My wife is trying this out with her oracle, although we just started playing (and we're level 1). Good luck!


Or play a Words of Power cleric -- all Words of Power cure spells are ranged by default.


I have a cleric in my PF campaign who is using the reach metamagic feat to heal from a distance.


the problem with magical lineage is it only works for one spell and you can't change it, so if you take cure light wounds as your magical lineage your stuck with that forever. reach spell is ok but i'd rather not cast cure moderate wounds as a 3rd level spell for healing.


Egoish wrote:
the problem with magical lineage is it only works for one spell and you can't change it, so if you take cure light wounds as your magical lineage your stuck with that forever. reach spell is ok but i'd rather not cast cure moderate wounds as a 3rd level spell for healing.

Well, sure then. Just walk up to the dude and cast it.


Adamantine Dragon wrote:
Egoish wrote:
the problem with magical lineage is it only works for one spell and you can't change it, so if you take cure light wounds as your magical lineage your stuck with that forever. reach spell is ok but i'd rather not cast cure moderate wounds as a 3rd level spell for healing.
Well, sure then. Just walk up to the dude and cast it.

personally i would, but there are several ways you can touch spells from range without using a metamagic feat to increase the slot.

actually now i think about it for a cleric eldritch heritage is the best way to get around it, take skill focus knowledge something and then get a familiar, for two feats all your touch range spells can be delivered by your flying familiar at level 5. you could also go further and take improved to get a few wizard spells added to your spell list, like spectral hand. you could really invest and get spontaineous metamagic usage a few times a day and increase one of your schools DC's by 2 stacking with spell focus (necromancy if you really like save or damage spells)

sacred bond is a level 3 cleric spell that works for one person, using and extend rod would make it last for 20 mins per level, not likely to last a full day unless your really high level but using a lesser extend rod at level 15+ to bond with 3 party mates is probably a good use.

taking a domain with access to enlarge person gives you reach for delivering touch spells, or righteous might at higher levels does the same thing for a higher level spell slot with more buffs.

conductive weapon will allow him to drop the touch of madness ability but not cure spells.

i like the idea of reach spell but its just not effective compared to the other options that are out there, but yeah if i was feat starved i'd just walk over and cast it. clerics can eat the odd attack of opportunity from movement anyway with decent armour and hp.


wow, all this multi-classing and multiple feats and expensive enchanted weapons to achieve what a cleric gets by default. You want to heal from range? Channel energy. Hell, you even get to heal multiple targets. And if you want to avoid healing your enemies, take the Selective Channelling feat.

Grand Lodge

hogarth wrote:
cmastah wrote:
Thanks, will see what I can do (though since we're starting at level 1, I'm not gonna fret too much about it right now). What about vision of madness, which requires a melee touch attack, could I make that work at reach?
The Conductive weapon property (mentioned by LazarX earlier) allows you to do that, but (a) it takes two of your daily uses and (b) it's a specific type of magic weapon.

That property only works with SLAs not actual spells.


LazarX wrote:
hogarth wrote:
cmastah wrote:
Thanks, will see what I can do (though since we're starting at level 1, I'm not gonna fret too much about it right now). What about vision of madness, which requires a melee touch attack, could I make that work at reach?
The Conductive weapon property (mentioned by LazarX earlier) allows you to do that, but (a) it takes two of your daily uses and (b) it's a specific type of magic weapon.
That property only works with SLAs not actual spells.

Vision of Madness is an SLA.

Madness domain wrote:
Vision of Madness (Sp): You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to 1/2 your cleric level (minimum +1) and a penalty to the other two types of rolls equal to 1/2 your cleric level (minimum –1). This effect fades after 3 rounds. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.


Mabven the OP healer wrote:

wow, all this multi-classing and multiple feats and expensive enchanted weapons to achieve what a cleric gets by default. You want to heal from range? Channel energy. Hell, you even get to heal multiple targets. And if you want to avoid healing your enemies, take the Selective Channelling feat.

Channels don't heal as much as a spell does. When everyone needs healing the channel is better, but when it is one person the spell is better especially in the middle of combat, and sometimes the cleric can't or does not want to get that close.


wraithstrike wrote:
Mabven the OP healer wrote:

wow, all this multi-classing and multiple feats and expensive enchanted weapons to achieve what a cleric gets by default. You want to heal from range? Channel energy. Hell, you even get to heal multiple targets. And if you want to avoid healing your enemies, take the Selective Channelling feat.

Channels don't heal as much as a spell does. When everyone needs healing the channel is better, but when it is one person the spell is better especially in the middle of combat, and sometimes the cleric can't or does not want to get that close.

Well, then get an item which allows you to cast Spectral Hand (spell storing ring or custom item), multiclass to wizard for 3 levels, or play a Witch. (they get both healing spells and spectral hand)


Mabven the OP healer wrote:
wraithstrike wrote:
Mabven the OP healer wrote:

wow, all this multi-classing and multiple feats and expensive enchanted weapons to achieve what a cleric gets by default. You want to heal from range? Channel energy. Hell, you even get to heal multiple targets. And if you want to avoid healing your enemies, take the Selective Channelling feat.

Channels don't heal as much as a spell does. When everyone needs healing the channel is better, but when it is one person the spell is better especially in the middle of combat, and sometimes the cleric can't or does not want to get that close.
Well, then get an item which allows you to cast Spectral Hand (spell storing ring or custom item), multiclass to wizard for 3 levels, or play a Witch. (they get both healing spells and spectral hand)

not to be sarcastic but you came in saying you don't need to multiclass or get expensive items to heal from range and then end up recommending the same multiclassing or expensive items that we have been discussing?

useful.

witch would be a good idea though, if he doesn't mind not wearing loads of armour.


Egoish wrote:
Mabven the OP healer wrote:
wraithstrike wrote:
Mabven the OP healer wrote:

wow, all this multi-classing and multiple feats and expensive enchanted weapons to achieve what a cleric gets by default. You want to heal from range? Channel energy. Hell, you even get to heal multiple targets. And if you want to avoid healing your enemies, take the Selective Channelling feat.

Channels don't heal as much as a spell does. When everyone needs healing the channel is better, but when it is one person the spell is better especially in the middle of combat, and sometimes the cleric can't or does not want to get that close.
Well, then get an item which allows you to cast Spectral Hand (spell storing ring or custom item), multiclass to wizard for 3 levels, or play a Witch. (they get both healing spells and spectral hand)

not to be sarcastic but you came in saying you don't need to multiclass or get expensive items to heal from range and then end up recommending the same multiclassing or expensive items that we have been discussing?

useful.

witch would be a good idea though, if he doesn't mind not wearing loads of armour.

I came in saying that channel energy does what the OP wants without any deviation from vanilla cleric, or spending any money, and I continue to stick by that. But Wraithstrike said that channel doesn't heal as much, and is a waste on one wounded character, so I gave other options. However, I disagree that channelling to heal a single character is wasteful (channels are a cheaper resource than spells, which can be used for a variety of uses other than healing), especially if you are ruling out getting to touch range with an ally engaged in melee.

Remember 3.5 when the only way to heal from range was to multiclass to an arcane casting class? Compared to that, wasting a channel on a single wounded ally is no waste at all.


Witch healing hex and scar hex!


Channel healing does not keep up with the damage a monster can output. Well spells don't either, but they do more than channeling does. Multiclassing is a terrible idea just to get some reach also. I would take the reach spell feat. Spectral hand is nice, but it is limited to 4th level spells.

I do think selective channeling is a good option though if you have to heal the party. Trying to convince them to get better AC and saves, if possible, is also a big help.


There was a reach spell feat in 3.5 also. It turned touch attacks into ranged touch. It was not core, but it was WoTC.


...a wand of Aid, convince the arcane casters to learn False Life, train players to retreat when they take big damage and drink potions or at the very least get in touch-range of the healer.


wraithstrike wrote:
There was a reach spell feat in 3.5 also. It turned touch attacks into ranged touch. It was not core, but it was WoTC.

I think you may be thinking of Divine Reach, which required that you sacrifice a turn undead use to activate. So, if you converted it to pathfinder, you would need to use a channel energy plus a cure spell to only get the effect of the cure spell at range. Still better to channel energy and accept that you will be 5-10 hp behind, unless there are multiple party members injured.


I was not talking about a pathfinder conversion. I was just responding to your comment that said it was not possible in 3.5, and considering how useless turn undead was at higher levels unless you pimped it out you were not really losing anything.

Of course the ability is a terrible idea in PF since you would never come out on top.

Drinking potions in combat is also a bad idea. You 5 ft step away, drink your potion, and the monster 5 ft steps up and lays into you. If you withdraw you might not provoke, but then you can't drink the potion, and the monster will charge you, and hits you again.

If you use a regular move you have to make an acrobatic check, if you can even do so, and hope you don't get hit, and most heavy armor wearing people are not making that check. You then pull your potion out. The monster then lays into you for another attack. You then move again, possibly provoking, and then you drink your potion. The monster then hits you again, and I doubt that potion covers 2-4 attacks worth of damage.

edit:you actually said multiclass to an arcane class sorry about that, but that still does not change the fact that you could use the ranged touch to heal without multiclassing.


Magical lineage for the oracle isn't too bad a deal since they can continue to add their class level to the 1d8 beyond the +5 maximum. Not that that helps clerics at all.

As a houserule, we are probably going to allow the spell affected by magical lineage to be swapped out every 5 levels since we have already houseruled that breath of life is renamed to cure deadly wounds (meaning the oracle will get it automatically and thus getting breath of life on the spell list isn't any benefit).

I'd still say reach spell is worthwhile in any event.

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