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1 person marked this as a favorite. |
![Priest of Asmodeus](http://cdn.paizo.com/image/avatar/PZO9029-Asmodeus.jpg)
Well I think we all have them... The class that one of your players LOVES to play! You've seen a similar variation of the same character over and over again. I love my group and all my players but sometimes you just want to Scream... TRY SOMETHING NEW, play something (anything) different! lol
Here mine:
- The Player is awesome in RP but man oh man he Loves Rogues. halfing Rogues / human male rogue / human female rogues / Orc / Gnome / Elf and on and on and on... To top it off he does not even use archetypes most of the time. Either a 2 sticker or a bow rogue straight core class.
So Whats your Ugh class?
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Suggest an Urban ranger to start weaning him off the rogue maybe?
Most groups tend to have the guy who only want to play wizards. Its refreshing to see this go love go to rogues instead.
Me? The Ugh class that I don't want to see in my group is a summoner... I just don't like them or their Eidolons... and the less said about the Battle Armour synthethist the better.
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Ravingdork |
![Raegos](http://cdn.paizo.com/image/avatar/Raegos_Final.jpg)
Just about every one of my players is guilty of this to some degree.
One player plays rogue/skirmisher types 3/4 of the time.
Another likes clerics or paladins 3/4 of the time.
Another never plays anything but a dwarf, and usually a paladin.
We had a female player for a time who played over four centaur warrior-types.
I'm guilty of playing sorcerers a heck of a lot, and spellcasters almost exclusively.
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![Skeleton](http://cdn.paizo.com/image/avatar/PF26001.jpg)
One player in my group loves his high-init characters. He never plays a low-dex character and always takes improved initiative. Doesn't matter if that initiative doesn't do him much good, he still does it. He also always maxes out perception (not a bad idea, to be fair).
In short, he refuses to play something that isn't geared up to avoid being hit first. He always wants to be the first to strike. Maybe if I introduce him to the diviner wizard I might convince him to play a caster.
Everyone else in my group varies their approach with every character just to try different things.
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wraithstrike |
![Brother Swarm](http://cdn.paizo.com/image/avatar/PZO9044_BrotherSwarm.jpg)
Monks. I have a player who refuses to not play the class. I have tried to get him to try something else to satisfy his martial arts fetish, but he loves the monk. To be fair he did try a rogue once, but he was hating it the entire time, even though he tried to hide it. He ended up switching to a monk. His bluff check to pretend to be happy fooled nobody.
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![Priest of Asmodeus](http://cdn.paizo.com/image/avatar/PZO9029-Asmodeus.jpg)
One player in my group loves his high-init characters. He never plays a low-dex character and always takes improved initiative. Doesn't matter if that initiative doesn't do him much good, he still does it. He also always maxes out perception (not a bad idea, to be fair).
In short, he refuses to play something that isn't geared up to avoid being hit first. He always wants to be the first to strike. Maybe if I introduce him to the diviner wizard I might convince him to play a caster.
Everyone else in my group varies their approach with every character just to try different things.
LOL... don't get me started on feat selection... I know your pain.
He's currently playing an Inquisitor... maxed out perception and Precise Strike (Combat, Teamwork) for the additional 1d6 points of precision (aka... back stab with Bane)
Magic item - Headband of Vast Intelligence
- The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. a headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills.
- Skilled picked when he had it made... Disable Device.
Favorite spell + Magic Item
Find Traps
School divination; Level cleric/oracle 2, inquisitor 2, witch 2
DESCRIPTION
You gain intuitive insight into the workings of traps. You gain an insight bonus equal to 1/2 your caster level (maximum +10) on Perception checks made to find traps while the spell is in effect. You receive a check to notice traps within 10 feet of you, even if you are not actively searching for them. Note that find traps grants no ability to disable the traps that you may find.
Wand:
Aram Zey’s Focus
DESCRIPTION
Aram Zey created this spell for use by his students, both to increase their confidence in their skills and to ensure more of them survived encounters with deadly traps. If you don’t have the trapfinding class ability, this spell grants you the trapfinding ability of a rogue of half your character level. If you have the trapfinding ability granted by class levels, however, this spell grants you a +5 competence bonus on all Disable Device checks made to disarm mechanical (but not magical) traps. While under the effects of Aram Zey’s focus, whenever you trigger a trap by rolling poorly on a Disable Device check, you may roll a second Disable Device check. This new roll uses the same modifiers as the first roll. If your second roll is high enough to avoid accidentally springing the trap, you avoid setting it off, but still fail to disarm it. Each time you take advantage of this feature, the remaining duration of the spell is reduced by 1 minute—if less than a minute’s worth of duration remains, the spell ends as soon as you reroll your Disable Device check.
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Ravingdork |
![Raegos](http://cdn.paizo.com/image/avatar/Raegos_Final.jpg)
StabbittyDoom wrote:One player in my group loves his high-init characters. He never plays a low-dex character and always takes improved initiative. Doesn't matter if that initiative doesn't do him much good, he still does it. He also always maxes out perception (not a bad idea, to be fair).
In short, he refuses to play something that isn't geared up to avoid being hit first. He always wants to be the first to strike. Maybe if I introduce him to the diviner wizard I might convince him to play a caster.
Everyone else in my group varies their approach with every character just to try different things.
LOL... don't get me started on feat selection... I know your pain.
He's currently playing an Inquisitor... maxed out perception and Precise Strike (Combat, Teamwork) for the additional 1d6 points of precision (aka... back stab with Bane)
Magic item - Headband of Vast Intelligence
- The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. a headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills.- Skilled picked when he had it made... Disable Device.
Favorite spell + Magic Item
** spoiler omitted **...
You should introduce your player to ACUTE SENSES. Nothing quite like a free +30 bonus to your Perception checks on top of everything else. :D
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wraithstrike |
![Brother Swarm](http://cdn.paizo.com/image/avatar/PZO9044_BrotherSwarm.jpg)
WhipShire wrote:You should introduce your player to ACUTE SENSES. Nothing quite like a free +30 bonus to your Perception checks on top of everything else. :DStabbittyDoom wrote:One player in my group loves his high-init characters. He never plays a low-dex character and always takes improved initiative. Doesn't matter if that initiative doesn't do him much good, he still does it. He also always maxes out perception (not a bad idea, to be fair).
In short, he refuses to play something that isn't geared up to avoid being hit first. He always wants to be the first to strike. Maybe if I introduce him to the diviner wizard I might convince him to play a caster.
Everyone else in my group varies their approach with every character just to try different things.
LOL... don't get me started on feat selection... I know your pain.
He's currently playing an Inquisitor... maxed out perception and Precise Strike (Combat, Teamwork) for the additional 1d6 points of precision (aka... back stab with Bane)
Magic item - Headband of Vast Intelligence
- The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. a headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills.- Skilled picked when he had it made... Disable Device.
Favorite spell + Magic Item
** spoiler omitted **...
The player in me loves that spell. The GM in me wants to ban it.
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![Dwarf](http://cdn.paizo.com/image/avatar/PZO9032-Dwarf.jpg)
Funny... my problem is the opposite of the OP's.
My group seem to assume that I only play/love Clerics.
And if I suggest changing to another class, they will come up with some reason as to why I should stick with Cleric. (This campaign needs a cleric... We need a healer... etc...)
If I have a class that I do feel "Ugh" about its a Bard Archetype that can't buff the party in any way...
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Ævux |
![Spooky](http://cdn.paizo.com/image/avatar/PF22-05.jpg)
For us, its our guy who almost always plays Elf rogues or wizards. He has this thing where he must make every single copper piece he possibly can.
But the problem is, not only are his characters always looking for that next copper piece, but he tends to charge with wizards and retreat with fighters. If he makes a fighter who is based on 2h-fighting, he will use a bow. If he makes a character who will die to a stiff breaze, he will arm it with a long sword and charge. He also only uses longswords or bows. They are his end all be all weapon, regardless of what he is building..
Though, on me, I bet my party goes "ugh" every time I play a "furry". Whats funny is that this campaign, I was seriously thinking of playing a human, who was completely and utterly human. Until my DM convinced me to play something not human, like Teifling or Kitsune.
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Ravingdork |
![Raegos](http://cdn.paizo.com/image/avatar/Raegos_Final.jpg)
I use acute senses whenever my inquisitor searches for treasure, traps, and clues. Seeing as I'm in an investigative campaign, it absolutely drives my GM nuts. My PC never misses anything when he's out and about sleuthing. :D
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![Priest of Asmodeus](http://cdn.paizo.com/image/avatar/PZO9029-Asmodeus.jpg)
Ravingdork wrote:The player in me loves that spell. The GM in me wants to ban it.WhipShire wrote:You should introduce your player to ACUTE SENSES. Nothing quite like a free +30 bonus to your Perception checks on top of everything else. :DStabbittyDoom wrote:One player in my group loves his high-init characters. He never plays a low-dex character and always takes improved initiative. Doesn't matter if that initiative doesn't do him much good, he still does it. He also always maxes out perception (not a bad idea, to be fair).
In short, he refuses to play something that isn't geared up to avoid being hit first. He always wants to be the first to strike. Maybe if I introduce him to the diviner wizard I might convince him to play a caster.
Everyone else in my group varies their approach with every character just to try different things.
LOL... don't get me started on feat selection... I know your pain.
He's currently playing an Inquisitor... maxed out perception and Precise Strike (Combat, Teamwork) for the additional 1d6 points of precision (aka... back stab with Bane)
Magic item - Headband of Vast Intelligence
- The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. a headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills.- Skilled picked when he had it made... Disable Device.
Favorite spell + Magic Item
** spoiler omitted **...
lol So True... So True
@ Ravingdork - i bet thats a great spell.
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Ndar |
Heh, its funny how tastes change in this respect over the years of playing. When I first started, some 20+ years ago, I couldn't really grasp the flow of anything aside from Human. Wouldn't play any other race but Human, and for a smaller degree of time, nothing but Human Fighter. After some influencing, I enjoyed Ranger as well, then came to love the combination of Elf + Nature + Ranger = overkill.
Now, I can't even play the same generic 'theme' of character twice in a row. If I play Melee in one campaign, I must be ranged, or magic, or -something- else for the next heh heh.
My 'ugh' class would likely be any of the classes that allow players to focus more on a secondary creature than their actual character. Our group has a bad habit of Cavalier's having more charismatic horses than riders, rangers and druids minmaxing their pets over their warriors, and summoners just... 'UGH!'. I have nothing wrong with any of those classes, but when the player spends 20 minutes on the actual character, and two hours on the pet... Just give me my human fighters back...
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Well I think we all have them... The class that one of your players LOVES to play! You've seen a similar variation of the same character over and over again. I love my group and all my players but sometimes you just want to Scream... TRY SOMETHING NEW, play something (anything) different! lol
Here mine:
- The Player is awesome in RP but man oh man he Loves Rogues. halfing Rogues / human male rogue / human female rogues / Orc / Gnome / Elf and on and on and on... To top it off he does not even use archetypes most of the time. Either a 2 sticker or a bow rogue straight core class.
So Whats your Ugh class?
Quite frankly, what's your problem? Does he play his rogues well? Does he roleplay them decently? Did we like John Wayne, or Tommy Lee Jones any less despite the fact that through his entire career, he essentially only played one character?
If the answer to the first two questions is yes, why not just chill and let him have his fun?
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![Priest of Asmodeus](http://cdn.paizo.com/image/avatar/PZO9029-Asmodeus.jpg)
Heh, its funny how tastes change in this respect over the years of playing. When I first started, some 20+ years ago, I couldn't really grasp the flow of anything aside from Human. Wouldn't play any other race but Human, and for a smaller degree of time, nothing but Human Fighter. After some influencing, I enjoyed Ranger as well, then came to love the combination of Elf + Nature + Ranger = overkill.
Now, I can't even play the same generic 'theme' of character twice in a row. If I play Melee in one campaign, I must be ranged, or magic, or -something- else for the next heh heh.
My 'ugh' class would likely be any of the classes that allow players to focus more on a secondary creature than their actual character. Our group has a bad habit of Cavalier's having more charismatic horses than riders, rangers and druids minmaxing their pets over their warriors, and summoners just... 'UGH!'. I have nothing wrong with any of those classes, but when the player spends 20 minutes on the actual character, and two hours on the pet... Just give me my human fighters back...
I agree... were in a homebrew right now with a crew of medium perm. awakened monkeys for our keel boat. Druid got lucky and rolled a 16 for Int. They are all smarter then any of the PC's... lol
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![Priest of Asmodeus](http://cdn.paizo.com/image/avatar/PZO9029-Asmodeus.jpg)
WhipShire wrote:Well I think we all have them... The class that one of your players LOVES to play! You've seen a similar variation of the same character over and over again. I love my group and all my players but sometimes you just want to Scream... TRY SOMETHING NEW, play something (anything) different! lol
Here mine:
- The Player is awesome in RP but man oh man he Loves Rogues. halfing Rogues / human male rogue / human female rogues / Orc / Gnome / Elf and on and on and on... To top it off he does not even use archetypes most of the time. Either a 2 sticker or a bow rogue straight core class.
So Whats your Ugh class?
Quite frankly, what's your problem? Does he play his rogues well? Does he roleplay them decently? Did we like John Wayne, or Tommy Lee Jones any less despite the fact that through his entire career, he essentially only played one character?
If the answer to the first two questions is yes, why not just chill and let him have his fun?
Hey LazarX... I don't have a problem, it a lite hearted post to have some fun and hear peoples stories... no Trolls needed, thanks.
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Ndar |
WhipShire wrote:Well I think we all have them... The class that one of your players LOVES to play! You've seen a similar variation of the same character over and over again. I love my group and all my players but sometimes you just want to Scream... TRY SOMETHING NEW, play something (anything) different! lol
Here mine:
- The Player is awesome in RP but man oh man he Loves Rogues. halfing Rogues / human male rogue / human female rogues / Orc / Gnome / Elf and on and on and on... To top it off he does not even use archetypes most of the time. Either a 2 sticker or a bow rogue straight core class.
So Whats your Ugh class?
Quite frankly, what's your problem? Does he play his rogues well? Does he roleplay them decently? Did we like John Wayne, or Tommy Lee Jones any less despite the fact that through his entire career, he essentially only played one character?
If the answer to the first two questions is yes, why not just chill and let him have his fun?
I don't think its so much as a gripe quite as you're indicating, as just voicing a situation where you'd like to see an amazing Role-Player broaden their horizons, at least that's what I got from it ^_^
As far as the Monkies go... *picks up the good ol AD&D Flame Tongue-wielding human warrior and meanders into the sunset... in the opposite direction*
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![Priest of Asmodeus](http://cdn.paizo.com/image/avatar/PZO9029-Asmodeus.jpg)
I guess i should state that we are all Good Friends and have played / done real life things together, had BBQ D and D cook outs for 7 years. We give each other a hard time about all our RP/Playing faults. Not to mention were all prior military. No complaints just pointing out a funny fact and I like to see if its common to other gamers is all...
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![Apsu (Symbol)](http://cdn.paizo.com/image/avatar/22_Symbol_of_Apsu.jpg)
I've played wizards for the past 12 years, and until last year it was the only class I ever played. Last year I tried a summoner (played maybe 5 sessions) and now I have a cleric in PFS at lvl 3. The cleric is fun, but... just not satisfying.
So I always go back to wizarding. No other class has such versatility at wielding unlimited arcane power, effectively making the character different from one day to the next. And with both utility and combat spells in the list the options are excellent.
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Skaorn |
![Nine-Headed Cryohydra](http://cdn.paizo.com/image/avatar/Paizo_HoarfrostHelix2_HRF.jpg)
Concepts more than classes are tiresome to me. Here are the lists of ones that annoy me out of my groups that keep getting played:
The Rising Darklord: he's not fighting evil, he's eliminating the competition.
Mr. Fixit: Why do you have to take half you skill points in craft skills if all you do is complain about the crafting rules, again?
The Mary Sue: I don't mean characters that are like what he wants to be but more like the lead in some vampire boyfriend story.
That character again!?!: We all have characters we like that we occassionally pop out again to because we had fun the last time and we're short on ideas. When you try to use it everytime, it's a problem.
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Foghammer |
![Droogami](http://cdn.paizo.com/image/avatar/A3_Library_Battle_highres2.jpg)
I don't have any single thing I play a lot of, probably because I don't get to make many characters anymore, being the new designated DM. (I'm also the permanent designated driver, too; now that I'm thinking about it, my group must not want me to have any fun. XD) I personally think people should play what they enjoy, because the point is to have fun. If you are enjoying a role, fill it.
With that said...
One guy in our group plays rogues (occasionally with levels of fighter or some such) almost exclusively.
My girlfriend has played a druid all but twice since we started playing.
Those are the classes that make my other two players go "ugh..."
The last guy typically plays the 'mysterious badass' who plays his cards so close to his chest you never know what he's up to, OR they sleep. All the time. "You arrive in Livingstone, a bustling city with [insert epic description]. Alright, what do you guys want to do first?" "I guess I'll go find the inn and get a bed."
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UltimaGabe |
1 person marked this as a favorite. |
![Elan](http://cdn.paizo.com/image/avatar/Avatar_Elan.jpg)
This may not be exactly what the TC was asking for, but I figured it was worth sharing:
The group I used to play with, that I played with for the majority of my gaming career, had the horrible habit of never committing to anything until the last moment. I, on the other hand, was the opposite.
We would all be hanging out and one person would say, "Let's start a new D&D campaign!" Everyone would cheer. We'd all begin statting up awesome character concepts- none of us (except on rare occasions) tended to play the same types of characters, we always had a good variety. There'd definitely be some level of, "Hmm, I'm not sure what to play. What's everyone else doing, so I can balance out the party?" but it wasn't so bad. Usually, by the end of the night, we'd each have a unique character that fit some sort of a role and the party was mostly balanced. I'd go home, write up a quick (or long-winded) character backstory and start coming up with all sorts of character quirks and even a 20-level plan of what I wanted my character to be.
Then, I'd get back to the group a few days later, and find out that (in the good cases) everybody else decided to change their characters to something completely different. (In the bad cases, they'd decided to scrap the entire campaign and come up with something else.) Balanced party? Out the window. Awesome little backstory tie-ins we had all come up with that connected all of our characters in an interesting narrative? Apparently nobody cared about it. The worst was when I'd go and make a very niche-centered character to fit this balanced group and then find out that at least one other player scrapped their character and made one that was an exact duplicate (or, worse, an even more specialized version) of my character. In the end this rarely amounted to more than one or two sessions before we scrapped the entire campaign and started over, but it was still frustrating. One or two players in particular would ALWAYS wait until half an hour before the session to settle on what kind of a character they wanted to play, whereas I'd always have my character planned & statted out the night the campaign idea was conceived.
It was frustrating.
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Ringtail |
![Mask](http://cdn.paizo.com/image/avatar/mask.jpg)
For the last 7 or 8 years or so there's been a player in the group that has played nothing but fighters multiclassed with a splash of barbarian, usually human, occasionally warforged. He's really good at it though, and at least each character has a unique personality; for example, his current character is writing an opera and owns a brothel, and his last warforged was a professional chef on an interplanar scale.
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thenobledrake |
My group is good about playing different classes, or those that choose the same class frequently do everything they can to differentiate their characters... I've seen just about every sort of Monk thanks to that.
What I've got is one player that always does the same thing when his character has high charisma - he tries too hard to make everything and everyone his buddy, acting like a good diplomacy roll is equivalent to charm monster.
It wares me out having to constantly explain that favorable opinions do not override personal morals, business ethics, or desire to preserve one's own life and health.
Then, I have a player that plays a Dwarf every character he has ever played except for one a few years ago and a set of characters that copied the main cast from Dragonlance novels way back when he first started gaming.
It's not too big of a deal - I mean, he knows what he likes because has done other stuff before - except that it combines very poorly with other traits he possesses, specifically a competitive nature and a mind that fixates upon the rules as law to the point that I can't run dramatic pursuit or race type scenes because he will bring up something like "A Dwarf only has a 20 foot speed, so there is no possible way I could escape..."
...that, well... it leads to him playing a very narrow range of classes - ones that get the most out of the Dwarf ability score modifiers and ability to carry heavier loads with less encumbrance, mainly fighters & clerics.
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Adamantine Dragon |
![Marrowgarth](http://cdn.paizo.com/image/avatar/PZO9048_Marrowgarth.jpg)
I have never played a character that is incompetent with ranged weapons. Even if I'm playing a pure melee fighter, I will make sure he can perform adequately at range. Even if I'm playing a sorcerer or wizard, they will have a crossbow and be able to use it. Or a sling, or SOMETHING.
Other than that I like a lot of variety.
We had a player in our group who has since been stationed overseas who used to always play morally ambiguous munchkined rogues or something like a rogue. He was very good at it though.
One of our current players probably doesn't even realize it, but he always seems to end up playing a dwarf battle cleric.
My last ten or so characters, in reverse order of playing:
witch
ranger (4e)
druid
fighter
spellthief
ranger (3.5)
rogue
illusionist (2e)
wizard
fighter
So two rangers and two fighters... I do like rangers. I'm not terribly fond of fighters though. In both cases I played fighters to round out a party that had other roles already filled.
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![Lord Soth](http://cdn.paizo.com/image/avatar/LordSoth.jpg)
Honestly, I think the Rogue thing is a universal thing almost. Just about every group has had that one guy/girl, and they do tend towards the Rogue.
Rogue is the easiest character class to totally screw over the party at almost every turn, and I think that is the major appeal for the class, even if they don't realize it. Practically every other class has a built in reason to work together, except the Rogue which almost shouts "steal from the party, they can't tell the difference" or "go solo".
Other than that, I personally like divine characters, but my usualy group back in the states is almost exclusively martial-only fans. Fighters, Fighter/Barbarians, Barbarians, etc. . .
I know (in 3.5) one player would substitute his name for Alignment, Feat Selection, Weapon, and combat style. Literally, he would just put Jimmy for True Neutral (I don't care) Alignment, Greatsword, Power Attack, Cleave, Great Cleave, Combat Brute, Leap Attack, and save himself writting it all out again.
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Sean, Minister of KtSP |
![Beholder](http://cdn.paizo.com/image/avatar/beholder_green.jpg)
I've played a lot of rangers and rogues over the years. Those are frequently my go-to classes. I've had a couple of friends that don't necessarily play the same class every time, but more or less the same character. I have one friend who always wants to be a Drow (yes, the Drizzt Effect is alive and well), and another friend who always wants to be some kind of draconic humanoid ('cuz she loves dragons).
They're great gamers and I love them, but they are a wee bit predictable.
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Sean, Minister of KtSP |
![Beholder](http://cdn.paizo.com/image/avatar/beholder_green.jpg)
Honestly, I think the Rogue thing is a universal thing almost. Just about every group has had that one guy/girl, and they do tend towards the Rogue.
Rogue is the easiest character class to totally screw over the party at almost every turn, and I think that is the major appeal for the class, even if they don't realize it. Practically every other class has a built in reason to work together, except the Rogue which almost shouts "steal from the party, they can't tell the difference" or "go solo".
Other than that, I personally like divine characters, but my usualy group back in the states is almost exclusively martial-only fans. Fighters, Fighter/Barbarians, Barbarians, etc. . .
I know (in 3.5) one player would substitute his name for Alignment, Feat Selection, Weapon, and combat style. Literally, he would just put Jimmy for True Neutral (I don't care) Alignment, Greatsword, Power Attack, Cleave, Great Cleave, Combat Brute, Leap Attack, and save himself writting it all out again.
i've known a few people who always play rogues like that. Very similar to the types that would always play a wizard, and then indiscriminately throw fireballs and other area effect spells that constantly catch the party, too (much more frequent under 1e & 2e rules).
I always tried to play my rogues more as "troubleshooter" types, i.e. *not* inlcined to steal from the party or go solo.
But I did have one rogue character I played who was constantly touching/opening the Wrong Thing and getting all of us screwed. It was never a deliberate choice on my part to screw us all over, it just kept happening to that particular character. We still joke about it to this day.
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![Lord Soth](http://cdn.paizo.com/image/avatar/LordSoth.jpg)
I'm talking more about the guy/girl that deliberately screws up everyone else's fun, thinking it is cool to hide behind the rules (I'm going to tell the DM right in front of you all that I'm going to pocket a bunch of stuff in the chest before anyone else gets to it, because I know their characters can possibly have a chance of noticing and can't do a thing about it) or tries to force everyoe else to do the things they find fun so that they get to shine all the time, regardless of the fact no one else wants to do that crap.
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Kagehiro |
![Samurai](http://cdn.paizo.com/image/avatar/PZO9421-Samurai_90.jpeg)
Friend of mine recently played a Ranger who went the bow-specialist route, then proceeded to take Power Attack, Weapon Focus: Greatsword, Cleave. He died.
Second character: A Fighter/Sorcerer/Dragon Disciple who decided to take Power Attack, Weapon Focus: Greatsword, Cleave.
He had not decided on the Fighter/Sorcerer/Dragon Disciple until after briefly deciding (and subsequently undeciding) he wanted to play a Priest of a War God, taking Power Attack, Weapon Focus: Greatsword, Cleave.
He also struggles a bit with creating a character with even a sliver of self-preservation (self-preservation beyond CONSTANTLY badgering the healer for some attention). Doesn't back down from anything, places more value on honor than life (despite contrary alignment/background/philosophy).
Another player in the group and I have a running joke that he's slowly attempting to play everything strictly as a fighter except for a fighter.
A third player in our group is all about pacifistic Druids. I can't help but commend him, because on the subject of people committing to a character wholly (in terms of roleplay) you won't find any one better. He likes to shoot himself in the foot with self-imposed character flaws, though, sometimes to the point that the character starts bordering on helpless.
The fourth player in our circle struggles with alignments. No matter what he pens down, he starts drifting somewhere between Chaotic Neutral and Chaotic Evil. Always.
I've played a wide variety of classes, but I always tend towards Wizards, Barbarians, or Paladins, and in that order. I avoid Bards like the plague, have seldom even considered playing a Rogue or a Monk, and have never touched a Druid.
On a final note, one of my cousins (who is no longer with us, I'm afraid) is what I will always measure other rogues up against. He could take a rogue and turn an entire town (or party) on itself without breaking a sweat. He is the singular reason why hats of disguise are just short of being outright banned from any future sessions we run. The foremost example in my mind resulted in the local Paladin being lynch-mobbed by his own village. Normally when players railroad campaigns like that, it's annoying for everyone involved, but he did it in a manner that had everyone laughing their asses off the entire time.
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![Priest of Asmodeus](http://cdn.paizo.com/image/avatar/PZO9029-Asmodeus.jpg)
I have "cringed" along with a lot of these stories and I am gladdened (in a sort of sad way) that my gaming group is clearly very much like everyone else's.
- Since I started this I might as throw in my "Ugh" class that I play and everyone in the room just smiles...
I did not realize it but it came to my attention at some point I was throwing the PRC class Jaunter from Expedition to the Demonweb Pits into alot of my builds... Monks, Rogues, Bards, Fighter, Sorc, DuskBlades, Dragon Shaman... you name it, I had it in the build. I just plain love a short (4 level) PRC and I love movement abilities.
I admit even pulling a Rogue/Swashbuckler/Jaunter build with a Tiefling who used the feat Cloudy Conjuration (You might as well say it... BAMF!) - Was it fun Yes! did my group groan about it... not until I talked another guy into playing a feral human and his friend into a Warforged Juggernaut build... then the groans came... lol
*** Fling Ally feat... Fastball special anyone?
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blue_the_wolf |
![Armistril's Shield](http://cdn.paizo.com/image/avatar/A10_FINAL1.jpg)
IM that guy in my group. I play rangers almost exclusively. I played a cleric once for a few weeks but that was just an experiment.
I love ranged classes and am simply not a punch them in the face kind of guy, not enough tactical maneuverability.
I think i will do better next time. I am going to go a bit crazy, i will play a Skirmisher variant Rouge.... with a bow of course.
some day I may play a caster specializing in magic missile and rays... or possibly a summoner so that i can send the summon out to fight... but its become a running gag now. I think that if I said "im rolling a paladin" i would be bound and gagged as an impostor.
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![The Scribbler](http://cdn.paizo.com/image/avatar/Scribbler_reborn_hires.jpg)
I have the opposite problem. I'm the only guy in my group who isn't head-over-heels in love with rogues. Our GM is absolutely rogue-crazy; whenever he's not the GM, he's a rogue. When I asked him why, he said (with a straight face) that he loves the versatility. It took everything I had not to smack him.
Even as the GM, rogues permeate every campaign. Our current campaign has two rogues, both of whom are just as obnoxious to party with as any rogue I've ever seen. The above comment about Sleight of Handing the loot away without bothering to hide it from the other players rings all too true.
I swear, I'm DMing our next campaing, and I'll have a 15-page dissertation to hand anyone who asks why rogues are banned.
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SolidHalo |
Usually when I am playing in a game I play the spellcaster type. The worst the one where everyone in the group (gm included) was ready to kill me. For me it was always about getting the biggest boom no matter what system and I did it well. The worse one where I was like 'God, I feel horrible I am unbalancing the whole game.'. It was the Warmage from 3.5 quite literally at around 10th level the gm decided to send an army after us from our arch nemesis. My warmage literally walked up onto a hill and saw them coming. He cracked his knuckles and said, "I got this.". Then I sudden maximized a spell I had prepared as a Empower fireball. With the damage output of the two plus the bonus damage from the class i vaporized an entire army in one shot. The reason why this made it so bad for the group was we had a Sor. and a fighter. The fighter ended up taking levels of barbarian so that he might actually make it to one of the bad things before I killed it. And the poor Sor was stuck in a utility role cause I could always outdamage him with combat spells.
I will be honest next game I am playing in if it pathfinder is either going to be a straight up fighter, barbarian, or monk mainly cause I love what paizo did with the classes made them mush more appealing.
Oh and for those looking to recreate my Warmage be warned we had some house rules and the closest I have found in the books for it is a Magus but he would never get the high level spells the Warmage was going to get.
As for my other players we got one guy he is forbidden from playing a rogue. Mainly cause he is more devious than our GM and has a tendency to damn near make us cry from either frustration or laughter. We have another player that doesn't really care just as long as they have fun (I love that type of player). We have one guy when he plays it just blows us all away and I will admit he smarter than all of us and runs awesome games. Then we have the classsic combat monster type, and he has a very hard time seeing past combat into anything else. He is a great player though and can create characters and run multi tiered combat like nobody I know.
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Ndar |
I take a slightly simpler solution to the rogue ordeal, heh. I have 'player' requirements for certain classes when I DM my campaigns. The person who I know for a -fact- would steal from the party, cheat them, swindle them, and otherwise create discontent, will never play a rogue, in example. With our groups its a matter of teamwork, community, and fun, so I really don't have to worry about that situation unless I'm joining some random group, or a friend's friend's friends' group or some such crap when I'm absolutely Jonesing to not DM.
The same can be said of Paladin - since AD&D, I take Lawful Good to the absolute most I can. It may seem harsh outside of the group or circle with which we play, but all my players absolutely love the attention to detail when the Paladins are true romantic notions of Chivalry, Good, Charity, and Law, instead of overpowered demon-slayers.
If you have issues with rogues being more rogue than adventurer in your group, you may consider similar actions provided your players don't cry too much about it. And if they do, perhaps just design campaigns that require certain alignment/personality restrictions. I suppose it depends on your majority; afterall, everyone wants to have fun =)
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redliska |
![Small Demon](http://cdn.paizo.com/image/avatar/Chess-final.jpg)
Clerics: almost always end up with more than one and they tend to have trouble resolving combat quickly.
Druids: again end up with too many and the players generally get bogged down with the complexity of the class. Druids tend to appeal to my less organized and rules savvy players.
Rangers: They always seem to suck at whatever they do and I am not sure why.