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Dwarves in my campaign world are the ones with the technological bent, not the gnomes. In my world, they invented flamethrowers in response to a generations-old war with trolls, and developed airships for rapid transit through their mountainous empire. Not barren, snowy mountains, mind you, but lush green ones kinda like southern China. In fact, a lot of their cultural influences were based on the Chinese. Alchemists dominate the spellcasting front, but plenty of wizards are there, too. And monks. They ain't much for the flippity-dancing-and-jumping that the other monks are in to, but give 'em a bottle of strong hooch, and they can punch through a stone wall!
I limited the airship proliferation by limiting the operational altitudes; the alchemically treated crystals that they use for fuel can't sustain lift below 5000ft. So, the dwarves chug along in their sweet airships, lobbing firebombs on screaming trolls, drinking jugs of rice liquor, and just generally being awesome.
Also gave me an avenue for adding the Reavers [Firefly] into my game, but that's a story for another time . . .
Gnomes live in little hobbit-holes talking to field mice and running the jewelry trade.

Kelsey MacAilbert |

Dwarves in my campaign world are the ones with the technological bent, not the gnomes. In my world, they invented flamethrowers in response to a generations-old war with trolls, and developed airships for rapid transit through their mountainous empire. Not barren, snowy mountains, mind you, but lush green ones kinda like southern China. In fact, a lot of their cultural influences were based on the Chinese. Alchemists dominate the spellcasting front, but plenty of wizards are there, too. And monks. They ain't much for the flippity-dancing-and-jumping that the other monks are in to, but give 'em a bottle of strong hooch, and they can punch through a stone wall!
I limited the airship proliferation by limiting the operational altitudes; the alchemically treated crystals that they use for fuel can't sustain lift below 5000ft. So, the dwarves chug along in their sweet airships, lobbing firebombs on screaming trolls, drinking jugs of rice liquor, and just generally being awesome.
Also gave me an avenue for adding the Reavers [Firefly] into my game, but that's a story for another time . . .
Gnomes live in little hobbit-holes talking to field mice and running the jewelry trade.
Do you mind if I borrow some of this?

Benicio Del Espada |

Dwarves are awesome. It is a known fact that elves cause cancer.
(Probably NSFW) linked
and funny.

TheAntiElite |

Dare I reference this fiddly little bit of potentially NSFW-ness?

Cranky Bastard |

Dwarves spirits!
...taste of beard, burnt sulfur, and metal filings.
And not the kind that haunt you.
Not true, all dwarven spirits haunt you after exposure, though you can normally recover after a few hours...or days if you were stupid enough to drink the stuff.

Ambrosia Slaad |

I'm not drooling, I'm salivating. Thinking about your feet... filleted, basted and roasting on an open flame.
Dwarf is a bit chewy, but quite tasty with the proper marinades.
Damn, I wish I'd seen this thread first instead of replying here.

Nickolas Russell |
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To celebrate how awesome dwarves are * I've commemorated Harsk's visage in a timeless, rectangular, digital coin of the jpg format.
Harsk, Portrait of a Badass
*and to shamelessly self promote

Bitter Thorn |

To celebrate how awesome dwarves are * I've commemorated Harsk's visage in a timeless, rectangular, digital coin of the jpg format.
Harsk, Portrait of a Badass*and to shamelessly self promote
Dwarven awesomeness aside, that's very cool.

TheAntiElite |

pillow fights?
Pillow fights, pillow clenching, pillow biting...
Also homebrewing. Lots of homebrewing.
In fact, Priestesses of the Hearth practice a special bit of homebrewing that I would treat as the pretext to any form of courtship. What better way to express one's intentions than to allow the sampling of wares by means most indirect?
WARNING: Link fairly scientific but still potentially NSFW.

TheAntiElite |

All this talk of dwarves reminds me of a short story I'd done involving an odd take on an old dwarven trope and social engineering, as well as experiments involving same.
Cliff notes version - dwarves were still long-lived, still highly arcane-resistant, and overall still a low-fecundity race, so one went on a quest to figure out how to fix this and it resulted in a polyandry experiment leading to the short story's title, Squad Wife.
It was also an excuse to demonstrate how a bunch of dwarven chaps with a shared duty to the race could coordinate in the happy ravaging of their priestess with the efficiency and precision of a rowing team.
(no I'm not reprinting it here - it can be PM'd maybe, at most)

Bitter Thorn |

All this talk of dwarves reminds me of a short story I'd done involving an odd take on an old dwarven trope and social engineering, as well as experiments involving same.
Cliff notes version - dwarves were still long-lived, still highly arcane-resistant, and overall still a low-fecundity race, so one went on a quest to figure out how to fix this and it resulted in a polyandry experiment leading to the short story's title, Squad Wife.
It was also an excuse to demonstrate how a bunch of dwarven chaps with a shared duty to the race could coordinate in the happy ravaging of their priestess with the efficiency and precision of a rowing team.
(no I'm not reprinting it here - it can be PM'd maybe, at most)
PM sent. :)

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I laughed my ass off last week at "Once Upon a Time." The 8th dwarf, Stealthy, ** spoiler omitted **
"It wasn't until their number had dropped from forty to eight that the other seven dwarfs began to suspect Hungry."

Shadowborn |

I dated a girl who played a dwarf named Rupert Rum-Runner, in my Night Below 2nd edition D&D game. Best Dwarf ever. Had a thing for human and elf girls, rough and tumble, liked to drink, fight, and was loyal to a fault. Could be grumpy, but was really outgoing. Good times.
Oh, lord... I had two of them in my Night Below campaign. The first was a crossbowman, male. The second was a female battlerager, and the betrothed of the first dwarf. The party (including her fiance) were terrified of her because of the player's unfailing ability to not break out of a rage after combat. They refined their characters with escape plans to keep out of her way when combat was coming to an end, usually involving levitation to get out of her reach.
Then she found Tunnelrunner, a magical axe that gave the wielder the ability to spider climb...

Angus McDuff |
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Races of Ansalon, a Dragonlance product published by Margaret Weis productions has half-dwarves and half-gnomes and half-kender.
Clearly, this is propaganda written by tree-huggin elves jealous of our excessive body hair, nearly unlimited tolerance for alcohol, and ability to single-handedly fight off an orc-horde while associating with actual females.