Asphesteros |
Yea, smoothing out diagonals, mostly, for moves and area of effects. Counting 1 then 2 then 1 is also slowing, and templates awkward. Thinking about a hybrid of leaving the grid, but making the rule on diagonals just true distance with most obvious square as the end of the move, and more than half a square as being in the area.
DΗ |
I ran a whole campaign this way. Measuring only really came up in a few cases, when we weren't sure if it was within your move speed. It was interesting to have a character go around a round tower without ditching extra move distance. (we used a tailoring tapemeasure so it would bend.)
Made sure all the mesium sized minis were on circular bases 1in wide.
I made paper templates of circles of various sizes as well, for AoOs and spell effects for spheres and cones and 5 ft wide lines(lightning).
All in all it went pretty well, and I intend to stick with it in my next campaign.
It wasn't all that much slower, with the addition of the templates, and it resulted in a more satisfying experience for me.
Of course, YMMV
Sean Riley |
I tried this once and always wanted to convert to this method.
Instead of using measuring tapes, use precut sticks for movement. 30' is 6 inches. Make a stick for each player and have plenty of extras.
The main issue was dealing with AoO's for creatures with longer reaches. In the game I played in, the AoO was aDM call.
karkon |
Yea, smoothing out diagonals, mostly, for moves and area of effects. Counting 1 then 2 then 1 is also slowing, and templates awkward. Thinking about a hybrid of leaving the grid, but making the rule on diagonals just true distance with most obvious square as the end of the move, and more than half a square as being in the area.
Have you considered a hex grid? Years ago I bought a huge double sided mat that has squares on one side and hex on the other. I used hex and never looked back.