Alternate Multiclass for Casters (Base Caster Level)


Homebrew and House Rules


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BASE CASTER LEVEL
Each Class has a Base Caster Level (BCL) that is either Arcane or Divine. A character’s Base Caster Level of the same magical type (Arcane or Divine) stack for the purpose of determining Caster Level (CL). A only Arcane Base Caster Level Stacks with other Arcane Caster Level, the same with Divine. To determine the Arcane BCL of a Divine Casting Class use the Non-Caster progression and vice versa.

Primary Casters: Wizard/Oracle/Sorcere/Witch/Cleric/Bard/Magus/Summoner
Primary Caster's BCL is equal to their class level.

Dedicated Casters: Paladin/Ranger
Dedicated Caster's have a BCL:0 at 1st level, BCL:1 at 2nd & 3rd level and from 4th level and higher have their class level -3 as their BCL.

Non-Casters: Rogue/Fighter/Barbarian/Monk/etc...
Non-casters have a BCL: 0 at first level and it increases by one every odd level after that. 1 at 3rd, 2 at 5th, 3 at 7th, etc...

Base spells per day are determined by referencing total caster level to the spells per day chart (All casters use Wizard Chart as Default). Use Divine Caster Level to determine Divine Spells per day and Arcane Caster Level to determine Arcane Spells per day. A caster only receives access to spell slots of a level that a class grants him access to. For Example A Wizard 10/Sorcerer 5 would have access to up to 5th level spells. Even though his total Caster level would normally grant him access to 8th level spells. He gains the spells per day as if he were 18th level but does not have access to any spell slots of a level higher than 5th. These spell slots are not devoted to specific classes only separated by Divine/Arcane.
A Wizard 3/Sorcerer 1 would have two first level spells and one 2nd level spell per day, plus any bonus spells per day granted by class or
Ability Modifier.

A Cleric 3/Wizard 1 would have 2 first level Divine spells per day and one 2nd level divine spell per day. He would also have 1 first level Arcane spell per day from his wizard class.
Note: This raises or lowers the spells per day of some class. Spontaneous casters receive bonus spells per day based as a class feature. Paladins/Rangers would receive more spells per day than normal at lower levels but it balances out to roughly the same as you advance closer to 20th Level. Ending up only granting one addition 3rd and one addition 4th level spell at 20th level.

CASTING ABILITY SCORE
Each class that grants spellcasting ability has a Casting Ability Score. This is the Ability Score used to determine spell Save DC, Bonus Spells per Day, and also applies to the effects of various spells.
Any spell that has an effect based on an Ability Modifier should use the Casters Casting Ability Score. Most spells using a line such as this “Intelligence modifier for wizards/Charisma modifier for sorcerers) should be read as “Casting Modifier”. In the case of a caster with level in more than one Arcane or more than one Divine Casting class with different casting modifiers, the caster may choose which modifier to use as long as the spell is one that could be cast by either class based on spell access. ***(Alternately to simplify you could use the highest in all cases.)***

BONUS SPELLS PER DAY
Casters receive bonus spells per day based on their Casting Ability Score. These bonus spells are granted for each of his classes based on each spell level each class grants access to. A Wizard 3/Sorcerer 1 with an Intelligence and Charisma of 16 would receive 1 bonus first level spell from his Int and 1 bonus first level spell from his Charisma. He would gain a bonus 2nd level spell for his 16 Int but would not gain a bonus 2nd level spell per day for his high Charisma since he does not have access to second level spells as a sorcerer.

NOTE: This addition is made to reflect the greater number of lower level spells per day a multiclass caster would usually have. A normal Wizard 3/Sorcerer 1 would have 2 first level spells per day from his wizard class and 3 first level spells per day from his Sorcerer Class and then applying bonus spells for Int/Cha separately. See also Bonus Class abilities of Spontaneous casting classes.
NOTE: A Paladin 6/Cleric 2 would actually have fewer 1st level spells per day than in the normal system but because of the increases caster level he would have access to slightly more higher level spells slots per day so I think this evens out.


SPELL ACCESS
Each class gains access to spells of certain levels at a different rate. The class chart lists what level that class gains access to spells of a specific level. Total Caster level does not change this. For Example a Cleric 10/Paladin 7 has access to divine spells from the cleric spell list up to 5th level and access to divine spells from the paladin list up to 2nd level.
Note: Simple check the spells per day chart for each class. They can access to spells of that level from that classes spell list at the level they would normally gain their first spell per day for that level. If I were to rework the charts I would simple add a column for spell access and list the appropriate spell level.

SPELL LIST AND CASTING SPELLS
A spellcaster can cast any spell he knows, regardless of class as long the appropriate spell slot (arcane/divine) is available and of the appropriate level for the spell. A caster does not keep separate spell lists for multiple Arcane classes if he knows a spell he knows the spell period. It is important to denote spells learned from spontaneous caster classes as these spells can be prepared or cast spontaneously without the use of a spellbook in the case of a wizard/magus or without access to one’s familiar in the case of a witch. For Divine casters they may prepare spells from any divine spell list their levels in different divine casting class grant them access to.
NOTE: See Spontaneous Casting Below

SPELLS KNOW
No changes to spells know or how individual classes learn spells.


SPELLS KNOW
No changes to spells know or how individual classes learn spells.

CLASS ABILITIES
SORCERER/ORACLE AT 1ST LEVEL GAIN THE FOLLOWING CLASS FEATURE
Mystic Reservoir: You have a greater reserve of mystical energy than other spellcasters and can cast more spells per day. For each spell level your class grants access to you can cast an addition 2 spells per day of that level. For example a Sorcerer 2 can cast 2 spells per day normally based on Caster Level and receives two addition spells per day from Mystic Reservoir. If the Sorcerer also had 5 levels of wizard he would not gain addition spells from Mystic Reservoir for 2nd or 3rd level spells as his sorcerer level does not grant access to spells of that level.

BARD/SUMMONER/MAGUS (GAINED AT 4TH LEVEL).
Lesser Mystic Reservoir: As the Sorcerer/Oracle ability but grants only one addition spell per spell level. And does not grant bonus spells for the highest spell level they can cast. So a bard 7 would gain a bonus 1st and 2nd level spell but not 3rd as it is the highest spell level he has access to.
Note: This puts the total spells per day of the spontaneous classed equal to what they were in base Pathfinder. With an exception for the summoner having somewhat few spells per day. Alternately you could adjust this specifically for the Summoner to grant +1 per spell level (even the highest). However with the Summoners Cha+3 summons per day spell like ability I dont think loosing a few spells per day hurts him all that much.

Spontaneous casters gain the class ability

SPONTANEOUS CASTING
This ability allows the caster to spontaneously cast any spell of a level they have access to (based on their class level). So single classed spontaneous casters can cast any spell they know spontaneously.
A Wizard 10/Sorcerer 4 could cast up to second level Arcane spells spontaneously but would need to prepare any spell higher than 2nd.
NOTE: I am a little on the fence on this one. While I like the idea of a 6th level wizard taking a level in Sorcerer and then being able to cast all of his first level spells spontaneously I am worried it is a little over powered. Likewise I like the Idea of an 8th level Sorcerer taking a level of wizard and then learning addition first level spells as a wizard to add to his spell list and then casting those spells simultaneously. Just unsure on how balanced this is.


Opinions, Feedback and Ideas welcome.

Here is also a suggestion for a few changes to other class abilities.

MINOR MAGIC (Rogue Trick replacement)
This trick grants the Rouge Spell Access to 0th level spells. He uses his BCL as his Caster Level and gains one cantrip when the Trick is selected. The Rouge is considered an arcane caster and prepares spells as a wizard. He can learn addition spells by scribing in a spellbook just as a wizard can.

Note: This trick basically gives the Rogue the ability to prepare up to 4 cantrips per day (based on caster level) and the ability to eventually learn all cantrips by scribing them into his spell book.

MAJOR MAGIC (Replacement)
This trick grants the Rogue Spell Access to 1st level spells. He gains one 1 1st level spell with this trick is learned and can scribe addition spells into his spellbook just as a wizard does.

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