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I am sure this has been discussed before, but I am curious why you can’t get credit for running a PFS scenario multiple times. This is how I see multiple credits currently:
Negatives:
1) Gaming the system- it is possible that a GM could run the same scenario over and over in order to get an easy credit, by not running something different. However, in order to do this effectively he would have to either constantly get new groups of players that had not run the scenario, or get a group to run it over and over for no credit. Although this is possible, this seems like a very time intense way to game the system, and I am sure other ways could be found that are easier.
2) GM doesn’t expand their horizons- I think that most GMs are going to get bored running the same scenario over and over, and those that don’t were probably not going to expand their horizons anyway.
3) May limit the games being offered- Again I feel that the fact that players can only get credit once per scenario will drive PFS to continue to run and offer more and more scenarios.
Positives:
1) Giving new players the best experience- One of the main reasons that I posted this, is I love introducing new players to the game, so running First Steps and early level scenarios is really fun for me. In addition, since I have more than 25 years of RPG experience, I think I am fairly good at introducing new players to the game. This all being said, I am willing to run these scenarios for no credit, but some credit for my own characters would be a nice benefit to running these scenarios.
2) Rinse, Repeat- Doing most anything multiple times in going to improve the result, so the player would actually be getting a better and better experience as time went on.
3) The Perfect Storm- sometimes a scenario and a GM are just a perfect match. For instance, we have a GM in our PFS region that is THE perfect goblin, and having played the Frostfur Captives with him was one of my best gaming experiences ever, and I think it would be good to encourage this even further.
I am new to the society, and I am sure I am missing some important factors here, but I would be interested to hear a discussion about the topic. Thanks for indulging me.

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I pesonally have ran several scenarios for no credit. Some of these scenarios I will GM again for no credit, given the oppurtunity.
I have played several scenarios for no credit, I will be playing a scenario tommorow that I have played for no credit and GM'D for no credit. For tommorows game I will be attending so there will be enough players and to help a newer GM, If he has any questions, with an option to run it again if we have overflow. Plus I am a huge fan of the scenario as well as its author.
Starting GM'ing I would not dwell on it to much. There are plenty of scenarios out there. I think until you run around 10 scenario's you shouldn't run one again, you may find another you like better.
If you have plenty of GMs around, I would also advise on playing a scenario first, then GM it again if you have an oppurtunity.

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I really assume you're talking about getting a 2nd or 3rd player chronicle for running the same scenario again and again.
I know that there has been some discussion of judge rewards in this forum in the past.
As a local coordinator and frequent judge, I want to offer two thoughts:
1) At a certain point, more judge rewards in form of chronicles doesn't mean much after a point. I've stopped caring about them altogether. They are not a motivating factor: I would rather play my characters to level them up than miss building a real connection with them by playing them and watching them develop as characters.
Yeah, I know, not all players are like me. And there might be occasions wherein I might want to get a guy up a level to play so-and-so scenario, but for the most part, I don't judge for GM credits...and most of the experienced good judges I know don't either.
2) As a coordinator, motivating your judges to judge based solely on a reward based system is the wrong approach...and one that will eventually end up hurting PFS.
The reason people don't judge has little to do with the rewards (they are pretty good as they stand). People don't judge for a myriad of reasons, but what is needed to get them to judge is *not* more rewards, but an understanding of their contributions make PFS happen.
In the long run, judges who get more GM credits will realize how empty they are and stop running if that was their main motivation. *When the perceived value of the reward goes away, so will their desire to judge.*
In the long run, if judges are judging because they have learned to enjoy it, like giving back to the community, feel appreciated, and know that's it's good for all PFS, will continue to do so for the long haul.
If we want people to be long-term committed and enthusiastic judges, we can't buy that. We need to build a community that supports judging for the benefits it brings on its own: a better community.
That is the best long-term solution and promotion of judges, imho.
-Pain

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I am sure this has been discussed before, but I am curious why you can’t get credit for running a PFS scenario multiple times. This is how I see multiple credits currently:
Negatives:
1) Gaming the system- it is possible that a GM could run the same scenario over and over in order to get an easy credit, by not running something different. However, in order to do this effectively he would have to either constantly get new groups of players that had not run the scenario, or get a group to run it over and over for no credit. Although this is possible, this seems like a very time intense way to game the system, and I am sure other ways could be found that are easier.
Also, you have GMs as players dropping in higher level characters that they don't know how to play, putting entire tables at risk. If GMs get unlimited repeating credit, why play and put anything at risk? GM characters then drop into whatever level scenario they want at max GP and Fame, when the rest of us had to work for it.
Of course this can happen with the current system, but only once. Repeating credit means the Gaming-the-System GM gets to do it more often.
2) GM doesn’t expand their horizons- I think that most GMs are going to get bored running the same scenario over and over, and those that don’t were probably not going to expand their horizons anyway.
3) May limit the games being offered- Again I feel that the fact that players can only get credit once per scenario will drive PFS to continue to run and offer more and more scenarios.Positives:
1) Giving new players the best experience- One of the main reasons that I posted this, is I love introducing new players to the game, so running First Steps and early level scenarios is really fun for me. In addition, since I have more than 25 years of RPG experience, I think I am fairly good at introducing new players to the game. This all being said, I am willing to run these scenarios for no credit, but some credit for my own characters would be a nice benefit to running these scenarios.
2) Rinse, Repeat- Doing most anything multiple times in going to improve the result, so the player would actually be getting a better and better experience as time went on.
I totally agree with this. The heavy RP adventures and those with unique mechanics get much better with practice, not just preparation.
3) The Perfect Storm- sometimes a scenario and a GM are just a perfect match. For instance, we have a GM in our PFS region that is THE perfect goblin, and having played the Frostfur Captives with him was one of my best gaming experiences ever, and I think it would be good to encourage...
I could support either view. I'd love to see more credits for running my favorite adventures over again, and have a few I'd definitely put on a quicker rotation, but I do see the negatives, so no real need for change.

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Eric- I thought might be the case but wasn't clear. Thanks.
Scott- Didn't know that. Love me some gold stars.:)
Chris- I agree. I always try to play before I GM because I prefer the surprise.
Pain- I would also like to play a character through its paces, because I think you get a better since of who that character REALLY is. However, with a job,wife,baby, etc. I get very limited play time (Maybe 2 scenarios /month) So it is very hard to make the decision to between my love of GMing and my love of playing. In addition, finding time to TRULY learn a new scenario can also be hard. Being able to run a scenario I know and love (Bloodcove Disguise for instance)would make it easier.
That being said I do agree that you don't want to have people GM just for the rewards, and it is not fair in some sense to reward those of us who are "part-timing" and much as those who "full time." Maybe a reduced reward for GM sheets after the first time (1/2 gold, 1/2 XP, 1/2 Prestige.)
Regardless I plan to run scenarios whether I get credit or not, but a little benefit would help my limited time problem, (Although, the counting toward GM stars is encouraging.)

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Fromper wrote:What about letting a GM repeat scenarios, but only if they're also running variety? ie Maybe allow 1 repeated scenario for every 5 GM credits or something like that.Defeats the purpose of the Perfect Storm situation.
That may be true- but the judgement of what GM is the *perfect* fit for a given scenario is largely subjective and not something PFS could account for by rulings/guidelines.
I will be re-running "We Be Goblins" tomorrow evening for no credit- I simply love running that adventure. As much as an "extra" chronicle would be nice- it's not all that important to me. For me, the players' enjoyment is usually reward enough.
That being said, I wouldn't say "no" to receiving a special (GM only) boon sheet for every 5 (or 10) different scenarios run.
Even among volunteers who do volunteer in an altruistic fashion, burn-out does occur. I know this first hand as a volunteer for other things. Making GMs feel appreciated is probably the first line of defense against burn-out.

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I will be re-running "We Be Goblins" tomorrow evening for no credit- I simply love running that adventure. As much as an "extra" chronicle would be nice- it's not all that important to me. For me, the players' enjoyment is usually reward enough.
I was under the impression that since "We Be Goblins" was Tier 1, like the First Steps series, tha you could run it an unlimited number of times with new characters each time, and still gain a chronicle for it each time so long as it applied to a different character.

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I was under the impression that since "We Be Goblins" was Tier 1, like the First Steps series, tha you could run it an unlimited number of times with new characters each time, and still gain a chronicle for it each time so long as it applied to a different character.
That's not the case. It's effectively tier 1-2, rather than tier 1.
Getting Credit
All players who play the entire module receive the attached Chronicle sheet which may be applied to any 1st- or 2nd-level PC as if that character had played the module. A GM who runs a module may likewise apply credit to any one of her Pathfinder Society PCs of 1st or 2nd level. The decision of which character to apply credit to must be made when the Chronicle sheet is received and signed by the GM.
Because We Be Goblins! is shorter than most Pathfinder Modules, playing the adventure from beginning to end earns a player 1 XP and 1 PA. The GM likewise earns 1 XP and 1 PA for running the entire module. Players do not make day job rolls when playing a Pathfinder-Society-sanctioned module.
As always, each player may receive credit for each module once as a player and once as a GM in either order.
(Emphasis mine)
On the plus side, running WBG! counts as two tables of credit towards GM stars, like other Pathfinder Modules, despite only being as long as a Pathfinder Society Scenario.

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Whiskey Jack wrote:I was under the impression that since "We Be Goblins" was Tier 1, like the First Steps series, tha you could run it an unlimited number of times with new characters each time, and still gain a chronicle for it each time so long as it applied to a different character.
I will be re-running "We Be Goblins" tomorrow evening for no credit- I simply love running that adventure. As much as an "extra" chronicle would be nice- it's not all that important to me. For me, the players' enjoyment is usually reward enough.
So does that mean the credit for it can only be applied to level 1 characters? That could be a problem for our group, since at least two of the people playing tomorrow only have one character, and they're both level 2. Half the point of running it was to help those newbies catch up to the older members of the group that have level 5 characters already.

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So does that mean the credit for it can only be applied to level 1 characters? That could be a problem for our group, since at least two of the people playing tomorrow only have one character, and they're both level 2. Half the point of running it was to help those newbies catch up to the older members of the group that have level 5 characters already.
You're fine; see my previous post. My entire group applied the credit from this to 2nd level characters, as we played it after the whole First Steps trilogy.

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So does that mean the credit for it can only be applied to level 1 characters? That could be a problem for our group, since at least two of the people playing tomorrow only have one character, and they're both level 2. Half the point of running it was to help those newbies catch up to the older members of the group that have level 5 characters already.
The characters used in the scenario are pre-generated, first level goblin characters. The sheet states: "All players who play the entire module receive the attached Chronicle sheet which may be applied to any 1st- or 2nd level PC as if that character had played the module. A GM who runs a module may likewise apply credit to any one of her Pathfinder Society PCs of 1st or 2nd level." It further says, "As always, each player may receive credit for each module once as a player and once as a GM in either order."
Since most of the people playing have 2nd level characters, they should be able to apply it legally. I have already applied it once, so I can't do it again.