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PFS Legal
Gnome [Eternal Hope]
STR 10 (12-2)
DEX 14
CON 19 (17+2) <-- All bumps go here.
INT 10
WIS 12
CHA 10 (08+2)
Traits: River Rat [+1 damage with daggers]
01:Barbarian1[Urban][Crowd Control][Controlled Rage], Toughness
02:Fighter1[Bonus Feat:Weapon Finesse]
03:Barbarian2, Piranha Strike
XX:Barbarian from here on out
All FCBs go into HP.
At level 4, you have 60 HP and a +10 Fort save. You're only attacking for 1d4+5, but you could add a couple of points with an Agile dagger and DEX rage.
Whaddya think? Too goofy?

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wouldn't his dagger be doing a d3 not a d4?
I thought of that after I posted, but was too lazy to edit. ;)
I think you'd do better to have him throw daggers - and give him Deadly aim. If anything gets more than one attack action a round, tumble out to 10', throw dagger. repeat. but maybe that's just me.
I'd probably put him in medium armor and use a buckler (heavy darkwood shield?) for an AC of around 20-21 before enhancements. That eliminates tumbling, and also means that (combined with his epic HP) he can just stand there and take it.
And if he goes unconscious, you've got, like, a minute and a half before you have to heal him. ;)

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Luminiere Solas wrote:there actually is a point where further additional hit points become redundant.Lies.
it's actually true.
when you can solo kill a deity in one turn, there is no point in adding further DPR because the excess damage is wasted
when you can make any saving throw on a 2 or better, there is no more point in investing further in saving throws
when you have enough armor class the where even the deity with the highest attack bonus needs a natural 20 to hit you. further investment in AC won't help you
when you have enough hit points to outlast Gorum without needing to heal. further investment in hit points means you blow more money on healing wands.

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when you have enough hit points to outlast Gorum without needing to heal. further investment in hit points means you blow more money on healing wands.
Actually, when (in PFS) you go even past that, the effect reverses: if you have enough hit points that you can't get dropped over the course of a scenario, you no longer need healing at all because you'll heal up naturally between scenarios.
;)

Lythe Featherblade |

last PFS session, 1st level characters, between my druid and his pet 'we' took 38 points of damage (19 ac, 14 hp druid, 18 ac, 15 hp pet). That is with avoiding fights that could be avoided, and fighting strategically. The rest of the party got smacked around a fair bit too. Lots of HP are nice, but if you can't hit back effectively, it just means fights take longer, you take more damage, and the healers run out of cure spells much faster.

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IMO unless you're a half-orc who gets better when he's under 0hp, avoiding attacks through averaging DEX & CON is better than maximizing CON at the expense of AC.
Most gnomes are going to already have considerably more HP than the usual party average anyway (especially if they cast or UMD False Life at the beginning of every day).
(If I didn't know any better, I'd think you were getting nervous playing even Cledwyn the turtle-tank at at four-person Tier6+ PFS tables without clerics. ;-)
Build schematics..... a 10 CHA doesn't do a gnome any favors (even a barbarian gnome who could mix two levels of cavalier/cockatrice for Dazzling Display as a standard-action). 12 WIS in an urban barbarian who fights DEX-based (i.e., no rage buff to will save) means probably becoming a harpy's or vampire's chew-toy at some point. Controlled raging also defeats the purposed of maximizing HP.

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IMO unless you're a half-orc who gets better when he's under 0hp, avoiding attacks through averaging DEX & CON is better than maximizing CON at the expense of AC.
I agree. But I see nothing in the build I posted suggesting that the CON is "at the expense of AC". He's got 14 DEX and is small. That's 13 AC naked, and is proficient with all armor/shields. So he'll have reasonably strong AC in addition to his comically fat guts. :D
If I didn't know any better, I'd think you were getting nervous playing even Cledwyn the turtle-tank at at four-person Tier6+ PFS tables without clerics. ;-)
If you're referring to this past week, we actually played at 3-4 (which in retrospect cost Cledwyn 1.5k gold; I should have done the math and switched to my level 3 at the same subtier - live and learn, I guess).
And in any case, he took something like 10-15 damage over the course of the scenario. Far from an issue. I kind of regret burning any wand charges.

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Other critiques: Piranha Strike and Agile apply only to melee, so they won't apply to thrown daggers. ...but if you're only using the daggers in melee, you might as well do the gnome/bard/dawnflower thing and Battle Dance with a far better weapon.
= = = = =
Braggart Knight (gnome version)
STR-13 (all bumps)
DEX:12
CON+16
INT:12
WIS:12
CHA+14 (pre-racial 15,14,12,12,12,12 20pt array)
Traits: Berserker of the Society, Dangerously Curious
Racial: Eternal Hope; Affinity: Lastwall
01 barb1 [Mounted Fury][mount's move+10], Raging Vitality
02 cava1 [Gendarme][Mounted Combat][Challenge 1/day]
03 barb2 [Uncanny Dodge][Reckless Abandon+1], Boon Companion
04 cava2 STR>14, [Order of the Cockatrice], Dazzling Display
05 barb3 Ride-by Attack
06 barb4 [Reckless Abandon+2][Strength Surge]
07 cava3 Indomitable Mount (substitute Ride check for mount save 1/rnd)
08 cava4 [Challenge 2/day]
09 cava5 [Spirited Charge], Skill Focus:Ride (+6 bonus)
At 4th, a gnome with 18 strength and 59hp while raging is getting a +7 (with max skill ranks and MW tool, -4 for size) Dazzling Display Intimidate checks against all opponents within 30' as a standard action in the surprise round. Make it a +10 check if the first big-ticket item he buys at 4th is a Circlet of Persuasion.
Alignment: CN, but pretends to be LN or even LG; doesn't care if Bluff attempts fail, and soon conveniently forgets said failures ever happened.
Mount: badger or wolverine, which also rages in combat.
Armor: full-plate, buckler.
Weapons: lance, scimitar, STR+5 composite longbow
-- This build would be sickeningly effective in PFS, because your mount will be with you 95% of the time. It has HP virtually identical to the OP build, spends build points much more efficiently, has a killer buff, twice the movement, and does a crap-ton more damage in combat while denying BBEMs full-attack rebounds.

Black_Lantern |

Black_Lantern wrote:Luminiere Solas wrote:there actually is a point where further additional hit points become redundant.Lies.it's actually true.
when you can solo kill a deity in one turn, there is no point in adding further DPR because the excess damage is wasted
when you can make any saving throw on a 2 or better, there is no more point in investing further in saving throws
when you have enough armor class the where even the deity with the highest attack bonus needs a natural 20 to hit you. further investment in AC won't help you
when you have enough hit points to outlast Gorum without needing to heal. further investment in hit points means you blow more money on healing wands.
What if there is two of them or three of them? what if one attacks different defense?

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Luminiere Solas wrote:What if there is two of them or three of them? what if one attacks different defense?Black_Lantern wrote:Luminiere Solas wrote:there actually is a point where further additional hit points become redundant.Lies.it's actually true.
when you can solo kill a deity in one turn, there is no point in adding further DPR because the excess damage is wasted
when you can make any saving throw on a 2 or better, there is no more point in investing further in saving throws
when you have enough armor class the where even the deity with the highest attack bonus needs a natural 20 to hit you. further investment in AC won't help you
when you have enough hit points to outlast Gorum without needing to heal. further investment in hit points means you blow more money on healing wands.
then you start investing in those other defenses.