
Dragon78 |
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Xenomorph(worker) CR8
N Large Aberration
Init: +8 Senses: Darkvision 120, Perception+18
Defense
AC24 Touch13 FF20(-1size +4dex +11natural)
HP90(10d8HD+40)
Fort+7 Ref+7 Will+9
Defensive abilities:Acidic blood Immune:Acid, Disease, Poison Resistances:Cold 20 Weaknesses:vulnerability to Fire
Offense
Speed: 40ft climb 20ft swim 40ft
Melee: Bite+12(2d6+5+1d4 acid+grab) 2 Claws+11(1d6+5) Tail+11(2d6+5, 19-20/x2)
Space:10ft Reach:5ft(10ft with tail)
Special Attacks:Double Jaw, Death Throws, Bladed Tail
Statistics
Str21 Dex18 Con19 Int10 Wis14 Cha13
BA+7 CMB+13(+17 Grapple)CMD23(27 vs Trip)
Feats:Dodge, Improved Initiative, Mobility, Power Attack, Weapon focus(Bite)
Skills:Acrobatics+15, Climb+14, Escape Artist+17, Perception+18, Stealth+17, Survival+10, Swim+14: +8 racial bonus to Perception
Lanuages:Common, Aklo(can't speak)
SQ:Hive Society
Ecology
Environment:Any
Orginization:Solitary, Group(3-12), or Hive(20-80+Queen)
Treasure:None
Double Jaw(Ex)- If a Xenomorph misses by 5 or less with it's bite it gets another bite attack as a free action doing 1d6+5+1d4acid damage(no grab).
Hive Society(Ex)-Xenomorphs will not attack another of there kind(unless the Queen tells them to), if forced to do so with magic they get a another save even if the effect has no save.
Death Throws(Ex)-If a Xenomorph is killed(except by fire or cold) it will burst dealing 6d6 acid damage in a 10'radius spread, reflex save for half DC19(save is Con based).
Bladed Tail(Ex)-A Xenomorph's tail is bladed like a sword and is considered a primary attack with a 19-20 crit range.
Acidic Blood(Ex)-Dealing damage to Xenorph with non reach melee weapons or natural attacks will take 1d6 acid damage.

Da'ath |

I've always loved the xenomorphs, so ended up using the Kytons from BoVD (pg 178) for them. Little flavor change and they work great.
Of note is the fact their CR is off by a couple points (too low), which I noticed in converting them to Pathfinder.
Regarding yours, looks good. You should also consider looking at the Grendelspawn from d20 modern, which are a blatant xenomorph clone. Interesting stuff.

Dragon78 |
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Xenomorph(Queen) CR15
N Huge Aberration
Init:+8 Senses: Darkvision 120ft, Perception+25
Defense
AC29 Touch12 FF25(-2size +4dex +17natural)
HP216(HD18d8+126)
Fort+15 Ref+10 Will+15
Defensive Abilities:Acidic blood(2d4)immune:Acid, Disease, Poison Resistances:Cold 20 Weaknesses:Vulnerability to Fire
Offensive
Speed: 40ft climb 20ft swim 40ft
Melee: Bite+22(2d8+10+1d6acid+grab),2Claws+21(1d8+10),Tail+21(2d8+10,19-20/x2)
Space:15ft Reach:10ft(15ft with tail)
Special Attacks:Double Jaw(1d8+10-1d6acid), Death throws(12d6, 15ft radius, ref DC26),Rend(2claws 1d8+15), Bladed tail
Statistics
Str30 Dex18 Con25 Int14 Wis18 Cha15
BA+13 CMB+25(+27 to bullrush and sunder +31grapple)CMD35(39vs trip)
Feats:Awesome Blow, Dodge, Great Fortitude, Improved Bullrush, Improved Initiative, Improved Sunder, Mobility, Power Attack, Weapon Focus(Bite)
Skills:Acrobatics+17, Climb+26, Escape Artist+17, Intimidate+17, Knowledge(Any One)+15, Perception+25, Sense Motive+17, Stealth+17, Survival+25, Swim+26
Languages:Common, Aklo(can't speak)
SQ:Extra Arms
Ecology
Environment:Any
Orginization:Hive
Trasure:None
Extra Arms-The Queen has a smaller set of arms wich grant her a +2 grapple bonus and when she is grappling or being grappled she can make two claw attacks+21(1d4+5) as a free action.

Dragon78 |
1 person marked this as a favorite. |

Xenomorph(Face Hugger) CR2
N Tiny Aberration
Init+8 Senses: Darkvision 120ft, Perception+12
Defense
AC19 Touch17 FF14(+2size +4dex +1dodge +2natural)
Fort+3 Ref+5 Will+4
Defensive Abilities:Acidic Blood(1d4)Xenomorph traits
Offensive
speed:30ft climb20ft swim30ft
Melee:slam(1d2+2+grab), Tail(1d4+2+grab)
Space: 5ft Reach: 0(5ft with tail)
Special Attacks:Grasping limbs, Whiping tail, Implant Egg
Statistics
Str14 Dex18 Con15 Int8 Wis12 Cha11
BA+2 CMB+2(+8Grapple) CMD17(21vs trip)
Feats:Dodge, Improved Initiative, Lunge*
Skills:Acrobatics+10, Climb+10, Escape Artist+10, Perception+12, Stealth+12, Swim+10
Lanuages:none
SQ:Hive Society, Face Hugging
Grasping Limbs(Ex)+2 grapple checks
Whipping tail(Ex)the face Hugger's tail is a primary attack
Face Hugging(Ex)The Face Hugger always goes to grapple the face, when attached to the face it gains a plus +10 bonus to the DC to remove by escape artist and opposed grapple checks.
Implant Egg(Ex)The round after the Face Hugger sucsefully grapples it's victim, the person must make a DC13 Fort save(an every round it maintanes it's hold) or the creature implants an egg in the host and host is in a coma(2d4 hours) and then wakes up only minutes before the new creture bursts from the host body killing him. A sucseful remove disease will destroy the egg/creature inside.

Dragon78 |
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Yeah your right they should have the No breath ability
Also the the worker should have d8s not d10s but the HP is right because I calculated it with d8s and I forgot the size penalty to the stealth skill. Oh I forgot the dodge bonus to AC to both the worker and the Queen, so lower there natural ac by one.
Xenomorph traits
-Acidic blood
-Immune:Acid, Disease, Poison
-Cold Resistance 20
-No Breath
-Vulnerability to Fire
Maybe it should be immune to cold instead of resistant.
The Face hugger needs some work.
They also should have a racial bonus to stealth as well.

DM Aron Marczylo |

The classification of Abberation is very accurate not only because it's a extraterrestrial life-form but often many, many tales suggest that it was possibly created by another species trying to get the ultimate life-form to use as a weapon.
I like the look of the creatures and as the one guy says, immune to vaccume is true. Just because something doesn't breath, that doesn't mean it can't live in a area without atmostphere.

Threeshades |
1 person marked this as a favorite. |

Cool stuff, here are some suggestions:
I would replace darkvision with blindness, blindsense and scent. I mean its not clear wether they can see or not, but them not having any eyes kind of hints toward blindness.
A worker is hardly any larger than a human, i mean they have the elongated head, some protrusions on the back and a long tail, but essentially they are roughly the size of a tall human. In my opinion that's not enough for a large creature.
A permanent Extraordinary ability effect that works like spider climb would also suit them.
Last criticism: The double jaw, I would propose changing that as follows: The xenomorph chooses wether to use the regular bite or the secondary jaws. The regular bite is just that; but the secondary jaws have some special rules, they deal less damage but have a higher crit range and upon a critical hit (both confirmed or unconfirmed) render the target unconscious unless they pass a fortitude check.
Other than that I really like your ideas.

Dragon78 |

I am happy with the Queen but the others do need more work. Yeah I do agree with you Treeshades, thinking about it, the workers should be medium size but you could use my old workers stats, change speed and maybe add the advance template and you could have the "Dog Alien" from Alien 3. I will redoo the workers stats sometime in the near future.

Darkon Slayer |

I was going to say something about the size, but I did the research and found that the xenomorph in the first movie was played by a person who was 7ft 2in. it was always stated that the xenomorphs are approximately 2.2meters tall. although tall and lanky they could still qualify for large. its a judgment call on the creator, but as aberrations you could make them medium, but still give them reach cause of their elongated limbs.

Zmar |

Hive society is not correct. Aliens have been known to attack and slay their own kind to use their acid blood to get out of predicaments. And the different types fight amongst themselves quite often.
Other than that they look good.
Which isn't by any means a fight between the various kind of aliens. It's more of a sacrifice of an individual (probably the weakest/ lowest on hierarchy ladder) for the benefit of the community. Much like the ants build rafts and bridges out of their own bodies so that the majority of them can survive.
I think that the Aliens do have eyes, although they are well hidden in the protectve helmet created by their elongated heads just above the jaws there's actually a human-like skull with who-knows-what senses. They are mostly constructed as a biological scafander and reinforcement upon the base species if you see the more recent depictions, so I'd suggest turning them into a template with praetorians being advanced and the queen having giant + advanced templates (or simply more aberration HD).

Dragon78 |

Your thinking about Alien resurection when the aliens had human DNA wich changed them completely, mentally speaking. They never attacked there own kind before that movie, in fact if a human was a host to one they wouldn't kill them. Also the alien's skulls have been shown in the second Predator movie has having eye sockets.

Christopher Dudley RPG Superstar 2013 Top 32 |

The d20 product Liber Bestarius from Eden Studios had an interpretation of the alien, called a Razor Demon. It wasn't a perfect copy, but the adventure hook section did include the phrase ”they mostly come out at night, mostly.” It would still take some adaptation, since that was for 3.0 edition, but if you can find it, it's a good starting point.

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Your thinking about Alien resurection when the aliens had human DNA wich changed them completely, mentally speaking. They never attacked there own kind before that movie, in fact if a human was a host to one they wouldn't kill them. Also the alien's skulls have been shown in the second Predator movie has having eye sockets.
I believe that the only alien really changed is the queen and the funky thing that destroys the queen, the others are being observed. I also believe (I can't swear to it though) that this behavior happens in the books / comics as well.
Also, all the xenomorphs in the movies have human DNA, they take the best of the genetics of what they find and leave the rest behind.
I don't believe aliens have eyes as we know them, but they do manage to see, so I'm neutral on that topic. (I think it really varies from the books to the movies to the games.)
They have elongated, cylindrical skulls, but possess no visible eyes, though in the original Alien film, the top of the creature's head was translucent, with empty eye sockets of human appearance visible within. This element was re-used for the "Predalien" 29 years later. How the creatures see is uncertain. In Alien 3, a fisheye lens was used to illustrate the Alien's point of view.
http://en.wikipedia.org/wiki/Alien_(creature_in_Alien_franchise)

Dragon78 |

I am only using the first 3 movies as cannon and they never attacked there ownkind in those 3 movies.
In the fourth movie Riply had alien dna and aliens had some(or more then usual) of hers because it was the only way to revive the species from what dna they could get from whatever organic material they could collect.

Wolf Munroe |

Your thinking about Alien resurection when the aliens had human DNA wich changed them completely, mentally speaking. They never attacked there own kind before that movie, in fact if a human was a host to one they wouldn't kill them. Also the alien's skulls have been shown in the second Predator movie has having eye sockets.
One of the Aliens books I read in the early 90s had two aliens killing a third alien to get out of a ship's cargo hold. Alien Resurrection brought that to film, but it existed in the Aliens novels prior to the film. The book series also featured a general trying to breed aliens as a weapon and "training" them with fire, but didn't feature them having human DNA. (It didn't work out any better for him in the book.)
Of course aliens always have some influence from their host creature, so you could say they always have some human DNA when they come from humans.
Also, as per Aliens, it wasn't just about a human being a host that they wouldn't kill them. If they could capture humans, they'd capture them and take them back to their hive to be implanted by a Face Hugger. In Alien3 they didn't kill or capture Ripley because she was carrying a Queen.
I'd have them keep Darkvision, and would grant them Superior Low-light Vision and the Scent ability. Aliens have demonstrated the ability to see in several films, notably the ability to see when their eggs were threatened in both Aliens and Alien Resurrection.
Also consider the gargoyle's Freeze ability, except only in wet industrial areas. Aliens often hide among pipes in the movies by remaining perfectly still.

Dragon78 |

Xenomorph(worker) CR7 (Version II)(Human Host)
N Medium Aberration
Init:+7 Senses:Darkvision 120ft, Scent, Tremor Sense 30ft, Perception+17
Defense
AC22 Touch14 FF18(+3Dex +1Dodge +8Natural)
HP90(HD10d8+40)
Fort+7 Ref+6 Will+9
Defensive Abilities:Acidic Blood(1d6)Immune:Acid, Cold, Disease, Mind-altering effects, Poison Weaknesses:Vulnerable to Fire
Offense
Speed:40ft Climb20ft Swim30ft
Melee:Bite+12(2d6+4+1d4acid)2Claws+11(1d6+4+grab)Tail+11(2d6+4,19-20/x2)
Space:5ft Reach:5ft(10ft with Tail)
Special Attacks:Double Jaw(mod+7/1d6+2+1d4acid), Deaththrows(6d6 acid 10ftradius DC19)
Statistics
Str19 Dex17 Con18 Int10 Wis14 Cha13
BA+7 CMB+11(+15 with grapple)CMD25
Feats:Dodge, Improved Initiative, Mobility, Power Attack, Weapon Focus(Bite)
Skills:Acrobatics+15, Climb+14, Escape Artist+15, Intimidate+11 Perception+17, Stealth+17, Survival+10, Swim+14;+4racial bonus to Intimidate, +8racial bonus to perception
Languages:Common,Aklo(can't speak)
SQ:Bladed Tail, Freeze(wet industrial places, organic lair)

Zmar |

Well, I can't remember them being trapped anywhere in those three movies ;)
As far as the freeze goes I'd actually suggest stasis that allows them to survive longer (10 - 100 x ?) without food and water and a bonus to stealth when they stay motionless in shadow. And perhaps a racial bonus to hide in their own lairs.

XaycAnflY |
Xenomorphs are NE as a fact, because they are so territorial. I believe they should have tremorsense as well (you have never heard of them being snuck up on havya?) they have veeerrryyy high senses. Im going to make the entire species into a template and expand on the inner workings. Im going to make a new breed;the Settler this is the first of the brood, and it is very strong and cunning, it takes an extra amount of time to burst but when it does it grows faster than normal its purpose is to propagate it grows three face huggers, two for two new Warriors and one for a queen (there are parameters for the growth of a queen) then there are drones, who stay and work in the nest (excreting their building material on the existing cave/tunnels or digging) and cocooning captured victims (of all kinds but hopefully humanoid) drones are less combat-effective but have a lot neat skills. Btw they also have a climb speed=to their base speed, on any surface. The queen has telepathy expanded by another new breed the Viceroy these are more powerful than an advanced warrior (which have a greater and greater chance of spawning the larger the horde is) but weaker than a queen (who will have age categories btw) the Viceroy acts as an amplifier for the queen and is just as intelligent (as a new queen at least) at higher populations the drones start breaking into sub-breeds like digger, builder, birther(not actually laying of course) etc. And drones are used as scouts and rank-fillers. Basically making the xenomorphs the way they should be and expanding in areas (creative license) that are grey, the template thing is necessary because you have more than just humans, you have elves and dwarves and centaurs. What do you get out of a centaur?? Not an ordinary xeno worker i guarantee that.

Bjørn Røyrvik |
1 person marked this as a favorite. |
An interesting idea, but do they really need to have such a high CR?
They go down pretty easy once you have a gun and see them. Their chief weapon is surprise. Surprise and fear. Fear and surprise and creepiness and a fanatical devotion to their queen.
I'd put the average drone at no higher than CR 3, queen at about 10, tops. With some acid protection and proper armor, a bunch of melee folks should tear through them fairly easily.