Can you Teleport Mid-Air?


Rules Questions


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Conjuration
Each conjuration spell belongs to one of five subschools. Conjurations transport creatures from another plane of existence to your plane (calling); create objects or effects on the spot (creation); heal (healing); bring manifestations of objects, creatures, or forms of energy to you (summoning); or transport creatures or objects over great distances (teleportation). Creatures you conjure usually- but not always- obey your commands.

A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

The creature or object must appear within the spell's range, but it does not have to remain within the range

While some might argue that you don't count as a creature or object being brought to your own location it does lead one to wonder if this would be allowable.

The Exchange

If the question is "can you teleport TO midair," I would allow it as it is not "being brought to your location" it's a deliberate attempt to put yourself somewhere.

If the question is "can you teleport FROM midair" the answer is definitely yes, but be aware of the PRD description for falling (vs. flying):

Quote:
A character cannot cast a spell while falling, unless the fall is greater than 500 feet or the spell is an immediate action, such as feather fall. Casting a spell while falling requires a concentration check with a DC equal to 20 + the spell's level. Casting teleport or a similar spell while falling does not end your momentum, it just changes your location, meaning that you still take falling damage, even if you arrive atop a solid surface.

Dark Archive

Officially, you can't use conjuration magic to 'make yourself appear' in open space or on a surface that cannot support you.

The original intent of the ruling was, as far as I can tell, to prevent people from conjuring elephants or camels or whales 50 ft. above someone and having them fall down upon them to do massive damage (or, while riding a carpet of flying, to rain elephants down upon stationary positions, such as castles).

It might violate the letter of the rule, but I don't think it would violate the spirit of the rule to allow someone who *can* be supported by open air, such as a person under the influence of a fly or overland flight spell, or having some other means of flight, to teleport into a mid-air position.

If one's method of flight requires fly checks, the sudden change in position might require a flight check to 'get one's bearings' or maintain altitude. (Note that dimension door might be a bad choice, in this case!)

Even when we house-ruled, back in 1st edition, that one couldn't summon a mount over someone's head to squish them, we still allowed type 1 demons (vrocks) to teleport into mid-air, since they could fly.


Belafon wrote:

If the question is "can you teleport TO midair," I would allow it as it is not "being brought to your location" it's a deliberate attempt to put yourself somewhere.

If the question is "can you teleport FROM midair" the answer is definitely yes, but be aware of the PRD description for falling (vs. flying):

Quote:
A character cannot cast a spell while falling, unless the fall is greater than 500 feet or the spell is an immediate action, such as feather fall. Casting a spell while falling requires a concentration check with a DC equal to 20 + the spell's level. Casting teleport or a similar spell while falling does not end your momentum, it just changes your location, meaning that you still take falling damage, even if you arrive atop a solid surface.

I know this is really old and I'm resurrecting the thread, but this rule is patently wrong. If teleport does not cancel out relative velocities it becomes useless as a spell. Imagine teleporting between two moving objects, one going up and the other going down, or my favorite; teleport to the opposite side of a spherical planet. The caster appears as a miles long smudge on the landscape.

For the spell to be useful at all, it needs to cancel relative momentum. If the caster can appear safely on the opposite side of a planet, canceling falling velocity becomes trival. The rule as written seems more applicable to a dimension door spell.


Talonhawke wrote:
It must arrive in an open location on a surface capable of supporting it.

For me, this line would allow flying/floating creatures to appear mid-air, as the air supports it: If this isn't the case, you have to teleport water creatures either on land or the bottom of a body of water and I don't think THAT is intended.


graystone wrote:
Talonhawke wrote:
It must arrive in an open location on a surface capable of supporting it.
For me, this line would allow flying/floating creatures to appear mid-air, as the air supports it: If this isn't the case, you have to teleport water creatures either on land or the bottom of a body of water and I don't think THAT is intended.

The implication here is that if you are earth gliding, you can teleport into solid rock, because you treat solid rock as water.


Stormspace9 wrote:
Quote:
Casting teleport or a similar spell while falling does not end your momentum, it just changes your location, meaning that you still take falling damage, even if you arrive atop a solid surface.

I know this is really old and I'm resurrecting the thread, but this rule is patently wrong. If teleport does not cancel out relative velocities it becomes useless as a spell. Imagine teleporting between two moving objects, one going up and the other going down, or my favorite; teleport to the opposite side of a spherical planet. The caster appears as a miles long smudge on the landscape.

For the spell to be useful at all, it needs to cancel relative momentum. If the caster can appear safely on the opposite side of a planet, canceling falling velocity becomes trival. The rule as written seems more applicable to a dimension door spell.

What if the spell maintains your relative velocity to the nearest planetary surface?


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Stormspace9 wrote:
Belafon wrote:

If the question is "can you teleport TO midair," I would allow it as it is not "being brought to your location" it's a deliberate attempt to put yourself somewhere.

If the question is "can you teleport FROM midair" the answer is definitely yes, but be aware of the PRD description for falling (vs. flying):

Quote:
A character cannot cast a spell while falling, unless the fall is greater than 500 feet or the spell is an immediate action, such as feather fall. Casting a spell while falling requires a concentration check with a DC equal to 20 + the spell's level. Casting teleport or a similar spell while falling does not end your momentum, it just changes your location, meaning that you still take falling damage, even if you arrive atop a solid surface.

I know this is really old and I'm resurrecting the thread, but this rule is patently wrong. If teleport does not cancel out relative velocities it becomes useless as a spell. Imagine teleporting between two moving objects, one going up and the other going down, or my favorite; teleport to the opposite side of a spherical planet. The caster appears as a miles long smudge on the landscape.

For the spell to be useful at all, it needs to cancel relative momentum. If the caster can appear safely on the opposite side of a planet, canceling falling velocity becomes trival. The rule as written seems more applicable to a dimension door spell.

Another day, another dead catgirl.


Quintain wrote:
graystone wrote:
Talonhawke wrote:
It must arrive in an open location on a surface capable of supporting it.
For me, this line would allow flying/floating creatures to appear mid-air, as the air supports it: If this isn't the case, you have to teleport water creatures either on land or the bottom of a body of water and I don't think THAT is intended.

The implication here is that if you are earth gliding, you can teleport into solid rock, because you treat solid rock as water.

Well, if you normally don't treat solid rock as solid rock, why would teleportation change that? I see no reason I can't teleport an earth elemental into a rock: it's not like that'd hurt it...


graystone wrote:
Quintain wrote:
graystone wrote:
Talonhawke wrote:
It must arrive in an open location on a surface capable of supporting it.
For me, this line would allow flying/floating creatures to appear mid-air, as the air supports it: If this isn't the case, you have to teleport water creatures either on land or the bottom of a body of water and I don't think THAT is intended.

The implication here is that if you are earth gliding, you can teleport into solid rock, because you treat solid rock as water.

Well, if you normally don't treat solid rock as solid rock, why would teleportation change that? I see no reason I can't teleport an earth elemental into a rock: it's not like that'd hurt it...

Agreed. However, there comes into play those that are flying via overland flight or such -- earth glide is equivalent. It allows movement through a medium that is not natural to the spell's target, just like overland flight.

I, personally, absolutely love this idea. It opens up quite a bit of tactical options for players/npcs.


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Everything's a surface in the right coordinate space.

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