
Sissyl |

Well this is a fine mess I got myself into. We played the end of Edge of Anarchy, and the heroes were mystified when the queen held an execution - because they had the executionee in their custody. Having hidden Trinia away, they still went to the execution and found that the queen sent another woman to be executed. Cue Blackjack and one dramatic rescue, and the heroes have now ended up with two young women on their hands: Trinia, and another, feebleminded, woman who nobody knows who it is.
Feeblemind is a brutal spell. It is permanent and not removable without at least a level 6 spell (Heal), something that only three clerics in Korvosa would be able to deal with. None of those clerics (high priests of Asmodeus, Abadar and Pharasma) are people the PCs want to talk to about this, considering the delicate situation.
Thus, they sent the women off into the countryside, but one day they will solve the issue by casting that spell, and I will be faced with a woman the queen found in the dungeons of the castle. Anyone have a suggestion as to who this might be? Any way to tie this woman to the plotline?

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Thus, they sent the women off into the countryside, but one day they will solve the issue by casting that spell, and I will be faced with a woman the queen found in the dungeons of the castle. Anyone have a suggestion as to who this might be? Any way to tie this woman to the plotline?
possibly

walter mcwilliams |

I had the same issue in my campaign. I chose to use narcotics instead of feeblemind, and when the drugs wore off the "scape goat Trinia" just turned out to be a woman with no ties to anyone.
One possible course of action could be that the lady is a failed Gray Maiden (perhaps she lacked in some qualification) and they need to get rid of her. That would allow you to forshadow / increase the mystery behind the maidens.]
At any rate, she along with the real Trinia made their way to the country side.