Christopher Delvo |
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I'm slowly starting a PFRPG-based blog that I'm calling "Behind the Screen". One of my features is something I call "Design Day" wherein every tuesday and thursday I design something--an NPC, a magic item, a feat, a spell, an archetype, a race, etc. And I know that while my mind might be a vast wellspring of knowledge [/modesty], I will eventually run out of ideas.
So...I'd like to build a back-catalogue of interesting...stuff I can design.
And what's a better place to go for ideas than here on the paizo boards? There's thousands of people here, all with ideas of their own. Consider this a "give me ideas for a class I can design" thread, except expanding outward into just about everything.
I look forward to suggestions of such caliber that my mind will surely explode from the awesomeness of the folks of this board.
No pressure.
...Catch Phrase,
-Chris
Diskordant |
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If nobody else is gonna get you started I will just throw out something. It's pretty general and probably not what you actually want but, I would love to see comic relief monsters. I have an old dragon with gingerbread golems and living hedge monsters for 2nd edition and I loved the whole article, so if we could get a few "oh my god I cant believe I'm fighting a half dragon carnivorous flying penguin" type things(especially ones that don't just involve slapping a couple templates on an existing monster, that'd be cool.
Exocrat |
Here's a few:
- An item with an effect similar to a Bard's fascinate ability. A mesmerizing bauble or something.
- A haunt that produces a "shadow" version of the party for them to fight - with elements of the haunt that can be disabled by clever means to make the fight easier.
- Lower level versions of Tenser's Transformation or whatever it's called now. Also, a sorceror and/or wizard archetype built around this spell line.
- A maze composed of portable holes, demiplanes, teleportation circles, and other magically created planar anomalies.
- A race of inside-out people.
Set |
- A ridiculously specialized archetype built around (ab)use of a single spell, such as the magic missile specialists (Force Missile Mage and / or Argent Savant?) in 3.X. If the spell chosen isn't a 1st level spell (or cantrip!), then the AT should provide a way for the AT to use the spell at 1st level (by providing a weaker version of scorching ray that does half damage as as a 1st level spell or a 1st level black tentacles that only affects a single 5 ft. square.
- A Feat or archetype ability that allows someone to pass the benefits of a Feint maneuver on to one or more allies. (So, the fighter renders someone flat-footed, allowing the rogue to stabinate the heck out of them.)
- A magic item that is a sure bet to pass the first round of RPG Superstar 2012. :)
Christopher Delvo |
Sorry about the link.
And thanks for the ideas. I went all night without anything and began thinking..."huh, slow day or does no one care?"
Everything's getting put in my OneNote so I can reference it later. So far, I really like the comic relief creatures and the Shadow Party haunt, though that one'll be tough to build.
...Catch Phrase,
-Chris