A Collection of Chaos


Homebrew and House Rules


I tend to have alot of ideas and stuff so I figured why not put them up rather then have them remain in the darkness of my hard drive. Enjoy and feel free to post any feedback.

Gulaste Pellice, Lesser Priestess of the Forbidden Word
Female Drow Cleric of Abraxas 6
CE Medium humanoid (elf)
Init +0; Senses darkvision 120 ft.; Perception +5
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AC 17, touch 10, flat-footed 17
(+0 Dex, +5 AC, +2 Shield)
hp 38 (6d8+6)
Immune to sleep effects,
Fort +7, Ref +3, Will +11 (+2 vs enchantments)
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Speed 30 ft.,
Melee: Masterwork Flail +7 (1d8+1/x2)
Ranged: Hand of the Acolyte (Masterwork Flail) +8 (1d8+1/x2)
Atk Options: Channel Negative Energy 5/day (DC 15, 3d6), Hand of the Acolyte (6/day),
Spell-Like Abilities:
6/day- fury of the abyss
1/day- dancing lights, darkness, faerie fire
SR 12
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Abilities: Str 12, Dex 10, Con 12, Int 10, Wis 16, Cha 15
Base Atk +4; CMB +5; CMD 15
Feats: Combat Casting, Iron Will, Weapon Focus (Flail)
Skills: Knowledge (Arcana) +5, Knowledge (Planes) +8, Knowledge (Religion) +6, Linguistics +5, Perception +5, Sense Motive +12, Spellcraft +9,
Languages Elven, Undercommon, Abyssal, Common
SQ: Demon Domain, Magic Domain, Aura,
Combat Gear: wand of searing light (8 charges)
Possessions: Combat gear plus masterwork flail, darkwood shield, +1 chain shirt, cloak of resistance +1, silver unholy symbol

Money: 160 gp

Light Blindness (Ex)
Creatures with light blindness are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Such creatures are dazzled as long as they remain in areas of bright light.
Poison Use (Ex)
Drow are skilled in the use of poison and never risk accidentally poisoning themselves.

Cleric Spells (CL 6th, 1d20+6 to overcome SR):

3rd- cure serious wounds, summon monster III, meld into stone, dispel magic (D)
2nd- bear's endurance, bull's strength, cure moderate wounds (2), align weapon (D)
1st- bless, cure light wounds (2), shield of faith, doom (D)
0 (at will)- detect magic, detect poison, purify food and drink, spark

4/4+1/4+1/3+1

Combat/Tactics: Before combat Gulaste prepares for battle by casting bear's endurance, bull's strength, align weapon, and shield of faith on herself. During combat she attacks the weakest looking enemy and spellcaster's knowing that few can stand up to her. She will heal strong allies and herself but lets weak allies die. A favored tactic is moving near a cluster of enemies and channeling negitive energy as well as using her fury of the abyss power to finish off enemies near death. Gulaste retreats if reduced to 20 hit points or below once she is low on healing spells, she summons a dretch to keep enemies busy while she flees normally by casting meld into stone once out of sight and making her escape after her enemies are gone or have let down their guard.

Friends/Allies: While Gulaste commands a number of allies under her, they follow her because of her rank and station alone. The only true ally she has is her personal bodyguard and sometimes lover Ghaunin (Fighter 4).

Foes/Enemies: To many to list.

Personality: Gulaste demands respect from those below her and plots to overthrow those above her. While she see's the worship of Abraxas as a path to power it is one that she truely believes in. Gulaste is always on the look out for enemies and pawns, a careful observer of anything new she is slow to act without knowledge.


This one uses a race I made and yes I have been running a few evil clerics lately. ;)

Ialo Darkfang, First Priest of the Darkfang Clan
Male Jecul Cleric of Lamashtu 11
NE Medium Monstrous Humanoid
Init +4; Senses darkvision 60 ft.; Perception +4
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AC 18, touch 10, flat-footed 18
(+0 Dex, +6 AC, +2 Nat)
hp 99 (11d8+44)
Fort +11, Ref +4, Will +12
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Speed 30 ft.,
Melee: Wounding Falchion +12 /+7 (2d4+4/15-20)
Ranged: Masterwork Darts +8 (1d4+1)
Atk Options: Channel Negative Energy 7/day (DC 17, 6d6),
Spell-Like Abilities:
at will- alter self
7/day- copycat, strength surge
11/rounds- master's illusion (DC 19), might of the gods
SR 17
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Abilities: Str 12, Dex 10, Con 16, Int 10, Wis 18, Cha 14
Base Atk +8; CMB +9; CMD 19
Feats: Combat Casting, Weapon Focus (Falchion), Improved Initiative, Extra Channel, Toughness, Improved Critical (Falchion)
Skills: Bluff +16, Knowledge (Arcana) +5, Knowledge (Religion) +5, Linguistics +5, Sense Motive +18, Spellcraft +5, Stealth +6,
Languages Common, Abyssal, Infernal, Celestial
SQ: Strength Domain, Trickery Domain, Aura,
Combat Gear: wand of cure light wounds (50 charges)
Possessions: Combat gear plus elven chain, wounding falchion, cloak of resistance +1, masterwork darts (10), black gold unholy symbol of lamashtu (worth 250 gp), acid (2), alchemist's fire (2),

Money: 1080 gp

Cleric Spells (CL 11th, 1d20+11 to overcome SR):

6th- blade barrier, mislead (D)
5th- flame strike (2), righteous might (D)
4th- freedom of movement, cure critical wounds (3), spell immunity (D)
3rd- magic vestment, protection from energy, dispel magic, cure serious wounds (2), nondetection (D)
2nd- undetectable alignment, status, silence, resist energy, bull's strength, invisibility (D)
1st- shield of faith, entropic shield, divine favor, bless, cure light wounds, enlarge person (D)
0 (at will)- detect magic, purify food and drink, bleed, stabilize

4/5+1/5+1/5+1/4+1/2+1/1+1

Combat/Tactics: Ialo begins the day by casting undetectable alignment, nondetection, and magic vestment on himself as well as status on his chosen agents. Once Ialo is aware of an impending battle he cast spell immunity, protection from energy, resist energy, shield of faith, entropic shield, and bull's strength on himself. During battle he spends his first round casting bless attempting to effect as many allies as he can. During the second round he cast divine favor on himself then he wades into melee using copycat, strength surge, and might of the gods as needed. He will go after the weakest looking enemy focusing on spellcasters. If his enemies work well as a unit or he spots a strong foe he will use blade barrier to his advantage, reserving flame strikes for tough enemies at range. If he drops below 40 hp and does not have access to high level healing he will retreat using his spells and abilities to cover his escape. If Ialo is encountered among his clan he will fight to the death only pretending to retreat in order to ambush his foes shortly after until he is killed or his enemies destroyed no matter how long it takes.

Friends/Allies: Ialo has a network of agents in a number of cities as well as the support of his clan. Many non jecul are loyal to him while unaware of his true form.

Foes/Enemies: Ialo counts many as his enemies, some are even enemies of his cover forms. But due to the nature of his people and their laws he has no direct enemies.

Personality: Ialo is a triditionalist even among his own people. He followed the path of the priest due to true belief and expects the same from those who serve him directly. Like many of his kind he is highly secretive only putting full trust in his clansmen. Everything he does is ritualistic but always practical, he rarely loses his temper or gives in to any kind of extreme emotion. His mind works at a breakneck pace when it comes to a problem and he often takes the best solution to the problem at hand with no consideration to morality or laws outside his own.

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