Thomas Writeworth |
Ok forum! I need your help!
I'm looking for a way to add Diplomacy and Bluff to my list of 'class skills'.
I'm currently playing building a Wizard- and I know they aren't the best of 'Faces' for an adventure group- .. I get the feeling I may need to be :P
Anyways- .. I'd rather not use a feat (though I will listen if you know of a feat that will fill my 'needs'). Traits are what I'm trying to use- bbbuuuttt.. I know their limited :P
Anyways- let me know if you think you can help!
Thomas Writeworth |
Cosmopolitan feat from APG would work
Ease of Faith and Fast Talker traits would as well. There is also multiclassing.
Ha!
I was already thinking of taking the Cosmopolitan Feat (for the two languages) .. but I hadn't read the full info on the feat yet (was still thinking things over).thank you very much! ^^
nategar05 |
Cosmopolitan looks like your best bet. Extra Traits gets you two more so that's another way of doing it. I'd also advise making Perception a class skill somehow. Perception is quite good.
Is your Wizard specialized? If so, what school does he have and what schools did he ban? I get the feeling you're an Enchanter. As long as you know what you're getting yourself into when you say you want to be a face Wizard that's cool, but I'd still suggest looking at other classes unless you REALLY want to be a Wizard and they REALLY need a face. :)
Go Wizard 1 / Rogue 1 / Druid 1. You'll get ALL of the class skills. :P
Petty Alchemy RPG Superstar Season 9 Top 16 |
Thomas Writeworth |
Cosmopolitan looks like your best bet. Extra Traits gets you two more so that's another way of doing it. I'd also advise making Perception a class skill somehow. Perception is quite good.
I agree- .. I'm just not as worried about it, due to our Rogue who's trying to max out his Perception :P (Trying to cover bases that are needed).
Is your Wizard specialized? ... I get the feeling you're an Enchanter.
Universalist ... at least for now- .. I just don't know what schools I'd be willing to 'give up' (so to speak). Thus far, most of my spells HAVE been Enchantment and and Evocation (I'm the only Arcane Caster- so I need the BOOM for our group).
Go Wizard 1 / Rogue 1 / Druid 1. You'll get ALL of the class skills. :P
TTTTEEEMMMPTING :P
nategar05 |
I agree- .. I'm just not as worried about it, due to our Rogue who's trying to max out his Perception :P (Trying to cover bases that are needed).
Having Perception covered by someone in the group is basically a necessity, but it's still important for every character to be as good as they reasonably can, unless you'd prefer to not act in surprise rounds or notice that you're about to be poisoned. By reasonably, I mean be as good as you can without taking an 18 for Wis for your Wizard. Certainly max ranks and making it a class skill is probably a good investment though.
hgsolo |
Thomas Writeworth wrote:I agree- .. I'm just not as worried about it, due to our Rogue who's trying to max out his Perception :P (Trying to cover bases that are needed).Having Perception covered by someone in the group is basically a necessity, but it's still important for every character to be as good as they reasonably can, unless you'd prefer to not act in surprise rounds or notice that you're about to be poisoned. By reasonably, I mean be as good as you can without taking an 18 for Wis for your Wizard. Certainly max ranks and making it a class skill is probably a good investment though.
Everyone should be elves.
nategar05 |
nategar05 wrote:Everyone should be elves.Thomas Writeworth wrote:I agree- .. I'm just not as worried about it, due to our Rogue who's trying to max out his Perception :P (Trying to cover bases that are needed).Having Perception covered by someone in the group is basically a necessity, but it's still important for every character to be as good as they reasonably can, unless you'd prefer to not act in surprise rounds or notice that you're about to be poisoned. By reasonably, I mean be as good as you can without taking an 18 for Wis for your Wizard. Certainly max ranks and making it a class skill is probably a good investment though.
We already have an Elf thread. :P
Seriously, every race except Human, Half-Orc, and Dwarves have +2 Perception. Half-Orc can get it by giving up ferocity (only worth it if you can't heal yourself in 1 action) and Dwarves get it, but only to notice traps in stone.
hgsolo |
hgsolo wrote:nategar05 wrote:Everyone should be elves.Thomas Writeworth wrote:I agree- .. I'm just not as worried about it, due to our Rogue who's trying to max out his Perception :P (Trying to cover bases that are needed).Having Perception covered by someone in the group is basically a necessity, but it's still important for every character to be as good as they reasonably can, unless you'd prefer to not act in surprise rounds or notice that you're about to be poisoned. By reasonably, I mean be as good as you can without taking an 18 for Wis for your Wizard. Certainly max ranks and making it a class skill is probably a good investment though.We already have an Elf thread. :P
Seriously, every race except Human, Half-Orc, and Dwarves have +2 Perception. Half-Orc can get it by giving up ferocity (only worth it if you can't heal yourself in 1 action) and Dwarves get it, but only to notice traps in stone.
Ok, but now let's be a bit more serious. An elf with max ranks is only one point behind a human with max ranks (barring WIS mod) and elves do make awesome wizards.
Alphonse Zindelo |
The Fast Talker (Bluff) and World Traveler (Diplomacy) traits, along with the Enchanter class ability, have made Al the face in his party to the point that the bard has stopping putting ranks into the skills. Without burning a feat on Cosmo, they are really the best way to go (without multiclassing, of course).
nategar05 |
nategar05 wrote:Ok, but now let's be a bit more serious. An elf with max ranks is only one point behind a human with max ranks (barring WIS mod) and elves do make awesome wizards.hgsolo wrote:nategar05 wrote:Everyone should be elves.Thomas Writeworth wrote:I agree- .. I'm just not as worried about it, due to our Rogue who's trying to max out his Perception :P (Trying to cover bases that are needed).Having Perception covered by someone in the group is basically a necessity, but it's still important for every character to be as good as they reasonably can, unless you'd prefer to not act in surprise rounds or notice that you're about to be poisoned. By reasonably, I mean be as good as you can without taking an 18 for Wis for your Wizard. Certainly max ranks and making it a class skill is probably a good investment though.We already have an Elf thread. :P
Seriously, every race except Human, Half-Orc, and Dwarves have +2 Perception. Half-Orc can get it by giving up ferocity (only worth it if you can't heal yourself in 1 action) and Dwarves get it, but only to notice traps in stone.
Oh I'm aware. To loosely quote myself from my first post of the Elf thread: "They're good for any class that likes Int and doesn't mind Dex. So they're good for any class that likes Int. They're good for Wizards, Witches, Wizards, and Alchemists. I listed Wizards twice because they make really good Wizards." I should've listed Magus too. Oh well.
The Fast Talker (Bluff) and World Traveler (Diplomacy) traits, along with the Enchanter class ability, have made Al the face in his party to the point that the bard has stopping putting ranks into the skills. Without burning a feat on Cosmo, they are really the best way to go (without multiclassing, of course).
No offense, but why would you build a Wizard to be the face of a party that has a Bard in it? Did you build your character first? When I built a Wizard to be in a party with a Bard I said "Thanks for being the face.", dumped Enchantment, and put my Cha at 7. Though I guess that's a difference of playing styles.
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To Thomas: I'd highly recommend finding two schools to dump and being specialized. Not necessarily for the school powers, but the extra castings is well worth it. You'd have to prep at least one spell from one of your banned schools in every single spell level every single day to negate that advantage. Well worth it.
I'd suggest Necromancy as one of them based on your concept. I'm sure you can work around Evocation as well: get weapons and use attack spells from Conjuration instead. Evocation is useful, but most mages can go without it. I wouldn't ban Conjuration, Transmutation or Abjuration because the spells are generally too useful from those schools. I also wouldn't ban Divination because of Detect Magic and Read Magic. Illusion also fits your theme well. Basically I recommend Necromancy and Evocation for lack of better options.