A Man In Black RPG Superstar 2010 Top 32 |
5 people marked this as a favorite. |
Well, I don't, actually. I love 'em.
Nevertheless, I'm sure someone hates them. The simple solution is to not play with them. The game functions just fine when you remove certain martial classes from it, so please, stop making inane threads about how you feel the gunslinger/monk/samurai/ninja are out of place or stupid or whatever. All you are going to do is get about a half-dozen people to agree with you, followed by two dozen pages of completely useless white noise.
Pedantic |
Pedantic wrote:The biggest conclusion I drew is that spears are so unfairly shafted. :(Yep. Even among simple weapons, the basic shortspear is about as good as a club, and the two-handed versions aren't exactly great either.
This calls for a movement for spear equality. If we're lucky, we might get a few tax-feats to allow effective spear wielders. :p
The Shaman |
The Shaman wrote:This calls for a movement for spear equality. If we're lucky, we might get a few tax-feats to allow effective spear wielders. :pPedantic wrote:The biggest conclusion I drew is that spears are so unfairly shafted. :(Yep. Even among simple weapons, the basic shortspear is about as good as a club, and the two-handed versions aren't exactly great either.
Well, there's the spear dancer feat, but it's imo more oriented towards martial polearms - such as a paladin of Shelyn with a glaive.. For now, I'm thinking of maybe making the shortspear and trident's critical modifier x3, maybe removing the trident range increment - it seems a bit too top-heavy to be throwable except as an improvised tactic.
nosig |
Pedantic wrote:Well, there's the spear dancer feat, but it's imo more oriented towards martial polearms - such as a paladin of Shelyn with a glaive.. For now, I'm thinking of maybe making the shortspear and trident's critical modifier x3, maybe removing the trident range increment - it seems a bit too top-heavy to be throwable except as an improvised tactic.The Shaman wrote:This calls for a movement for spear equality. If we're lucky, we might get a few tax-feats to allow effective spear wielders. :pPedantic wrote:The biggest conclusion I drew is that spears are so unfairly shafted. :(Yep. Even among simple weapons, the basic shortspear is about as good as a club, and the two-handed versions aren't exactly great either.
Depends upon the Trident, some are designed to be thrown (I'd give those a +1 to hit if thrown). Perhaps not as far as a Jav, but more than a club.
Also, spears should just do more damage. IRL spears where the weapon of choice for militarys, swords were normally a secondary weapon (yes, even for Japanesse armies, and the Romans used a type of spear as a "opening" attack). In a different RPG (RuneQuest), spears were often the weapon of choice, and javelins were a nasty thrown weapon (did a D10).
I figure the fixation on swords comes out of the fact that most game designers (esp. the early ones) are readers of Swords and Sorcerey fiction, and most fantasy writers are not military (or weapon) historians. Swords are what officers/nobles use (kind of like pistols in a modern army), so that's what the Hero should use.
Here's another thought for you. Why are there so many kinds of swords in RPGs, but there are so few spears? There are A LOT of different spears... most of them just lumped into "short spear" and "long spear"...
And don't get me started on the problems with shields....
nosig |
A Man In Black wrote:All you are going to do is get about a half-dozen people to agree with you, followed by two dozen pages of completely useless white noise.If we stop complaining, what else can we talk about?
(wait-wait, I got this one)
I take exception with the above statement!(sorry - that just popped out...)
A Man In Black RPG Superstar 2010 Top 32 |
Evershifter |
A Man In Black wrote:Or how awesome my 20th level magic user is.Chubbs McGee wrote:If we stop complaining, what else can we talk about?How much we hate each other, obviously.
Pshh... No matter how awesome your 20th level character is, if you post his stats I bet I can design a character specifically made to kill him, and then he'd wreck him if I can dictate the circumstances of the encounter.
Tacticslion |
The biggest conclusion I drew is that spears are so unfairly shafted.
Eye C Wat U Did Thar!
If we stop complaining, what else can we talk about?
How much we hate each other, obviously.
Or how awesome my 20th level magic user is.
Pshh... No matter how awesome your 20th level character is, if you post his stats I bet I can design a character specifically made to kill him, and then he'd wreck him if I can dictate the circumstances of the encounter.
Man, I hate it when you do that! Besides, if you don't rule by 11th level, you're doing it wrong.
Only if their making a Final Fantasy 8 Squal clone who uses a gunblade. For those not familair with FF8 gunblades (Wikipedia) Squall's weapon is a gunblade, a sword that uses components of a revolver to send vibrations through the blade when triggered. The most rediculous fantasy weapon ever.
Except, of course, they really exist. So it should be "the most ridiculous weapon ever conceived and built in fantasy or reality, 'cause they suck as a weapon, seriously."
Jeremy Mac Donald |
The Shaman wrote:Pedantic wrote:Well, there's the spear dancer feat, but it's imo more oriented towards martial polearms - such as a paladin of Shelyn with a glaive.. For now, I'm thinking of maybe making the shortspear and trident's critical modifier x3, maybe removing the trident range increment - it seems a bit too top-heavy to be throwable except as an improvised tactic.The Shaman wrote:This calls for a movement for spear equality. If we're lucky, we might get a few tax-feats to allow effective spear wielders. :pPedantic wrote:The biggest conclusion I drew is that spears are so unfairly shafted. :(Yep. Even among simple weapons, the basic shortspear is about as good as a club, and the two-handed versions aren't exactly great either.Depends upon the Trident, some are designed to be thrown (I'd give those a +1 to hit if thrown). Perhaps not as far as a Jav, but more than a club.
Also, spears should just do more damage. IRL spears where the weapon of choice for militarys, swords were normally a secondary weapon (yes, even for Japanesse armies, and the Romans used a type of spear as a "opening" attack). In a different RPG (RuneQuest), spears were often the weapon of choice, and javelins were a nasty thrown weapon (did a D10).
I figure the fixation on swords comes out of the fact that most game designers (esp. the early ones) are readers of Swords and Sorcerey fiction, and most fantasy writers are not military (or weapon) historians. Swords are what officers/nobles use (kind of like pistols in a modern army), so that's what the Hero should use.
Here's another thought for you. Why are there so many kinds of swords in RPGs, but there are so few spears? There are A LOT of different spears... most of them just lumped into "short spear" and "long spear".
In large numbers a spear armed unit is pretty devastating presuming you can find relatively flat unbroken terrain but if your just wandering around with you and a couple of buddies and your likely to fight only a handful of enemies a sword in the hands of some one who knows how to use it is a superior weapon. In essence a wall of spear points is pretty hard to deal with but one guy with a spear is at a serious disadvantage.
Arishat |
In large numbers a spear armed unit is pretty devastating presuming you can find relatively flat unbroken terrain but if your just wandering around with you and a couple of buddies and your likely to fight only a handful of enemies a sword in the hands of some one who knows how to use it is a superior weapon. In essence a wall of spear points is pretty hard to deal with but one guy with a spear is at a serious disadvantage.
Better tell Achilles, Cuchullain and Guan Yu. Or if they're too fictional, the Zulus, Samurai, Greek hoplites, Roman triarii, assorted medieval knights, etc who actually dueled in single combat with spears as well as fighting in formation.
Bruno Kristensen |
Something that many forget is that a (good) sword would cost more than a farmer could earn in a year, while a spear was (fairly) cheap to produce. Swords were a symbol of status, in addition to being a weapon.
Was it better than a spear? Depends greatly on the user, I'd say, but it took longer to become good with the sword than with the spear (hey, swords are martial, spears are simple weapons - just a shame d20 doesn't really encourage people with martial weapon prof to stick to the simple weapons).
Pedantic |
Pedantic wrote:The biggest conclusion I drew is that spears are so unfairly shafted.Eye C Wat U Did Thar!
So relieved someone noticed.
Better tell Achilles, Cuchullain and Guan Yu. Or if they're too fictional, the Zulus, Samurai, Greek hoplites, Roman triarii, assorted medieval knights, etc who actually dueled in single combat with spears as well as fighting in formation.
For a more modern fantasy example, Kalladin from Brandon Sanderson's "The Way of Kings" is a complete badass with a spear.
In fact, he pointedly and specifically outdoes a bunch of noble types trained to use the swords they get, despite his low birth and lowly weapon. :p
Chubbs McGee |
I feel a strange disturbance in the force
Sorry, I ordered the Cowboy Breakfast this morning. Too many beans and eggs are enough to disturb the Force!
ChrisRevocateur |
nosig wrote:In large numbers a spear armed unit is pretty devastating presuming you can find relatively flat unbroken terrain but if your just wandering around with you and a...The Shaman wrote:Pedantic wrote:Well, there's the spear dancer feat, but it's imo more oriented towards martial polearms - such as a paladin of Shelyn with a glaive.. For now, I'm thinking of maybe making the shortspear and trident's critical modifier x3, maybe removing the trident range increment - it seems a bit too top-heavy to be throwable except as an improvised tactic.The Shaman wrote:This calls for a movement for spear equality. If we're lucky, we might get a few tax-feats to allow effective spear wielders. :pPedantic wrote:The biggest conclusion I drew is that spears are so unfairly shafted. :(Yep. Even among simple weapons, the basic shortspear is about as good as a club, and the two-handed versions aren't exactly great either.Depends upon the Trident, some are designed to be thrown (I'd give those a +1 to hit if thrown). Perhaps not as far as a Jav, but more than a club.
Also, spears should just do more damage. IRL spears where the weapon of choice for militarys, swords were normally a secondary weapon (yes, even for Japanesse armies, and the Romans used a type of spear as a "opening" attack). In a different RPG (RuneQuest), spears were often the weapon of choice, and javelins were a nasty thrown weapon (did a D10).
I figure the fixation on swords comes out of the fact that most game designers (esp. the early ones) are readers of Swords and Sorcerey fiction, and most fantasy writers are not military (or weapon) historians. Swords are what officers/nobles use (kind of like pistols in a modern army), so that's what the Hero should use.
Here's another thought for you. Why are there so many kinds of swords in RPGs, but there are so few spears? There are A LOT of different spears... most of them just lumped into "short spear" and "long spear".
I know this isn't seriously accurate combat simulation, but just go check out some LARP or just regular boffer combat. You'll see beginners wielding spears that are able to hold against the experienced sword fighters, and the experienced spear fighters end up dominating battles. Not only are spears longer than swords, but their sweet spot is at the END of the weapon, not in the middle as it is with a swung sword. Also, thrusting a spear is faster and easier to re-ready than swinging a sword, and switching ranges with a spear is easy, just slide your grip up or down the shaft. With a sword, you're stuck with one range and one range only. A spear is also capable of being wielded as a "double-weapon" with a quarterstaff like end, historically often capped off (at least in Europe). Finally, even if you do sunder the tip off of a spear, it's still a staff. Oh, then there's just the straight superiority of poking rather than slashing. Slashing leads to more flesh wounds, or injured limbs. Poking pretty much just kills. Spears punch through armor easier than a sword slices through it.
Swords are superior weapons only in the hand of a superior warrior, or in cases where close quarters restrict you from using weapons with long shafts. For a decent cinematic expression of this, think of the part in Legend of Drunken Master where Chan is dueling the old man under and around the train. A lot of the time Chan was on the defensive because the spear never allowed him within striking distance of the old man.
Gary Teter Senior Software Developer |