Monkey Familiar


Rules Questions

Silver Crusade

If my character, a sorcerer with the arcane blood line, Arcane Bond Familiar, decides to take a monkey as a familiar, can the monkey use a wand?

Can the monkey use a wand of magic missles?

Can the monkey use my characters "use magic device" skill total to activate a wand of cure light wounds?

Will my character develop an extreme liking for banannas?

thanks.


No, has to be able to speak a command word.

No, for above reason.

No, for above reason.

Yes, definitely.

Dark Archive

i has to use UMD to activate any item.

Yes, it can do it if it can pass a umd check

The Exchange

You forgot to ask if the monkey gains your weapon proficiencies, Elyas. (Just think of the teeny, tiny little crossbow! And with a monkey's size modifier and Dex...)


I would say no, it cannot use the wand as it cannot speak Monkey - no language. Wait for improved Familiar


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

The monkey get's your skill ranks, so if you have ranks in Use Magic Device, then the monkey can try to activate the wand.

The Exchange

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David Thomassen wrote:
I would say no, it cannot use the wand as it cannot speak Monkey - no language. Wait for improved Familiar

But it can speak a in a secret language with its master. Maybe this language is made up entirely of spell trigger words.


At 5th level the famillar can speak Speak With Master "... If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language" So at that point it can use a wand via umd with a verbal component for levels 1-4 it needs a meta-magic feated (Silence) to use.

So yes, I was wrong, should have thought up the silence feat trick earlier and missed the speak with master.

Sovereign Court

Speak with Master only means your Monkey is saying, "Ook ook, eek eek" and your wizard/sorcerer understands it as a language he knows. The Monkey still cannot speak.

--Vrocking Grasp

Dark Archive

what if the command word is in monkey?

a wand specifically crafted for one?

"ook ook eek eek" (poo shaped magic missiles fly at you)
or ranks in speak language?

The Exchange

Get a little bandolier so he can wear all your potions... and then he can feed you the potions. Swigging one yourself comes out of your precious actions/round - but if the monkey's applying them to you, that comes out of the monkey's actions per round, right?

...And if the monkey is using a reach weapon, can it Aid Another?

Silver Crusade

Thank you. So the monkey can't activate the wand, because he couldn't begin to pronounce Expelliamus or anything like that.

on another note, if my character say has a raven familier.....could the familiar take the wand in its feet, point the wand at an enemy, and say the command word ?

Could i have my character hand the raven a spare wand of magic missles, and then pelt an enemy with two magic missles spells a round? say one from my character, and another from his raven with a wand?

Thanks....i need to go find myself some banannas


The monkey can't speak, and the raven has no hands. The best way to get a familiar which can use wands is probably the Improved Familiar feat, but if you don't have a free feat slot you can cast the spell Anthropomorphic Animal each day. It will make your familiar into a humanoid version of itself which can speak. This might be a rather subtle change for a monkey, but he'd be able to use wands. I believe the spell lasts for an hour per level, so it should be long enough to cover a typical day of adventuring.

I've been considering using this spell on my Diabolist's cat familiar, at least until he can get the Improved Familiar feat to turn it into another imp (one which assumes the form of a cat, of course). A Cat With Hands would be a little less subtle of course. The idea of an anthropomorphic crab or snake is kind of amusing.


Devilkiller wrote:

The monkey can't speak, and the raven has no hands. The best way to get a familiar which can use wands is probably the Improved Familiar feat, but if you don't have a free feat slot you can cast the spell Anthropomorphic Animal each day. It will make your familiar into a humanoid version of itself which can speak. This might be a rather subtle change for a monkey, but he'd be able to use wands. I believe the spell lasts for an hour per level, so it should be long enough to cover a typical day of adventuring.

I've been considering using this spell on my Diabolist's cat familiar, at least until he can get the Improved Familiar feat to turn it into another imp (one which assumes the form of a cat, of course). A Cat With Hands would be a little less subtle of course. The idea of an anthropomorphic crab or snake is kind of amusing.

Though I'm a huge fan of this idea and I am totally stealing it for my arcane trickster, there is one small thing that bothers me. The material component (A human thumb bone). You'll need one of those for every day before you can make it permanent at level 11.

Anthropomorphic Animal:

School: transmutation (polymorph)
Level: druid 3, sorcerer/wizard 3, witch 3
Casting Time: 1 standard action
Components: V, S, M (a humanoid thumb bone)
Range: touch
Targets: animal touched
Duration: 1 hour/level
Saving Throw: Fortitude negates
Spell Resistance: yes
You transform the touched animal into a bipedal hybrid of its original form with a humanoid form, similar to how a lycanthrope's hybrid form is a mix of a humanoid and animal form. The animal's size, type, and ability scores do not change. It loses its natural attacks except for bite (if it had one as an animal), all types of movement other than its land speed, and special attacks that rely on its natural attacks. One pair of its limbs is able to manipulate objects and weapons as well as human hands do; limbless animals like snakes temporarily grow a pair of arms. The creature's Intelligence increases to 3, and it gains the ability to speak one language you know. It is not considered proficient in any manufactured weapons. It can attack with unarmed strikes, dealing unarmed strike damage for a creature of its size (unless it has a bite attack, which is a natural attack).

Anthropomorphic animal can be made permanent with a permanency spell cast by a caster of 11th level or higher at a cost of 7,500 gp.


It is actually a humanoid thumb bone. That means that thumbs from orcs, kobolds, or even most giants should work. Most adventurers kill plenty of humanoids, so I don't think it should be a problem. I guess some folks might object that such a grisly material component might seem to border on evil, but my Diabolist obviously isn't worried about that.


Devilkiller wrote:
It is actually a humanoid thumb bone. That means that thumbs from orcs, kobolds, or even most giants should work. Most adventurers kill plenty of humanoids, so I don't think it should be a problem. I guess some folks might object that such a grisly material component might seem to border on evil, but my Diabolist obviously isn't worried about that.

good catch. My AT is morally grey (as good Rogue/magers are). I imagine he can find some interped merchant to purchase goblin thumbs from.

Grand Lodge

So I have an alchemist friend that has the tumor familiar that takes the form of a monkey and he is using it to climb around and throw his bombs. Please help me rules lawyer this monkey to the horrible abyss from whence it came.


Sure. A bomb is inert unless you throw it.

Rules. That wasn't hard.


Pathfinder Adventure, Starfinder Adventure Path Subscriber
King of Vrock wrote:

Speak with Master only means your Monkey is saying, "Ook ook, eek eek" and your wizard/sorcerer understands it as a language he knows. The Monkey still cannot speak.

--Vrocking Grasp

Anyone with comprehend languages running knows what is being said. It's an actual language they share - but I think there is some rule somewhere about this not meaning the familiars can activate devices, wands etc...

I am not sure, and I don't have the time to check the boards/faq's - so what happens if someone has an improved familiar and their familiar takes the form of monkey for disguise?


If the monkey has ranks in Handle Animal can it train a parrot to speak the command word while the monkey operates the wand?


So what you're telling me is my witch needs to UMD a permanency scroll to give tongues to her monkey. Annoying but doable.


Tiny Coffee Golem wrote:
Though I'm a huge fan of this idea and I am totally stealing it for my arcane trickster, there is one small thing that bothers me. The material component (A human thumb bone). You'll need one of those for every day before you can make it permanent at level 11.

Except that a sorcerer gets Eschew Materials, so no need for the thumb bones.

As to speaking, the UMD requires speaking, not language. Speak with master is speaking.

/cevah


Actually, you can BINDLY activate the wands, as it doesn't require any command words, but it's a DC25

Activate Blindly: Some magic items are activated by special words, thoughts, or actions. You can activate such an item as if you were using the activation word, thought, or action, even when you're not and even if you don't know it. You do have to perform some equivalent activity in order to make the check. That is, you must speak, wave the item around, or otherwise attempt to get it to activate.

Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken.

SNGLE WORD. I think you need to speak a language to use it with 20 DC, otherwise, it's free to go.

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