Shadow Conjuration, Greater and costly material components


Rules Questions

Liberty's Edge

During today's playing session, the Sorcerer did want to use Shadow Conjuration, Greater to cast Acidic Spray, which has a costly material component (a vial of acid worth 10 gp).

My ruling was that he needs to have the specific components, as the spells say that you are mimicking another spell.

Limited Wish has that requirement, but it is written in the text of the spell, while Shadow Conjuration doesn't have it.

What do you think?
I missed a relevant piece of the rules?

The Exchange

Not intended as a “gotcha”, this is a genuine question with no “right” answer.

If the players use shadow conjuration as summon monster is it still a standard action? Or does it become a one-round cast?

I have always interpreted shadow conjuration as not needing components or foci because it is making a “quasi-real” version of the spell. Textually, the “effect” section has a whole bunch of “see text” which basically says “same as the duplicated spell.” But the “casting” section (casting time and components) is fixed regardless of what spell you are duplicating.


Shadow Conj:I4 You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shadow conjuration can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower. ...
Grtr Shdw C:I7 does ≤6th SplLvl.

I'm basically with Belafon.
You are using GM Caveat to introduce some (usually) minor restrictions in the name of uniformity. You are ignoring pedantic RAW (rather uncharacteristic for you) and the existing Game Balance in the spell.
It is an OGL/CRB spell meant for CRB things. Acidic Spry is UltMagic. Some spells are not "future proofed" but I don't think this is one.
The major drawback is interaction-> Will save to disbelieve OR a spellcraft check by observers along with targeting undead and vermin. Once that is successful then a +4 Crcm bonus to saves hits from knowing it is an illusion and ally chat so the caster needs to mix it up with non-illusions.

• In the same vein I would only allow Alch Power Components that affect Illusion [shdw] schools, so the usual components for the imitated spell won't work. This is rather RAW "as is".

• (Home Game Rule as RAW is generic without restriction based on class Spell Lists) The caster should need to have a good understanding of the imitated spell. That means known/scribed or Spellcraft Check which is a bit harder if Conj is your opposed school. For a generic game (like PFS) the Home Game mechanic is just an extra check looking for a low roll so not really worth the table time. Wish/Miracle is wish magic with GM controls so it's fine as is.

Interestingly the caster should have access to a bit of shadow, even his own. This means what do thematic creatures like Vampires do as they cast no shadow?...

Liberty's Edge

Azothath wrote:
You are ignoring pedantic RAW (rather uncharacteristic for you) and the existing Game Balance in the spell.

What I use in a home game and my answers on RAW in the Rule Forum are two very different beasts.

I asked because, in this instance, I am not convinced of the RAW of my interpretation of the rules.

There is the added problem that I don't like shadow conjuration, greater, in the hand of a sorcerer, so I am biased. A sorcerer gets something like access to sixty spells by learning one. Plenty aren't particularly useful, but it is a big injection of versatility.

The chance of making the will save is almost meaningless in this scenario; the targets were a bunch of Graveknights, and they would have saved only with a nat 20, or a roll of 18+ if aware it was an illusion, and still would have received 60% of the rolled damage (Undead aren't immune to Illusions unless they are mind-affecting).


Diego, you are going off target. Read the 'Alch Power Component' paragraph in my post.


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Shadow conjuration can mimic a lot of spells, but the result is weaker than the spells it is mimicking. In addition to allowing a save to reduce the effect shadow conjuration also has overcome any spell resistance the target has even if the spell being mimicked does not. The fact that the targets of the spell in this encounter have a difficult time making the spell is irrelevant.

Limited Wish specifies it is duplicating a spell. Shadow Conjuration specifies it is mimicking the spell. That is a subtle difference but is still different. With limited wish you are actually casting the other spell, with shadow conjuration you are casting an illusion that works similar to the other spell.

Using limited wish to cast acid spray does not in fact require you to provide the material component. Limited wish only requires you to provide that cost more than 1,000 gp. Since the material component of acid spray is below that cost, you do not have to provide the material component.

The fact that other spells that can duplicate or mimic other spells specifically call out that material components need to be provided seems to make that the exception not the rule.

All of this seems to indicate that shadow conjuration does not require you to provide any material component.


I'm a bit with Diego on the whole no one spell to rule (them all) 60 others for a sorcerer. it might be raw that he doesn't need a material, but if i have a player abusing this I would be inclined to apply the raw of: (magic chapter, illusion school)" a character faced with proof that an illusion isn’t real needs no saving throw." in any way possible. wether it's knowledgeable (spellcraft) enemy rolling enough to identify the shadow conjuration spell as it's being cast and auto save vs it, as well as any character who have the said mimiced spell noticing that no material was used to cast it, or if the action to cast it differ in case of summoning (these last two will not be auto save, but will give +4 to the save as per being pointed out that something is wrong)


zza ni wrote:
I'm a bit with Diego on the whole no one spell to rule (them all) 60 others for a sorcerer. it might be raw that he doesn't need a material, but if i have a player abusing this I would be inclined to apply the raw of: (magic chapter, illusion school)" a character faced with proof that an illusion isn’t real needs no saving throw." in any way possible.

Fortunately the rules explicitly say that Shadow spells deal real damage and have real effects, so there can be no such proof whatsoever:

Quote:

Shadow

Source PRPG Core Rulebook
Definition Type Subschool
A shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.

So no, the rules provide no cover for this hostile attitude towards shadow spells.


truly fortunately they are still under illusion school rules, which I stated above, even if they can deal damage. they can be still be saved against, i never said: 'null the entire spell effect', i said they get auto save, which is per the illusion school rules. In some cases, shadow magic included, this might mean less damage in some it will mean total nullification. each spell has it's own rules as to how a save works, but ALL illusion magic have the rule that a target that has a proof that the spell is an illusion need no saving throw to save against it (unless specifically called out in a spell, as per general vs specific).

as for 'no proof what so ever', if you know the target is casting 'greater shadow conjuration' (as per a successful spellcraft check to identify a spell being cast), then you know he casts an illusion. what more proof do you need?

general illusion school magic rule: if you know it's an illusion, you don't need to roll to save , you automatically save. what a save does depend on each spell information.
there might be a specific spell that bypass this rule, but that would be under specific vs general.


To be able to cast greater shadow conjuration a sorcerer has to be at least 14th level. The material component is only 10 GP. At that level the cost is not even worth mentioning. Since it is not a matter of cost this is obviously an attempt by the GM to weaken the spell.

If Diego Rossi does not like the spell, he should simply ban the spells, instead trying to twist the rules to nerf the spell.


Theaitetos wrote:

Fortunately the rules explicitly say that Shadow spells deal real damage and have real effects, so there can be no such proof whatsoever:

So no, the rules provide no cover for this hostile attitude towards shadow spells.

Shadow spells have real effects, that does not mean they cannot be disbelieved. Shadows spells are (typically) 20% as strong or real in some shape or manner (GMs determination how that applies in each situation, since there's so many possibilities for what an illusion can be). Normally this is in HP or damage or just a 20% chance to have an effect (if it's a shadow charm, for instance). But only if the target disbelieves it, which they normally get a chance when it happens.

Space saver:
-----------------------------------------------
If you are hit by a shadow-conjured sword, you have a chance to disbelieve it like if a fully illusory sword hit you, the difference is that on a failure a shadow-conjured sword would do full sword damage or 20% of that damage, while the fully-illusory sword can't hurt you no matter what.

If a shadow-conjured basilisk turns its petrifying gaze on you, there's a 20% chance it does nothing. Claiming that because it can actually petrify you is not an excuse to say there's no chance to realize its an illusion from the interaction.

Well, that and shadow conjured items can be destroyed, unlike fully illusory things, but the effective difference is probably restricted to a very specific situation.

It's important to note a distinction between allowing a disbelief save and that meaning that there's proof that something is an illusion. If the 20% chance fails, that doesn't necessarily mean the target knows the basilisk is an illusion, they could have just passed a save, or maybe it wasn't really using its power, or they passed an aversion check.

Even if someone does pass their save, the object or effect is still quasi-real. Interacting with a shadow-conjured, quasi-real (20% real) wall still gets a save (pretty much anything besides just looking at it). Even if they realize it's not fully real, they still can't just walk through it or see through it. It will likely have 20% the hit points of a comparable wall or a much lower break DC to burst through it. It doesn't negate the spell, there's no hostility to that. The difference is that a quasi-real spell is still there and still does things, it just has less 'impact' than a fully real object or effect (on those that recognize it as such).

About the only time I really have issues with shadow conjuration is when its used to create a 'negative' or non-material thing. For instance, a shadow conjured create pit or something. A pit may be an 'object', but it's really a lack of something in the space. Despite being 20% real... it's likely (GM's call) not really only 20% as deep as a 'real' pit. And someone falling in shouldn't take 20% less damage... since falling isn't part of the spell... it's falling. Certainly two people falling into it wouldn't have one fail and fall 60 feet down and the other stop 20% down because they pass. So I find that use to be a bit overpowered than intended, but it's one spell (yes,create pit is a line of spells, but the other pits have actual, direct damaging effects that would be reduced by 20% on a save, but not the baseline falling part).
------------------------------------------------


So, other than that particular case, I don't have an issue with shadow conjuration, but no, I don't consider it to be other spells that it can mimic. A sorcerer with it can't cast any other conjuration spells from scrolls that they don't know or activate wands just because they know shadow conjuration, nor do I require the same components. (This is obviously a general rule, if there's some specific spell that interacts or has variable effects based on a material or focus component, that is a specific case).

Liberty's Edge

Mysterious Stranger wrote:
To be able to cast greater shadow conjuration a sorcerer has to be at least 14th level. The material component is only 10 GP. At that level the cost is not even worth mentioning. Since it is not a matter of cost this is obviously an attempt by the GM to weaken the spell.

10 gp is more than what is allowed by Eskew materials, or for free by a spell pouch, so it is a component that should be tracked, as all costly components.

It is a vial, so an ounce of liquid (vial), 1/16 of a pound. You can't truck around an infinite number of them, and you must remember to replenish them after you use them.

That said, the consensus is that my ruling was wrong, and I agree.

Mysterious Stranger wrote:
If Diego Rossi does not like the spell, he should simply ban the spells, instead trying to twist the rules to nerf the spell.

Maybe in a future campaign.

Liberty's Edge

Pizza Lord wrote:
About the only time I really have issues with shadow conjuration is when its used to create a 'negative' or non-material thing. For instance, a shadow conjured create pit or something. A pit may be an 'object', but it's really a lack of something in the space. Despite being 20% real... it's likely (GM's call) not really only 20% as deep as a 'real' pit. And someone falling in shouldn't take 20% less damage... since falling isn't part of the spell... it's falling. Certainly two people falling into it wouldn't have one fail and fall 60 feet down and the other stop 20% down because they pass. So I find that use to be a bit overpowered than intended, but it's one spell (yes,create pit is a line of spells, but the other pits have actual, direct damaging effects that would be reduced by 20% on a save, but not the baseline falling part).

Interesting example.

I would say that someone disbelieving a pit created by shadow conjuration will fall in it only 20% of the time, but if he falls, it will take the full damage.


Pizza Lord wrote:
So, other than that particular case, I don't have an issue with shadow conjuration, but no, I don't consider it to be other spells that it can mimic. A sorcerer with it can't cast any other conjuration spells from scrolls that they don't know or activate wands just because they know shadow conjuration

Wait, what? Spell trigger and completion items do not normally care about what spells the caster knows, only what is on their spell list. So a sorcerer could absolutely use wands and scrolls of any Conjuration spells that are on the sorcerer spell list (and not spells that aren't), regardless of what spells they know.

Unless the sorcerer has some extra restriction that I have been missing for the last quarter-century?


You are right, I just didn't want to derail the thread further pointing that out.
Class spell list isn't the same as known spells and a sorcerer could use spell trigger and completion items for spells on his class list even if he doesn't know them. He might need to decifer a scroll with unkowen spell or use read magic before using it. But the rest shouldn't be a problem as long as he know how to activate the items (command words for wands etc.).
Hack if I'm not wrong a ranger or paladin can use wands with spells from their class list even before they get the spell casting ability at level 4.


Yeah, I was in a rush. I didn't mean it as 'spells known', but more as, knowing shadow conjuration or evocation is not the same as having all the spells they can mimic on your list (like if you have the darkness domain, but I said sorcerer instead). And while I consider core spells to be relatively common knowledge for a caster to know (Spellcraft or Knowledge Arcana like identifying a spell if the player really doesn't know), knowing shadow evocation does not grant you knowledge of every spell that it could mimic through sudden epiphany.


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No, this is against RAW. Shadow Conjuration and its greater variant explicitly "can mimic any [emphasis added] sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level [6th for Greater Shadow Conjuration] or lower." The word "any" is quite clear, and there is no exception made for spells with expensive components. As such, spells with expensive component costs are valid. Moreover, when you cast Shadow Conjuration, you use the Casting properties of Shadow Conjuration (otherwise it would detail "see text" in the Casting properties, including for material components, just as it does for the effect properties - the fact that it does not do this is a clear indication of being intentional), not the casting properties of the spell you are mimicking, while you do gain the benefits of the spell your Shadow Conjuration mimicked (provided people fail to disbelieve it). As such, the material component it would have had does not apply, regardless of whether or not it would be an expensive material component. Using shadow conjuration to avoid material component costs is a well-known application of the spell.

The way Shadow Conjuration/etc spells are meant to work is that they essentially create an illusion of the spell they are mimicking that is so realistic that it takes on real properties. Having a real component cost would be going against the core concept of the spell's illusory nature. And you are not actually casting the spell it mimics either. You are only casting Shadow Conjuration (a spellcraft roll to identify it as it is being cast will reveal that the spell being cast is Shadow Conjuration, regardless of what it mimics), which produces the mimicked spell as though that had been properly cast. Which is to say that Shadow Conjuration only mimics the resultant spell itself. It does not mimic the process of casting it.

So my ruling would be that Greater Shadow Conjuration produces an illusory mimicry of an Acidic Spray, and you would not be using a real vial of acid to produce the effect.

To answer Belafon's question, if players use Shadow Conjuration as a Summon Monster spell, you are indeed still casting Shadow Conjuration as a standard action, which is one of the few reasons why one might be tempted to use Shadow Conjuration as a Summon Monster spell, despite the otherwise severe weakening of your summons. This is even used to produce a Phantom Steed in a standard action. Conversely, if you were to try to mimic an immediate action spell such as Stone Shield as a Shadow Conjuration, you would be disappointed to find that Shadow Conjuration is still a standard action.


zza ni wrote:

truly fortunately they are still under illusion school rules, which I stated above, even if they can deal damage. they can be still be saved against, i never said: 'null the entire spell effect', i said they get auto save, which is per the illusion school rules. In some cases, shadow magic included, this might mean less damage in some it will mean total nullification. each spell has it's own rules as to how a save works, but ALL illusion magic have the rule that a target that has a proof that the spell is an illusion need no saving throw to save against it (unless specifically called out in a spell, as per general vs specific).

as for 'no proof what so ever', if you know the target is casting 'greater shadow conjuration' (as per a successful spellcraft check to identify a spell being cast), then you know he casts an illusion. what more proof do you need?

general illusion school magic rule: if you know it's an illusion, you don't need to roll to save , you automatically save.

No, this is absolutely against the rules.

Specific beats General.

Shadow is a subschool of the Illusion school, and thus more specific.

You use the rules of the Illusion school only up to the point where the Shadow subschool says something different.

You only get the saves that the spell says it does, usually a Will save and then any additional saves by the mimicked spell itself. You do not automatically save without a roll just because it is an illusion (shadow) spell.

Everything else is a flat out lie, and violates the rules both in letter and in spirit.

Liberty's Edge

Theaitetos wrote:
zza ni wrote:

truly fortunately they are still under illusion school rules, which I stated above, even if they can deal damage. they can be still be saved against, i never said: 'null the entire spell effect', i said they get auto save, which is per the illusion school rules. In some cases, shadow magic included, this might mean less damage in some it will mean total nullification. each spell has it's own rules as to how a save works, but ALL illusion magic have the rule that a target that has a proof that the spell is an illusion need no saving throw to save against it (unless specifically called out in a spell, as per general vs specific).

as for 'no proof what so ever', if you know the target is casting 'greater shadow conjuration' (as per a successful spellcraft check to identify a spell being cast), then you know he casts an illusion. what more proof do you need?

general illusion school magic rule: if you know it's an illusion, you don't need to roll to save , you automatically save.

No, this is absolutely against the rules.

Specific beats General.

Shadow is a subschool of the Illusion school, and thus more specific.

You use the rules of the Illusion school only up to the point where the Shadow subschool says something different.

You only get the saves that the spell says it does, usually a Will save and then any additional saves by the mimicked spell itself. You do not automatically save without a roll just because it is an illusion (shadow) spell.

Everything else is a flat out lie, and violates the rules both in letter and in spirit.

Maybe you need to re-read the Illusion school rules: Illusion

At the end of the paragraph, so it applies to all the subschools above:

CRB wrote:


Saving Throws and Illusions (Disbelief ): Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.
A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.
A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn’t real needs no saving throw.
If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.

Making a spellcasting skill check and recognizing the spell that was cast as Shadow Conjuration is clear proof that the spell is an illusion, with no need for a save.

The person making the skill check will still receive the percentage of damage appropriate for the kind of shadow spell cast, but not full damage.


Strictly speaking, a Sorcerer with the Rakshasa bloodline can deceive people into thinking that his actual Acidic Spray is just a Greater Shadow Conjuration when they roll Spellcraft, courtesy of the bloodline's arcana. Arcanists and Wizards with the Exploiter archetype can use the Obfuscated Spellcasting exploit similarly.


Theaitetos wrote:
zza ni wrote:

truly fortunately they are still under illusion school rules, which I stated above, even if they can deal damage. they can be still be saved against, i never said: 'null the entire spell effect', i said they get auto save, which is per the illusion school rules. In some cases, shadow magic included, this might mean less damage in some it will mean total nullification. each spell has it's own rules as to how a save works, but ALL illusion magic have the rule that a target that has a proof that the spell is an illusion need no saving throw to save against it (unless specifically called out in a spell, as per general vs specific).

as for 'no proof what so ever', if you know the target is casting 'greater shadow conjuration' (as per a successful spellcraft check to identify a spell being cast), then you know he casts an illusion. what more proof do you need?

general illusion school magic rule: if you know it's an illusion, you don't need to roll to save , you automatically save.

No, this is absolutely against the rules.

Specific beats General.

Shadow is a subschool of the Illusion school, and thus more specific.

You use the rules of the Illusion school only up to the point where the Shadow subschool says something different.

You only get the saves that the spell says it does, usually a Will save and then any additional saves by the mimicked spell itself. You do not automatically save without a roll just because it is an illusion (shadow) spell.

Everything else is a flat out lie, and violates the rules both in letter and in spirit.

Adding up to what Diago already explained which is enough on it's own. I would also like to point out that for a specific rule to change the general rule it..well.. need to be talking about the general rule!

Care to point me to the specific rule in sub school shadow that say that one can't disbealive the illusion or auto save if he has proof of it?

shadow school has specific rules as to how a save or fail works, it doesn't in fact change what also count as a save, all it does is talk about what happen when someone fail or make save. so there is no specific rulling in regards to the rule about how one can auto save.

to paint it in a way you can understand, take making the save or failing as forks in a road, the subschool of shadow magic might tell you what happen when you turn left or right. the general rule of the illusion spells on the other hand say that if you have a map (proof) you can always chose to the right path and automatically find it. the specific rule about what happen on the twist in the road has nothing to say about the ability to take the right path, only what happens after you do so.

Be kind and know what your'e are talking about before calling someone else a liar, going into personal insults when debating is low enough, doing so while being completely wrong is just sad.


the thread has naturally expanded with postings and comments. IDK that it is worth engaging over 'what's right' for side topics... Just post a link to RAW and your statement or comment.
Sometimes it is the wording of what's posted, and that can lead to wrong conclusions. So stay cool as conveying meaning and intent through text is hard. An editor's job is a thankless and transparent one.

I don't respond to several posters due to their posting history. I suggest you use a filter or Paizo Campaign Tools for your browser.


Diego Rossi wrote:
Maybe you need to re-read the Illusion school rules: Illusion

Can you read properly though? If so, then spotting the difference in between your claim and the rules should be easy:

Actual Rules wrote:
A character faced with proof that an illusion isn’t real needs no saving throw.
Diego wrote:
Making a spellcasting skill check and recognizing the spell that was cast as Shadow Conjuration is clear proof that the spell is an illusion

It's a blatant category error.

Liberty's Edge

Theaitetos wrote:
Diego Rossi wrote:
Maybe you need to re-read the Illusion school rules: Illusion

Can you read properly though? If so, then spotting the difference in between your claim and the rules should be easy:

Actual Rules wrote:
A character faced with proof that an illusion isn’t real needs no saving throw.
Diego wrote:
Making a spellcasting skill check and recognizing the spell that was cast as Shadow Conjuration is clear proof that the spell is an illusion
It's a blatant category error.

By your logic, that rule applies only to Illusion without any subschool.

As zza ni pointed out, you need a specific rule that says that it doesn't apply to a subschool, and there isn't one.


The shadow spells are really a whole pile of house rulings. I’m with the others on shadow spells not needing components, though exactly how 20% of the time or 20% effectiveness works is an interesting question. For example, the Pit spell from earlier. I’d have personally just made the pit 1/5th as deep instead of only catching them 20% of the time.

My personal suggestion is to keep a tab of notes as the GM for any house rulings you make on the shadow spells to keep the consistent.

I’d like to note that I personally dislike % chances, so I would likely house rule it to only working 1/5 turns. I do this with the Mesmerist bold stare that lets the Mesmerist cast mind affecting spells on mindless creatures, only allowing the effect to work every other turn. This removes some of the drama from a scene, but does make things more predictable and I think it makes things feel better to play.

The Exchange

I'm a huge fan of the shadow spells. I think having them on hand encourages players to come up with clever solutions on the fly instead of "uh, fireball again."

They are incredibly versatile, but they come with a huge list of caveats that keep them from being too powerful.
-Targets get a will save for 20% effect in addition to any other save usually allowed.
-Anyone with spellcraft can identify the spell being cast as shadow (an illusion), which means they automatically have only the 20% effect.
-Objects automatically succeed on the will save so if, for example, you use shadow evocation to simulate daylight, there is an 80% chance that nothing happens.


Okay, so shadow evocation, can mimic continual flame. We can ignore the normal 50 gp requirement of buying or gathering ruby dust. And it will function perfectly fine for anyone that doesn't try and disbelieve it (so if I gave or sold it to someone). It's not like they'd expect to be burned or feel heat, and looking has pretty much been ruled as not really interacting. So as long as they don't try and identify it or disbelieve it, it works just as well for anyone other than the caster likely.

And for them it works 20% as well... so... would that mean instead of a 20' radius illumination and 20' shadowy, it would reduce the illuminated areas by to 1/5th brightness? 20' shadowy? Or would it lower the radius and anyone who saw through the illusion only gets 1 foot of normal light and 1 foot of shadowy?

Even if we assume the object the continual flame is being cast on got a save (which it would pass), there'd still be light. It can get a bit confusing.

Sure, it's using a 5th-level slot, but I think being able to make continual flame torches or just continual flames probably is easily worth it without the material cost. That and there's probably some sneaky way to use the fact that the light is weaker or not fully function for some more than others.


ShroudedInLight wrote:
The shadow spells are really a whole pile of house rulings. I’m with the others on shadow spells not needing components, though exactly how 20% of the time or 20% effectiveness works is an interesting question. For example, the Pit spell from earlier. I’d have personally just made the pit 1/5th as deep instead of only catching them 20% of the time.

As someone who has been confronted with this exact scenario before, I would discourage this 20% height ruling because multiple creatures can fall into the pit at the same time and indeed not all of them will disbelieve the pit.

Quote:
My personal suggestion is to keep a tab of notes as the GM for any house rulings you make on the shadow spells to keep them consistent.

Agreed.

Quote:
I’d like to note that I personally dislike % chances, so I would likely house rule it to only working 1/5 turns. I do this with the Mesmerist bold stare that lets the Mesmerist cast mind affecting spells on mindless creatures, only allowing the effect to work every other turn. This removes some of the drama from a scene, but does make things more predictable and I think it makes things feel better to play.

I am not particularly fond of it either but I must say that it it typically results in the fewest headaches with regards to percentile reality.

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