WhtKnt |
If you are interested in this campaign, please submit a 150-point GURPS 4E character based at TL7. No aliens, no fantasy races, no monsters, etc. Just everyday humans. You may be of any nationality or gender, and of any age between 16 and 50. Anyone younger would not have 150 points, and anyone older will likely not survive too long. You may have up to -40 points in disadvantages, and -5 points in quirks.
All characters must have a least a minimal background explaining who they are and why they are aboard Trans-Atlantic flight 652 from JFK, New York to Heathrow, London. They game will begin as you sit upon the tarmac waiting to take off.
I will select a total of six characters from those submitted. The decision will be made based on how interesting the characters seems and how well they will fit with what I have planned. I'll recruit until January 2, 2014.
As you will be aboard an airplane, you are limited to what could normally be carried aboard such and in a suitcase or two. Unless you are wealthy, you will not have more than two bags and a carry-on. Firearms are permitted in the baggage compartment (but not carry-ons), provided they are not loaded and the carrying case is secured. If you have a skill with firearms, you may be assumed to have a license to carry and use one. Be sure to specify what is in your carry-on versus your luggage, since such may become important.
GM Derek W |
Hey WhtKnt! I haven't played GURPS in over 15 years, so I haven't got the latest rulebook. I also played a fantasy-type game, but always felt like the system would work better for modern-era and scifi. I am interested, but I'll have to see how some other things play out over the next week to see how much space I'll have on the 'ol gaming schedule.
WhtKnt |
Hey, Derek! Not too much has changed, overall, between 3rd and 4th edition. PD has gone away, Fatigue is now based on HT and hit points based on ST, DX and IQ cost 20 points per level, while ST and HT cost 1o per level, advantages have been repriced in some instances, and Perks are a new mechanic. You can get a look at the new rules here.
Daniel Stewart |
Ok...here is my crunch for detective character. I will work on his background...but I think he will be travelling to London to take part in some anti-terrorism training with Scotland Yard...
Name: Richard (Rick) Mirov
Race: Human
Attributes [120]
ST 12 [20]
DX 12 [40]
IQ 12 [40]
HT 12 [20]
HP 12
Will 12
Per 13 (Perception includes +1 from 'Extra Perception')
FP 12
Basic Lift 29
Damage 1d-1/1d+2
Basic Speed 6
Basic Move 6
Ground Move 6
Water Move 1
Social Background
TL: 7 [0]
Cultural Familiarities: Western (American) (Native) [0].
Languages: English (Native/Native) [0].
Advantages [35]
Detective-Sergeant (Police) (2) [10]
Extra Perception (1) (Affects Per) [5]
Legal Enforcement Powers (1) [5]
Patrons (Powerful Individual) (1) (6 or less) [5]
Tough Guy (2) [10]
Disadvantages [-35]
Code of Honor (Police) [-5]
Curious (12 or less) [-5]
Duty (Police) (15 or less (almost always)) [-15]
Overconfidence (12 or less) [-5]
Sense of Duty (Detectives of the 96th Precinct - NYPD) (Small Group) [-5]
Quirks [-5]
Broad-Minded [-1]
Dislikes cheap coffee [-1]
Dislikes people who smoke [-1]
Habit (Drums fingers when bored) [-1]
Likes expensive coffee [-1]
Packages [0]
Police Detective (Mysteries) [0]
Skills [35]
Administration IQ/A - IQ+0 12 [2]
Area Knowledge (City) IQ/E - IQ+1 13 [2]
Brawling DX/E - DX+0 12 [1]
Computer Operation/TL7 IQ/E - IQ+0 12 [1]
Criminology/TL7 IQ/A - IQ+0 12 [2]
Detect Lies Per/H - Per-1 12 [2]
Driving/TL7 (Automobile) DX/A - DX-1 11 [1]
Fast-Talk IQ/A - IQ+2 14 [2]
includes: +2 from 'Tough Guy'
Forensics/TL7 IQ/H - IQ-1 11 [2]
Guns/TL7 (Pistol) DX/E - DX+1 13 [2]
Guns/TL7 (Shotgun) DX/E - DX+1 13 [2]
Holdout IQ/A - IQ+0 12 [2]
Interrogation IQ/A - IQ+0 12 [2]
Intimidation Will/A - Will+2 14 [2]
includes: +2 from 'Tough Guy'
Law (Criminal) IQ/H - IQ-2 10 [1]
Professional Skill (Law Enforcement) IQ/A - IQ+0 12 [2]
Savoir-Faire (Police) IQ/E - IQ+0 12 [1]
Shadowing IQ/A - IQ+2 14 [2]
includes: +2 from 'Tough Guy'
Stealth DX/A - DX+0 12 [2]
Streetwise IQ/A - IQ+2 14 [2]
includes: +2 from 'Tough Guy'
Stats [120] Ads [35] Disads [-35] Quirks [-5] Skills [35] = Total [150]
Hand Weapons
Ranged Weapons
1 Auto Pistol¸ 9mm (TL 6) LC:3 Dam:2d+2 pi Acc:2 Range:150 / 1850
RoF:3 Shots:8+1(3) ST:9 Bulk:-2 Rcl:2 $0 Wgt:2.4
Armor & Possessions
4 Auto Pistol¸ 9mm (TL 6¸ Ammunition) $0 Wgt:2.8 Location:
1 Badge (New York Police Department) $0 Wgt:0 Location:
1 Basic Crime Scene kit $0 Wgt:10 Location:
1 Cell Phone $0 Wgt:.25 Location:
1 Handcuffs $0 Wgt:.5 Location:
2 Ordinary Clothes $480 Wgt:4 Location:
1 Personal Radio $0 Wgt:1 Location:
1 Type IIA Armor $0 Wgt:5 Location:torso
Daniel Stewart |
Born into a family of cops, Rick graduated the academy and took to the streets of Midtown Manhattan as a regular beat cop. After four years of 'pounding the pavement' he took his sergeant's exam and passed. With the growing tensions of terrorism after the 9/11 incident, Rick decided to train on an anti-terrorism team. One of the youngest members, he none the less applied himself fully to the job, and in five years was running his own squad out of the MidTown Manhattan precinct as a Detective Sergeant.
He is travelling to London to take part in a policeman's anti-terrorism seminar being hosted by Scotland Yard. Members of anti-terror groups from police departments across the globe will be attending. He carries on him his police identification, his 9mm pistol and 1 extra magazine, a set of handcuffs and a briefcase holding his tablet (Ipad), cellphone and notes for the presentation he is to be giving. In his suitcase is a second 9mm pistol in a carrying case, 4 changes of clothes and toiletries. He has also brought his 'go bag' as carry-on, consisting of his Mark II ballistic vest, personal radio, crime scene kit and 3 magazines of ammo for his pistol. The 'go bad' is stored in the overhead bin.
Daniel Stewart |
GM Derek W |
I've looked it over and have been deliberating endlessly over what kind of character to make.
I know you want to keep things a surprise, GM, but any hints as to what types of adventures we'll be on? I'm not big on making an ex-military or policeman, but this has the sound of a spy-type adventure where those characters might do best.
WhtKnt |
Definitely not a spy-thriller, though characters with a military background would not go amiss. At the same time, sciences will be extremely helpful. I will say that practical skills, such as electronics and mechanics and subterfuge skills such as lockpicking and stealth are also recommended. I guess that the "perfect" character for this would be a well-rounded individual with some physical skills, but don't neglect your mental skills, either.
Literally, any type of character will fit well into this campaign. It's sandboxy enough that everyone will have a chance to shine.
As we have had so few responses, I'm going to close recruitment at this time (a little early) and accept those who have applied:
Daniel Stewart
Derek W
Markofbane
Camris
Nikolai Mikhailovich
Ayaki Kitsune
If one of you does not wish to play, that's cool, too, but don't let a lack of knowledge of the rules stop you. I can teach on the fly and I can help with character generation.
WhtKnt |
GURPS Lite has some generic equipment available, but if you want something that isn't there, just ask and I'll give you a price and availability. High Tech is an acceptable resource and it hasn't changed too much.
Don't forget, each of you needs to specify what is in your luggage versus what is in your carry-on (or pockets). This may become important later. (Yes, that is a hint!)
markofbane |
Thanks. I am looking at making a doctor. Right now, I'm thinking a man from a small town (maybe in Oregon) who has just finished his first couple years of practice. He is on his way to Africa to volunteer with Doctors Without Borders, and New York to London is the second leg of his seemingly endless journey there.
fnord72 |
Love GURPS!!!!
Been a long time since I played or ran a game, BUT!!! I have all or at least most of the books.
Can I play a sky marshal?
So anything that's available today? What about questionable abilities?
Like ESP? (Danger sense or empathy) Luck?
If one of the current interested drops out, or you want an alternate, let me know.
If your heading had said GURPS I probably would have been the first interested poster... :)
fnord72 |
I would like to know if we can be a bit more realistic in the availability of information and technology from what the books have.
Consider that I have my collection of pdf books for gurps, 3 versions of d&d, and several other game systems, 13k songs, a handful of movies, and a few dozen novels, and other info apps and books stored on my ipod, cell phone, and tablet...
Now to fit a marshal into 150 pts...
markofbane |
Here's what I am looking at for Dr. William Chambers.
Dr. Chambers is an emergency room doctor who has recently paid off his student loans and is taking advantage of the financial freedom to take a hiatus from the hospital to take a year with Doctors without Borders. He expects to be assigned to Africa, though the details have yet to be finalized. He has left Oregon and arrived in New York. His plans are to fly to London, spend a week or so there, and then go on to Paris by train. In Paris, he'll go to the Doctors Without Borders offices and volunteer his services. Now he sits on the tarmac in New York, waiting for the flight to take off.
Name: Dr. William Chambers
Race: Human, Age 35
Attributes [160]
ST 10 [0]
DX 12 [40]
IQ 15 [100]
HT 12 [20]
HP 12
Will 15
Per 15
FP 12
Basic Lift 20
Damage 1d-2/1d
Basic Speed 6
Basic Move 6
Ground Move 6
Water Move 1
Social Background
TL: 7 [0]
Cultural Familiarities: Western (American) (Native) [0].
Languages: English (Native/Native) [0]
Advantages [15]
Combat Reflexes [15]
Disadvantages [-40]
Overconfidence [-5]
Pacifism (Cannot harm innocents) [-10]
Sense of Duty (those he knows, patients) [-10]
Truthfulness [-5]
Bad Sight [-10]
Quirks [-5]
Avid tea drinker [-1]
Tries to run or swim daily [-1]
[-1]
[-1]
[-1]
Skills [20]
Diagnosis IQ/H – IQ+0 15 [4]
First Aid IQ/E – IQ+2 17 [4]
Mathematics IQ/H – IQ-1 14 [2]
Research IQ/A – IQ-1 14[1]
Physician IQ/H – IQ+0 15 [4]
Biology IQ/H – IQ-2 13 [1]
Chemistry IQ/H – IQ-2 13[1]
Physics IQ/H [1]
Swimming HT/E [2]
Stats [160] Ads [15] Disads [-40] Quirks [-5] Skills [20] = Total [150]
Hand Weapons
None
Possessions:
fnord72 |
I'm using google for my equipment, most of the stuff doesn't need a game mechanic other than cost.
Here's Sylar, a rookie US Air Marshal, fresh from training and college. (Missing some obvious stuff, like the patron, but too many points taken in incidentals already.)
Name: Sylar Petrelli
Race: Human
Attributes [70]
ST 10
DX 10
IQ 13 [60]
HT 10
HP 10
Will 13
Per 15 [10]
FP 10
Basic Lift 20
Damage 1d-2/1d
Basic Speed 5
Basic Move 5
Ground Move 5
Water Move 1
Social Background
TL: 7 [0]
Cultural Familiarities: East Asian [1]; Muslim [1]; Western (Native) [0].
Languages: Arabic (Accented/None) [2]; Chinese (Accented/None) [2]; English (Native) [0]; Spanish (Accented) [4].
Advantages [101]
Acute Vision (1) [2]
Appearance (Attractive) [4]
Charisma (1) [5]
Combat Reflexes [15]
Danger Sense [15]
Eidetic Memory [5]
Empathy [15]
Legal Enforcement Powers (2) [10]
Police Rank (2) [10]
Wealth (Comfortable) [10]
Perks [2]
Alcohol Tolerance [1]
Deep Sleeper [1]
Disadvantages [-50]
Code of Honor (Police) [-5]
Debt (-5) [-5]
Duty (Uphold Law) (15 or less (almost always)) [-15]
Overconfidence (12 or less) [-5]
Pacifism (Cannot Harm Innocents) [-10]
Sense of Duty (Innocents / Public) (Large Group) [-10]
Quirks [-5]
_Unused Quirk 1 [-1]
_Unused Quirk 2 [-1]
Careful [-1]
Dislikes Beer [-1]
Likes Redheads [-1]
Skills [32]
Acting IQ/A - IQ-1 12 [1]
Administration IQ/A - IQ-1 12 [1]
Area Knowledge (United States) IQ/E - IQ+0 13 [1]
Body Language (Human) Per/A - Per-1 14 [1]
Computer Operation/TL7 IQ/E - IQ+0 13 [1]
Criminology/TL8 IQ/A - IQ-1 12 [1]
Detect Lies Per/H - Per+2 17 [2]
includes: +3 from 'Empathy'
Fast-Draw/TL7 (Ammo) DX/E - DX+1 11 [1]
includes: +1 from 'Combat Reflexes'
Fast-Draw (Pistol) DX/E - DX+1 11 [1]
includes: +1 from 'Combat Reflexes'
Fast-Talk IQ/A - IQ-1 12 [1]
First Aid/TL7 (Human) IQ/E - IQ+0 13 [1]
Forensics/TL7 IQ/H - IQ-2 11 [1]
Guns/TL7 (Pistol) DX/E - DX+1 11 [2]
Guns/TL7 (Rifle) DX/E - DX+0 10 [1]
Holdout IQ/A - IQ-1 12 [1]
Interrogation IQ/A - IQ-1 12 [1]
Intimidation Will/A - Will-1 12 [1]
Judo DX/H - DX-1 9 [2]
Law (Aviation) IQ/H - IQ-2 11 [1]
Law (Terrorism) IQ/H - IQ-2 11 [1]
Professional Skill (Law Enforcement) IQ/A - IQ-1 12 [1]
Psychology (Human) IQ/H - IQ-2 11 [1]
Public Speaking IQ/A - IQ+0 13 [1]
includes: +1 from 'Charisma'
Savoir-Faire (Police) IQ/E - IQ+0 13 [1]
Shadowing IQ/A - IQ-1 12 [1]
Shortsword DX/A - DX-1 9 [1]
Stealth DX/A - DX-1 9 [1]
Streetwise IQ/A - IQ-1 12 [1]
Writing IQ/A - IQ-1 12 [1]
Stats [70] Ads [101] Disads [-50] Quirks [-5] Skills [32] = Total [150]
Ayaki Kitsune |
So first off this might be 100% wrong, but I got it off of a Gen Website.
so if there is something that can be done better let me know.
----------
Background:Ludwig is a doctor by nature, an inventor by hobby. He's from London and returning home. He was over in the states giving a speech about the inner workings of the lungs. He is currently sleeping on the flight as he has a Major fear of airplanes. He's going back to University of Glamorgan hospital that he works for. He has his medical kit that he carries all of the time. He has his iPad with him and his phone. He's got a personal laptop that he carries as well. The only thing that sets him apart from most other doctors is that he is skilled with a bow. He has glasses that are quiet thick and is almost blind without them at all.
---------------
Character Name: Professor Ludwig Von Drake (147 Points)
Height: 5'9 Weight: 175
ATTS [100]:
ST 10 [0]; DX 10 [0]; IQ 15 [100]; HT 10 [0].
Damage 1d-2/1d; BL 20 lbs.; HP 10 [ ]; Will 15 [ ]; Per 15 [ ]; FP 10 [ ].
Basic Speed 5 [ ]; Basic Move 5 [ ]; Block ; Dodge 8; Parry .
Social Background:
TL: 7 above campaign tech level.
Languages:
English ( UK ) (Spoken: Native, Written: Native)
Russian (Spoken: Native, Written: Native)
Advantages [92]:
Acute Taste and Smell [2]
Extraordinary Luck [X]
High Pain Threshold [X]
Wealthy [X]
Disadvantages [45]:
Bad Sight - correctable at TL [X]
Impulsiveness* [X]
Phobia - Airplanes [X]
Sense of Duty - small group [X]
Quirks [-5]:
Likes Cheap Girls
Dislikes Cops
Hates Airplanes
Dislikes dogs
Loves oolong tea
Skills [22]
Computer Operation/TL 0 IQ+0
Diagnosis/TL 2 IQ+0
Karate 0 DX-2
Missile Weapon - Bow 1 DX+0
Photography/TL 0 IQ-1
Physician/TL 4 IQ+2
Public Speaking 0 IQ-1
Stats [100] Ads [92] Disads [45] Quirks [0] Skills [22] = Total [147]
Equipment:
fnord72 |
Regarding Ludwig, here are some suggestions, take them as you will.
Useful skills might include:
Administration
Electronics Operation (Medical)
First Aid
Physiology
Psychology
Research
Surgery
Writing
Melee Weapon (knife) (scalpel)
You might consider changing one of your disadvantages to Code of Honor (Professional) (Hippocratic Oath)
I know that for my own character I'd like to add a few skills to round him out.
Ayaki Kitsune |
Regarding Ludwig, here are some suggestions, take them as you will.
Useful skills might include:
Administration
Electronics Operation (Medical)
First Aid
Physiology
Psychology
Research
Surgery
Writing
Melee Weapon (knife) (scalpel)You might consider changing one of your disadvantages to Code of Honor (Professional) (Hippocratic Oath)
I know that for my own character I'd like to add a few skills to round him out.
Hey I am more then willing to take that help.
can you explain what I might be able to do, replace what with what. I am EXTREMELY new to this.
fnord72 |
Well, you don't have your points listed for your advantages and disadvantages. So you'll have to check your totals (I loaded a copy of my character to google docs so I can access it pretty much anywhere).
Since the game starts with you in a plane, having a serious phobia of airplanes could be bad. Maybe downgrade that to a quirk (dislikes planes) or a Odious Personal Habit about air travel.
A 15 Int is pretty high for a game like this, since that is more than half your total points. You may want to consider dropping it a point, that gives you 20 more skill points. (Personally, I'd drop it to 13, take an 11 in Dex and the rest in skills)
My first list of recommendations was short-sighted and only looked at your physician as a profession.
You noted that your hobby is inventing, what are you inventing? You are going to need some engineering skills for that.
Bad sight and proficiency with a bow are kinda contra-indicated.
@Whtknt: Is this going to be something where we need to list every last item carried on our person or in our bags? (I.e. a "lost" game)
WhtKnt |
PARTIAL EQUIPMENT LIST
This list is not exhaustive, but should serve to get you started. It is entirely possible that you could acquire things more cheaply (at Wal-Mart, for example) and that's fine. This list is primarily for things that Wal-Mart would not carry.
Weapons
Taser ($400)
T/C Contender .223 Remington ($560)
H&K P11 7.62x36mm ($1500)
S&W Model 29 .44 Magnum ($800)
Ruger Super Redhawk .454 Casull ($750)
Colt .45 ACP ($850)
Walther P38 9x19mm ($530)
H&K VP70 9x19mm ($550)
Glock 7 9x19mm ($600)
IMI Desert Eagle .50 AE ($1250)
H&K USP .40 S&W ($770)
Rifles and shotguns were omitted, as most of you will not have access to such, nor a need to carry them. If I am wrong, let me know what you are looking for.
Defenses
Concealable vest ($1000)
Advanced body armor ($4600)
Bulletproof vest ($750)
Boots, steel-toed ($80)
Sneakers ($40)
General Equipment
Fireman's Axe ($100)
Multipurpose Rescue Axe ($200)
Superglue (10 uses) ($2)
Multitool ($50)
Duct Tape (60-yd roll) ($1)
Towel, ordinary ($5)
Towel, microfiber ($30)
Grooming kit ($25)
Sewing kit ($1)
Hand-held radio (walkie-talkie) ($250)
Pocket radio ($50)
Cell phone ($100)
iPod ($100)
Digital camera ($75)
Binoculars ($150)
Binoculars, military-grade ($800)
Binoculars, night vision ($6000)
Night-Vision Goggles ($3500)
Flashlight ($20)
Flashlight, smart (brightner/dimmer, three colors plus infrared) ($300)
Flashlight, small tactical ($100)
Compass ($25)
GPS receiver ($100)
Canteen, charcoal-filtered ($25)
Water bottle, reusable ($10)
Web gear ($20)
Load-bearing vest ($30)
Backpack, small ($60)
Travel bag ($60)
Backpack, framed ($100)
Climbing kit ($400)
Grappling hook ($20)
Grappling hook, non-sparking, demagnetized ($40)
Rope (500 lbs., per 10 yards) ($30)
Rope (650 lbs., per 10 yards) ($25)
Rope (2 tons, per 10 yards) ($90)
Sleeping bag ($100)
Sleeping bag, heavy lightweight ($500)
Tent, personal ($100)
This should cover the basics. If you find yourself in need of something else and cannot find a price for it, ask.
Daniel Stewart |
I have been using a program called Gurps character assistant 4. It is fantastic because it has a whole section with templates for all kinds of characters. If you are interested I can print you out the basics for a doctor from there...it includes all advantages and disadvantages, as well as suggestions for your 4 attributes.
WhtKnt |
Yes, you should let me know what you carry on your person, in your carry-on, and in your luggage. Remember that firearms must be unloaded and in a locked case. Anything larger than a pistol requires a lot of permits and a reason for having it. Weapons must be carried in luggage (the exception is for the air marshal). This will become important later (sorry if this gives too much away).
Ayaki Kitsune |
I have been using a program called Gurps character assistant 4. It is fantastic because it has a whole section with templates for all kinds of characters. If you are interested I can print you out the basics for a doctor from there...it includes all advantages and disadvantages, as well as suggestions for your 4 attributes.
YES please do that
Ayaki Kitsune |
Well, you don't have your points listed for your advantages and disadvantages. So you'll have to check your totals (I loaded a copy of my character to google docs so I can access it pretty much anywhere).
Since the game starts with you in a plane, having a serious phobia of airplanes could be bad. Maybe downgrade that to a quirk (dislikes planes) or a Odious Personal Habit about air travel.
A 15 Int is pretty high for a game like this, since that is more than half your total points. You may want to consider dropping it a point, that gives you 20 more skill points. (Personally, I'd drop it to 13, take an 11 in Dex and the rest in skills)
My first list of recommendations was short-sighted and only looked at your physician as a profession.
You noted that your hobby is inventing, what are you inventing? You are going to need some engineering skills for that.
Bad sight and proficiency with a bow are kinda contra-indicated.
@Whtknt: Is this going to be something where we need to list every last item carried on our person or in our bags? (I.e. a "lost" game)
here is the only thing that I can tell you about it.
" Bad sight and proficiency with a bow are kinda contra-indicated. "This is not So. I have very poor eye site with my glasses off, but if they are on. I am a crack shot with my bow
Once I get that template thing from Daniel Stewart i will go over things again. I was using some random thing I found online. So like I said it could be 100% wrong, but at least you all have an idea of what I want to play
And the Phobia of airplanes was intended that way. I understand that we're on a flight. but I want to make sure I can act wonky because of it. I think i am going to stick with that part at least
Daniel Stewart |
Ok Ayaki, here is a 150 point doctor. If you have any questions, please just ask...I did not add any equipment, but that can be done as well. I thought a medical examiner might be an interesting fit...maybe you are travelling to the same seminar Sylar and Rick are going to...
Feel free to switch up whatever you want.....
Name: Character 1
Race: Human
Attributes [100]
ST 10
DX 12 [40]
IQ 13 [60]
HT 10
HP 10
Will 13
Per 13
FP 10
Basic Lift 20
Damage 1d-2/1d
Basic Speed 5.5
Basic Move 5
Ground Move 5
Water Move 1
Social Background
TL: 7 [0]
Cultural Familiarities: Western (Native) [0].
Languages: English (Native/Native) [0]; French (Native/Native) [6]; Italian (Accented/Literate) [4].
Advantages [50]
Eidetic Memory (Photographic) [10]
Healer (2) [20]
Wealth (Comfortable) [10]
Disadvantages [-40]
Code of Honor (Hipocratic Oath) [-5]
Compulsive Gambling (12 or less) [-5]
Nightmares (12 or less) [-5]
Phobia (Cynophobia: Dogs) (12 or less) [-5]
Secret (Corrupt) (Imprisonment or Exile) [-20]
Quirks [-5]
_Unused Quirk 1 [-1]
_Unused Quirk 2 [-1]
_Unused Quirk 3 [-1]
_Unused Quirk 4 [-1]
_Unused Quirk 5 [-1]
Packages [0]
Medical Examiner (Mysteries) [0]
Skills [45]
Administration IQ/A - IQ+0 13 [2]
Biology/TL7 (Earthlike) IQ/VH - IQ-3 10 [1]
Chemistry/TL7 IQ/H - IQ-1 12 [2]
Computer Operation/TL7 IQ/E - IQ+0 13 [1]
Criminology/TL7 IQ/A - IQ+0 13 [2]
Current Affairs/TL7 (Science & Technology) IQ/E - IQ+1 14 [2]
Diagnosis/TL7 (Human) IQ/H - IQ+1 14 [2]
includes: +2 from 'Healer'
Electronics Operation/TL7 (Medical) IQ/A - IQ+0 13 [2]
Esoteric Medicine Per/H - Per+0 13 [1]
includes: +2 from 'Healer'
First Aid/TL7 (Human) IQ/E - IQ+3 16 [1]
includes: +2 from 'Healer'
Forensics/TL7 IQ/H - IQ+0 13 [4]
Guns/TL7 (Pistol) DX/E - DX+1 13 [2]
Hiking HT/A - HT+0 10 [2]
Karate DX/H - DX+0 12 [4]
Law (local) IQ/H - IQ-1 12 [2]
Physician/TL7 (Human) IQ/H - IQ+2 15 [4]
includes: +2 from 'Healer'
Physiology/TL7 (Human) IQ/H - IQ+1 14 [2]
includes: +2 from 'Healer'
Poisons/TL7 IQ/H - IQ-1 12 [2]
Research/TL7 IQ/A - IQ-1 12 [1]
Surgery/TL7 (Human) IQ/VH - IQ+1 14 [4]
includes: +2 from 'Healer'
Writing IQ/A - IQ+0 13 [2]
Stats [100] Ads [50] Disads [-40] Quirks [-5] Skills [45] = Total [150]
Hand Weapons
Ranged Weapons
Armor & Possessions
1 Basic Crime Scene kit $0 Wgt:10 Location:
1 Latex Gloves $0 Wgt:0 Location: