Inquisitor Archetype / Domain question


Rules Questions


Inquisitions are listed as being taken "in the place of a domain". Does this mean that if you pick an Inquisitor archetype without a domain then Inquisitions are off-limits to you?

Specifically I'm thinking of the Sin-Eater archetype, which would bump aside the speed boost you get from the Travel domain. The Persistence Domain provides a watered-down version, but I don't know if a Sin-Eater is allowed to take any Inquisition.


Followup question: can the Sin-Eater's, um, sin-eating ability act in conjunction with a Sanguine sorcerer power's blood drinking? Specifically I'm thinking that both abilities mesh really well with a Dhampir Vampire Hunter D type. Couldn't one drink the blood of a fallen enemy as part of the process of eating that enemy's sin?


Anyone? Anyone?

... Bueller?


joeyfixit wrote:
Inquisitions are listed as being taken "in the place of a domain". Does this mean that if you pick an Inquisitor archetype without a domain then Inquisitions are off-limits to you?

Yes, Eat Sin replaces the domain, so you can't take an inquisition in place of a domain that you don't get.

joeyfixit wrote:
can the Sin-Eater's, um, sin-eating ability act in conjunction with a Sanguine sorcerer power's blood drinking?

Not at the same time.

Eat Sin (Sp): Either a free action for 1 minute, or a full-round action. Enemy must have been killed within the last hour.

The Blood Is the Life (Su): Standard action, performed within one minute.

So you can drink blood, then eat sin, or you can eat sin in a rush, then drink blood. But you can't eat sin for a minute then drink blood, because the blood will be too cold by then.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Grick wrote:
joeyfixit wrote:
Inquisitions are listed as being taken "in the place of a domain". Does this mean that if you pick an Inquisitor archetype without a domain then Inquisitions are off-limits to you?

Yes, Eat Sin replaces the domain, so you can't take an inquisition in place of a domain that you don't get.

joeyfixit wrote:
can the Sin-Eater's, um, sin-eating ability act in conjunction with a Sanguine sorcerer power's blood drinking?

Not at the same time.

Eat Sin (Sp): Either a free action for 1 minute, or a full-round action. Enemy must have been killed within the last hour.

The Blood Is the Life (Su): Standard action, performed within one minute.

So you can drink blood, then eat sin, or you can eat sin in a rush, then drink blood. But you can't eat sin for a minute then drink blood, because the blood will be too cold by then.

I think you could do them "at the same time" but it wouldn't buy you anything.

Round 1 you could commence sin eating as a free action, and then use a standard action to drink blood.
Round 2 - 10 continue using free actions to eat sin.

Alternatively, you could

Round 1 - Std Action to drink blood
Round 2 - Full Round Action to eat sin.


Galnörag wrote:
I think you could do them "at the same time" but it wouldn't buy you anything.

Well, it would buy you a standard action at the end of that minute.

I think you may be right, Eat Sin says "as a free action, when the sin eater inquisitor kills an enemy, she may eat the sins of that enemy by spending 1 minute adjacent to its corpse."

I assumed you would be busy during that one minute, eating, praying, whatever. But I guess technically, you just spend one free action, then must stay adjacent for one minute. You could keep fighting, casting, drinking blood, whatever.

It provokes, and somewhere there's a rule about how provoking over long periods of time works, but I can't remember and don't have time to look it up right now. (Do you provoke each round for that 1 minute? Or just once at the beginning?)


My thought was that the process could pretty much be combined. Drinking the blood could be the physical aspect of the spiritual part of absorbing sin. Kind of the opposite flow of Catholic Communion, but with a very similar vibe.

I got the sense that the Sin Eating is pretty much for Out-of-Combat. It's also a great fix for the Dhampir InquisitorX/Sorcerer 1 (ala Vampire Hunter D) that I'm building, since it restores lost hit points that a Dhampir can't get through standard positive energy channels. The blood drinking is just cool.

The benefit, btw, is the restored HP.

Mechanically, I don't see why BitL and Sin Eating can't overlap if I'm using the free action of one and the standard of another. RP wise, I see this as a ritual that the character has worked out incorporating both his spiritual beliefs and his nature as a Dhampir. I doubt I'd ever use a one-minute-long free action that requires me to be adjacent to a corpse in combat, anyway. I probably wouldn't use a rull-round, either, just take the d6 from the blood if I was really down.

So now I'm trying to decide between crossblooding Sanguine and Arcane for the Metamagic DC boost or between Sanguine and Skyborne for the boost to speed that I lost from the Travel Domain.

I wish there were a way for the Sin Eating to replace the teamwork feats instead of the Domain.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
joeyfixit wrote:

My thought was that the process could pretty much be combined. Drinking the blood could be the physical aspect of the spiritual part of absorbing sin. Kind of the opposite flow of Catholic Communion, but with a very similar vibe.

I got the sense that the Sin Eating is pretty much for Out-of-Combat. It's also a great fix for the Dhampir InquisitorX/Sorcerer 1 (ala Vampire Hunter D) that I'm building, since it restores lost hit points that a Dhampir can't get through standard positive energy channels. The blood drinking is just cool.

The benefit, btw, is the restored HP.

Mechanically, I don't see why BitL and Sin Eating can't overlap if I'm using the free action of one and the standard of another. RP wise, I see this as a ritual that the character has worked out incorporating both his spiritual beliefs and his nature as a Dhampir. I doubt I'd ever use a one-minute-long free action that requires me to be adjacent to a corpse in combat, anyway. I probably wouldn't use a rull-round, either, just take the d6 from the blood if I was really down.

So now I'm trying to decide between crossblooding Sanguine and Arcane for the Metamagic DC boost or between Sanguine and Skyborne for the boost to speed that I lost from the Travel Domain.

I wish there were a way for the Sin Eating to replace the teamwork feats instead of the Domain.

By RAW they don't work together, by logic they could, I would talk to your DM and ask for a house rule, but to be fair to him and the table you shouldn't be asking for a rewrite of the class, ie if I was your DM I might let you have the blood drinking thing, but not the domain thing.

On a related note, what is the rest of the party? Are they going to be cool with a character who ends every fight by bathing himself in his foes blood? Even if he isn't evil that isn't going to fly with a lot of characters, the cleric may feel you are disgracing the dead, the paladin might just assume you were a vampire. The towns folk, well they might be sharpening their pitchforks and lighting their torches.


It's just theorycrafting at this stage; the most likely party this character would join has no (living) cleric or paladin. And anyway, this would probably be a Lawful Good character. Who would know how to be discreet.
As for people assuming she was a vampire-
A) She'd be a follower of Pelor, the God of the Sun.
B) Eh, I welcome the RP challenge.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
joeyfixit wrote:

It's just theorycrafting at this stage; the most likely party this character would join has no (living) cleric or paladin. And anyway, this would probably be a Lawful Good character. Who would know how to be discreet.

As for people assuming she was a vampire-
A) She'd be a follower of Pelor, the God of the Sun.
B) Eh, I welcome the RP challenge.

Given the "1 minute" limitation, I wish you the best of luck on your discrete noshing of the dead. You may want to invest heavily in the bluff skill.

"Is that blood all over your face?"
*roll 25 bluff* <Nonchalantly> "Oh, no, I always eat jam and crumpets in battle, do you have any tea?"


Galnörag wrote:
joeyfixit wrote:

It's just theorycrafting at this stage; the most likely party this character would join has no (living) cleric or paladin. And anyway, this would probably be a Lawful Good character. Who would know how to be discreet.

As for people assuming she was a vampire-
A) She'd be a follower of Pelor, the God of the Sun.
B) Eh, I welcome the RP challenge.

Given the "1 minute" limitation, I wish you the best of luck on your discrete noshing of the dead. You may want to invest heavily in the bluff skill.

"Is that blood all over your face?"
*roll 25 bluff* <Nonchalantly> "Oh, no, I always eat jam and crumpets in battle, do you have any tea?"

A fair point.

So - let's say you were playing a Dhampir Inquisitor aligned to a Good deity. How would you heal? One of the main drawbacks of the Dhampir is the aversion to positive energy. I can't find it now, but I recall reading a rule to the effect that an Inquisitor (or maybe it was all divine casters) can't cast spells against their deity's alignment (making Inflict Wounds Spells forbidden).
To be totally honest and fair, the 1d6 HP one gets 3+Cha per day from dipping into a level of sorcerer isn't going to count for much after a few levels (but access to scrolls and UMD stuff on the Sorcerer/Wizard list counts more, and the bloodline fits the theme).
So how do you heal? The Sin Eater is an interesting solution, but I really likes me the idea of being on official business from Pelor (a deity brought into my DM's house game, and referenced often) and having the domain goodies to back it up. Also, if this is a character trying to deny a vampiric heritage, then maybe sucking HP goes against the proverbial grain. So how do you heal this character?


joeyfixit wrote:
I can't find it now, but I recall reading a rule to the effect that an Inquisitor (or maybe it was all divine casters) can't cast spells against their deity's alignment (making Inflict Wounds Spells forbidden).

Chaotic, Evil, Good, and Lawful Spells: "An inquisitor can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good and lawful descriptors in their spell descriptions."


joeyfixit wrote:

A fair point.

So - let's say you were playing a Dhampir Inquisitor aligned to a Good deity. How would you heal? One of the main drawbacks of the Dhampir is the aversion to positive energy. I can't find it now, but I recall reading a rule to the effect that an Inquisitor (or maybe it was all divine casters) can't cast spells against their deity's alignment (making Inflict Wounds Spells forbidden).

I'm playing a Neutral Good dhampir inquisitor of Sarenrae (NG Goddess of healing, truth, the Sun in Golarion) with Fire domain in my current game. I took Inflict Light Wounds AND Cure Light Wounds as level 1 spells. Inflict Light Wounds isn't an evil spell and Cure Light Wounds isn't a good spell. (I took both so he can use Cure Light Wounds against undead and to assist healing his party, since we have no cleric.)

Inquisitors do have alignment restrictions on their spellcasting, as Grick quotes. The inflict and cure spells don't actually have alignments, though a cleric's alignment does determine which kind they can cast spontaneously. An evil cleric can still prepare Cure Light Wounds and a good cleric can still prepare Inflict Light Wounds. They just can't cast one or the other spontaneously.

Also, while in combat, don't forget the inquisitor's healing judgment. It grants Fast Healing 1 while combat lasts (increasing by 1 point every 3 levels). Fast Healing isn't positive energy.


joeyfixit wrote:


So - let's say you were playing a Dhampir Inquisitor aligned to a Good deity. How would you heal? One of the main drawbacks of the Dhampir is the aversion to positive energy. I can't find it now, but I recall reading a rule to the effect that an Inquisitor (or maybe it was all divine casters) can't cast spells against their deity's alignment (making Inflict Wounds Spells forbidden).

Here's your error, although clerics (and inquisitors) have spell restrictions based on alignment, as mentioned, those restrictions DO NOT apply to the Inflict line of spells, which do not have any kind of alignment descriptor at all. They're fair game even for the LG clerical types. The same reason the CE clerics can cast cure spells.

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