Which Way to the Well? (5e DnD Lost Lands Setting)

Game Master DM Aumakua

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ROUND 1

Herrick (HP 18/18)
Nesserin (HP 15/15)
Malthus (HP 14/14)

2. shadow (??? HP)

3. Jak (HP 17/17) (bless)(unconscious)
Jawn (HP 8/8)
Gilhaut (HP 19/19)

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DM Screen:

Initiative
Jak: 1d20 + 4 ⇒ (3) + 4 = 7
Malthus: 1d20 + 3 ⇒ (7) + 3 = 10
Herrick: 1d20 + 1 ⇒ (17) + 1 = 18
Nesserin: 1d20 ⇒ 15
Gilhaut: 1d20 ⇒ 5
Jawn: 1d20 + 3 ⇒ (1) + 3 = 4
Shadow: 1d20 ⇒ 7

Herrick, Nesserin, Malthus You are up once I get map set up.


Male Human Fighter 2| HP 18/18 | AC 19 | Perc 12| Init +1 |Conditions

GM, do you still need us to make the Str check?


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Yup please still make a Strength check for Herrick and Gilhaut. Apologies for length it has taken to get the map up. It is a 10 ft square grid so I had to add extra grid lines to make it 5 ft.


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Male Human Fighter 2| HP 18/18 | AC 19 | Perc 12| Init +1 |Conditions

Str: 1d20 + 6 ⇒ (18) + 6 = 24


AC16(18)|HP 13/[19]|Str+3 Int-1 Wis+5 Dex+0 Con+4 Cha+5|Init +0|Passive Perception 13|Inspiration? [N] HD 2/[2] War Priest 2/[3] Channel 1/[/1] COND: -1 Str Human (Variant) Male / War Cleric of Archeillus 2

Str/Athletics: 1d20 + 5 ⇒ (8) + 5 = 13 So that's 11 or 13 depending on using Athletics


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Herrick and Gilhaut it's a struggle at first to stop Jak from hurting himself as lashes about his screams now turning turn to cries of pain, but you maintain your hold on him as you follow Gutmark to whoever this Dark individual is. Given his current state it is likely that it will take two people working in tandem to get Jak to wherever Dark lives.

For the Party Moving Jak is going to take a combined Strength check of 25. This is just a Str check so only add your Str modifier. These rolls are considered an action and if successful you will all move 15 ft at the end of the round.

Herrick, Nesserin, Malthus You are up.


Male Human Rogue 2 | HP 17/17 | AC 15 | Insp Used! | Str +1, Dex +6, Con +2, Int +2, Wis +1, Cha -1 | Perc 15 | Init +4 | Active:

Ahhh.. Ohhh..


Male Human Fighter 2| HP 18/18 | AC 19 | Perc 12| Init +1 |Conditions

Sorry, I'm not sure what you mean by a combined check, but will continue to try to move Jak toward where we are being lead.

"Try to stay calm, boy!" Herrick grumbles as he tries to move the lad with all possible speed.

Str: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

Archeillus, save him!, he prays fervently as he also pulls Jak along.

Str: 1d20 + 3 ⇒ (1) + 3 = 4


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No worries Herrick. Basically I'm just looking to see if the sum of rolls of the two people carrying Jak equal 25 or more. Also you don't add your proficiency bonus for this so it would be +4 for you.

Nesserin and Malthus you are both up


male LN human hermit bard 2 | HP 14/14 | AC 14 |Init: +3 | Perc: +3 | Speed 30ft | Bardic Inspo: 2/3 | Song of Rest: 1/1 | Spells: 1st 3/3 | Active conditions: None

Malthus immediately backs away from the spirit and digs his hands under Jak, putting his full strength into carrying him away.
Str: 1d20 ⇒ 9


M Tiefling Paladin 2 | HP 15/15 | AC 18 | Saves Str+3, Dex +1, Con +1, Int +0, Wis +3, Cha +5 | Perc 11 | Init +0

Nesserin holds his ground and readies an attack as the shadow creature approaches.

"Go!, I'll buy you time if i can."

Longsword: 1d20 + 5 ⇒ (12) + 5 = 17
DMG: 1d8 + 3 ⇒ (1) + 3 = 4


AC16(18)|HP 13/[19]|Str+3 Int-1 Wis+5 Dex+0 Con+4 Cha+5|Init +0|Passive Perception 13|Inspiration? [N] HD 2/[2] War Priest 2/[3] Channel 1/[/1] COND: -1 Str Human (Variant) Male / War Cleric of Archeillus 2

Smite the bastard


M Tiefling Paladin 2 | HP 15/15 | AC 18 | Saves Str+3, Dex +1, Con +1, Int +0, Wis +3, Cha +5 | Perc 11 | Init +0

Need lvl 3 X_x


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Herrick holds Jak tight as the young man struggles with whatever entity is within him. Malthus quickly grabs hold of Jak doing his best to help in any way. Nesserin chooses to act as rearguard in hopes of slowing down this creature as it inches towards the group.

The shadow creature lurches forward as it does so its wings spread apart and begin to flap, surprisingly it does not fly but instead, you watch as a cloud of shadow covers the creature.
The creature is now covered with a cloud of shadows. You have disadvantage on any attack made against the creature.

Nesserin make another attack roll
Jawn you are up.
Jak Give me a Death Save


Male Human Rogue 2 | HP 17/17 | AC 15 | Insp Used! | Str +1, Dex +6, Con +2, Int +2, Wis +1, Cha -1 | Perc 15 | Init +4 | Active:

Death save: 1d20 ⇒ 15

Ahhhhh. Ohhhhh.


M Tiefling Paladin 2 | HP 15/15 | AC 18 | Saves Str+3, Dex +1, Con +1, Int +0, Wis +3, Cha +5 | Perc 11 | Init +0

longsword: 1d20 + 5 ⇒ (16) + 5 = 21


Jawn throws back his cloak and raises his staff. "You shall not take young Jak from us. Begone!" With an arcane phrase, he casts a trio of arcane darts at the shadow creature.

Magic missiles, damage 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11


AC16(18)|HP 13/[19]|Str+3 Int-1 Wis+5 Dex+0 Con+4 Cha+5|Init +0|Passive Perception 13|Inspiration? [N] HD 2/[2] War Priest 2/[3] Channel 1/[/1] COND: -1 Str Human (Variant) Male / War Cleric of Archeillus 2

Acting out of turn, just plug this in as scheduled by initiative

Saint Beardius on a stick!, curses the priest, abandoning his concentration on his blessing, while he drops the boy.

He draws his sword and calls forth his Gods wrath even as he swings at the shadow.

Divine favor - Bonus Action - concentration - domain spell

Longsword w/divine favor: 1d20 + 5 ⇒ (1) + 5 = 6 For damage: 1d8 + 1d4 + 3 ⇒ (1) + (1) + 3 = 5

Sooo many ones!

Clearly he is rattled by this turn of events and his swing is wide and hurriedly executed without any concern for accuracy.

Grand Lodge

All good?


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DM Screen:

1d20 + 4 ⇒ (6) + 4 = 10
dmg: 2d6 + 2 ⇒ (3, 1) + 2 = 6

Malthus rushes to Jak and grabs him tightly doing his best to help Herrick. As they continue to head towards this Dark they feel the struggles with Jak lessen.

As the town guard comes into view they all turn their attention to the large cloud of shadow that heads directly for Nesserin. The tiefling swings his blade and you watch the shadow reel back. Jawn bombards the shadow with several missiles.

From the cloud of shadow a long claw emerges striking at Nesserin but missing the tiefling.

The town guard race to meet this shadow creature while Gutmark points to a building still several. As the first of the guard races by Herrick he shouts out, "What is that thing and why did you lead it in here?!"

@Herrick @Malthus Because Jak was successful last round Herrick and Malthus you do not have to make Strength checks this round to move Jak.

@Jak Roll another Death save please

Party is up!


AC16(18)|HP 13/[19]|Str+3 Int-1 Wis+5 Dex+0 Con+4 Cha+5|Init +0|Passive Perception 13|Inspiration? [N] HD 2/[2] War Priest 2/[3] Channel 1/[/1] COND: -1 Str Human (Variant) Male / War Cleric of Archeillus 2

Divine favor - concentration - domain spell

Longsword w/divine favor: 1d20 + 5 ⇒ (14) + 5 = 19 For damage: 1d8 + 1d4 + 3 ⇒ (7) + (4) + 3 = 14 (4 of that is radiant Damage)

Archeillus take you!!! BACK TO THE PIT!

Bonus action - War priest attack

Longsword w/divine favor: 1d20 + 5 ⇒ (15) + 5 = 20 For damage: 1d8 + 1d4 + 3 ⇒ (4) + (3) + 3 = 10 (3 of that is radiant Damage)


Male Human Rogue 2 | HP 17/17 | AC 15 | Insp Used! | Str +1, Dex +6, Con +2, Int +2, Wis +1, Cha -1 | Perc 15 | Init +4 | Active:

Death save: 1d20 ⇒ 13


Male Human Fighter 2| HP 18/18 | AC 19 | Perc 12| Init +1 |Conditions

Herrick continues to try and move the unconscious Jak as quickly as possible in the direction they were instructed. Seeing the town guards, he shouts: "Hey guards, help the tiefling kill that thing!"


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Gilhaut swings his blade now imbued with the divine power of Archeillus into the shadowy haze surrounding the creature. The result of the blade striking the creature causes the cloud to explode into a swarm of tiny imp-like shadows.

The guards immediately halt unsure how to respond to what they are witnessing. One immediately shouts for assistance. With little else to do Malthus and Herrick rush Jak towards the house of the man called Black.

Jawn and Nesserin. Your turn.


Does the swarm look like it is dissipating?

Jawn prepares his attack then flings out his arm, sending shards of arcane force into the shadow swarm.

Casting magic missile again. Damage 3d4 + 3 ⇒ (2, 3, 3) + 3 = 11.


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Jawn the shadow exploded into 10 of these shadow imps. Did you want your magic missile to target one of them or spread it around? Apologies if by swarm you thought I meant an actual swarm creature type.

Nesserin swing away


Let's do one at each. So that would be 3, 4 and 4 damage to them.


M Tiefling Paladin 2 | HP 15/15 | AC 18 | Saves Str+3, Dex +1, Con +1, Int +0, Wis +3, Cha +5 | Perc 11 | Init +0

longsword: 1d20 + 5 ⇒ (7) + 5 = 12
longsowrd DMG: 1d8 + 3 ⇒ (2) + 3 = 5

Nesserin strikes back hoping to banish the creatures of darkness.


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DM screen:

red imp claw vs Nesserin: 1d20 + 5 ⇒ (19) + 5 = 24
red imp claw vs Nesserin: 1d20 + 5 ⇒ (2) + 5 = 7
dmg: 1d4 + 3 ⇒ (4) + 3 = 7
str dmg: 1d3 ⇒ 3

black imp claw vs Nesserin: 1d20 + 5 ⇒ (17) + 5 = 22
black imp claw vs Nesserin: 1d20 + 5 ⇒ (13) + 5 = 18
dmg: 1d4 + 3 ⇒ (2) + 3 = 5
str dmg: 1d3 ⇒ 3

cyan imp claw vs Nesserin: 1d20 + 5 ⇒ (12) + 5 = 17
cyan imp claw vs Nesserin: 1d20 + 5 ⇒ (18) + 5 = 23
dmg: 1d4 + 3 ⇒ (1) + 3 = 4
str dmg: 1d3 ⇒ 3

pink imp claw vs Gilhaut: 1d20 + 5 ⇒ (13) + 5 = 18
pink imp claw vs Gilhaut: 1d20 + 5 ⇒ (19) + 5 = 24
dmg: 1d4 + 3 ⇒ (3) + 3 = 6
str dmg: 1d3 ⇒ 1

blue imp claw vs Gilhaut: 1d20 + 5 ⇒ (1) + 5 = 6
blue imp claw vs Gilhaut: 1d20 + 5 ⇒ (16) + 5 = 21
dmg: 1d4 + 3 ⇒ (4) + 3 = 7
str dmg: 1d3 ⇒ 2

Jawn's magic missiles strike three of the shadow imps and upon impact you watch as each imp explodes into a cloud of black smoke.

Nesserin strikes at another imp and while the blade cuts through one of the imps the creature shrieks in terror but remains aloft as wisps of black smoke rise fron the wound.

Two of the imps seperate from the pack flying towards Jak, Herrick and Malthus. The guards move to engage them and the skirmish begins as the guards move to get into standard formation. Herrick and Malthus continue to push forward hoping to get Jak to safety. Gutmark curses and tries to encourage them to mive quickly.

The remaining imps attack Nesserin and Gilhaut. @Nesserin takes 9 points of damage and loses 6 strength points. @Gilhaut takes 6 points of damage and loses 1 strength point

Party is up


Male Human Fighter 2| HP 18/18 | AC 19 | Perc 12| Init +1 |Conditions

How many more rounds to get Jak to where we're headed?


"I've never heard of shadows behaving in this way!" Jawn's excitement at the discovery seems to far out weigh his concern for his life, and maybe that of the others. Still, he fights on to the best of his ability.

Casting magic missile, sending one arcane fragment at each at white, magenta and cyan. Damage is 1d4 + 1 ⇒ (1) + 1 = 2, 1d4 + 1 ⇒ (2) + 1 = 3,1d4 + 1 ⇒ (4) + 1 = 5 respectively.

After casting his spell, he joins the others in the strategic withdrawal reflected on the map and hefts his staff for a swing should one of the shadows get close. He's used his last spell slot, so if a ray of frost won't work on them, he'll be resorting to melee.


AC16(18)|HP 13/[19]|Str+3 Int-1 Wis+5 Dex+0 Con+4 Cha+5|Init +0|Passive Perception 13|Inspiration? [N] HD 2/[2] War Priest 2/[3] Channel 1/[/1] COND: -1 Str Human (Variant) Male / War Cleric of Archeillus 2

Con: 1d20 + 4 ⇒ (8) + 4 = 12

The pain of the strike, and the wave of weakness that followed buckled his knees somewhat... but his faith and concentration did not.

Gilhaut thrust out with his glowing sword...

Longsword/Divine Favor: 1d20 + 5 ⇒ (20) + 5 = 25 for damage: 1d8 + 1d4 + 3 ⇒ (2) + (1) + 3 = 6

Overkill crit! crit damage: 1d8 + 1d4 ⇒ (4) + (2) = 6

12 pts damage, 3 pts is divine


M Tiefling Paladin 2 | HP 15/15 | AC 18 | Saves Str+3, Dex +1, Con +1, Int +0, Wis +3, Cha +5 | Perc 11 | Init +0

While weakened Nesserin does his best to restore himself he calls upon the the silent goddess Kel for her healing and protection.

Lay on hands to heal self to full
cast shield of faith for +2 AC,
protection fighting style so if Gilhaut gets attacked 1 attacker suffers disadvantage.


male LN human hermit bard 2 | HP 14/14 | AC 14 |Init: +3 | Perc: +3 | Speed 30ft | Bardic Inspo: 2/3 | Song of Rest: 1/1 | Spells: 1st 3/3 | Active conditions: None

Same question as Herrick, as Malthus doesn't want to just drop Jak and go for the imps


Male Human Rogue 2 | HP 17/17 | AC 15 | Insp Used! | Str +1, Dex +6, Con +2, Int +2, Wis +1, Cha -1 | Perc 15 | Init +4 | Active:

thanks.

” Ahhh. Uhhh. “


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Gilhaut and Jawn drop 4 of the creatures each dissipating into a cloud of shadowy smoke. Nesserin takes a protective stance while summoning upon the silent goddess blessings and closes his wounds.

As more of the shadow creatures fall Malthus and Herrick notice that Jak's spasmodic actions seem to calm down allowing him to be carried much easier.

@Herrick and Malthus It will take two rounds provided Jak remains in the calm state he is in now.

Jak make a death save

Herrick and Malthus are up


Male Human Fighter 2| HP 18/18 | AC 19 | Perc 12| Init +1 |Conditions

Herrick yells at the others as he continues moving Jak toward their appointed target. "Keep killing those black things, it seems to help Jak!"

Full-round action to move Jak.


Male Human Rogue 2 | HP 17/17 | AC 15 | Insp Used! | Str +1, Dex +6, Con +2, Int +2, Wis +1, Cha -1 | Perc 15 | Init +4 | Active:

Ahhhhh. Ohhhhh. Ehhhhh.

Death save: 1d20 ⇒ 15


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male LN human hermit bard 2 | HP 14/14 | AC 14 |Init: +3 | Perc: +3 | Speed 30ft | Bardic Inspo: 2/3 | Song of Rest: 1/1 | Spells: 1st 3/3 | Active conditions: None

Malthus continues pulling Jak along with Herrick. "He is going to be fine. Stay with us, young Jak, and I will reward you with a bowl of fresh wild stew when we are through."


AC16(18)|HP 13/[19]|Str+3 Int-1 Wis+5 Dex+0 Con+4 Cha+5|Init +0|Passive Perception 13|Inspiration? [N] HD 2/[2] War Priest 2/[3] Channel 1/[/1] COND: -1 Str Human (Variant) Male / War Cleric of Archeillus 2

Oh crap, not the stew! Go to the light Jak... it will be better there!


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As Herrick and Malthus rush to where Gutmark is pointing you wa5ch as a lance of ice flies overhead striking one of the shadowlings that the town guard is engaged with. You hear a cheer from one of the guards as the creature dissipates into shadowy smoke. The guards take care of tge last one after some effort with their mundane weapons.

combat over

Gutmark pounds on the door and a tall lanky man opens the door. His eyes have dark circles around them and they are swollen and puffy. He is about to say something to Gutmark when he sees Herrick and Malthus carrying Jak.

"Quickly bring him in. Put him in the table" he points to a large wooden table that dominates the sitting room. All about are shelves with vials, urns and books. The only light comes from two lanterns that have been slightly shuttered casting the room in shadows. Gutmark stays at the doorway clealy too frightened to enter but curious enough to look in. The tall man speaks in a booming voice as he assesses Jak "What has happened to him. He barely clings to his life? Tell me all that you know or I will be unable to treat him properly."

Even as the conversation goes on with man Gilhaut, Nesserin and Jawn begin to head to follow after their companions when the town guard stops them. A tall read headed woman leads the conversation her spear held in a non aggressive position.

"What did you bring here? And are there more coming?"


AC16(18)|HP 13/[19]|Str+3 Int-1 Wis+5 Dex+0 Con+4 Cha+5|Init +0|Passive Perception 13|Inspiration? [N] HD 2/[2] War Priest 2/[3] Channel 1/[/1] COND: -1 Str Human (Variant) Male / War Cleric of Archeillus 2

What we bought here, we know not... he was subject to a curse and it just looked like a malady and our thought was to bring him to your wise man for attention. His condition... errr... worsened beyond what we thought possible. As for more of them? I think not. One curse, one bad thing going squew-wiff is conventional wisdom as I understand it, the nobleman says jovially trying to calm her.

Diplomacy: 1d20 + 5 ⇒ (14) + 5 = 19


Male Human Fighter 2| HP 18/18 | AC 19 | Perc 12| Init +1 |Conditions

Herrick gives a quick rendition of what has happened to them in the last week, filling in what Gilhaut seems to miss.

"It's a serious curse, Mr. Darkness. Can you help our man?"


Male Human Rogue 2 | HP 17/17 | AC 15 | Insp Used! | Str +1, Dex +6, Con +2, Int +2, Wis +1, Cha -1 | Perc 15 | Init +4 | Active:

"Mostly dead..." Jak exhales.


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Outside Gilhaut, Nesserin and Jawn watch as the town guard eases up and let them pass by.

The lead guard nods her head towards Gilhaut, "Thank you for your honesty. The wilds can bring in terrible sorts of trouble and usually one only finds out about it at the last moment. Go see to your man. If he needs help from the Necromancer things must be terrible indeed."

Gilhaut, Nesserin and Jawn rush to the cottage of the Necromancer and watch as a tall lanky man begins to examine Jak. He gives a cursory glance as the three enter but says nothing instead listening to Herrick retell the vague details of what occurred in getting Jak cursed.

"You are right he is cursed. That the boy made it here you should are fortunate." Grabbing a heavy tome from a nearby shelf he flips to a page and begins gathering several apparatus - a stained earthen bowl, several glass vials, jars of herbs. "I have everything but will need the dagger."

The group passes the Necromancer the dagger now somehow wrapped in Jak's cloak. "Before I proceed and for this to work you will NOT interfere with whatever I am going to do. I will be direct. Your friend is likely to die by day's end. What I will do may or may not work you must be prepared. And what I do is not for charity there is a steep cost to it. Are you willing to pay?"


AC16(18)|HP 13/[19]|Str+3 Int-1 Wis+5 Dex+0 Con+4 Cha+5|Init +0|Passive Perception 13|Inspiration? [N] HD 2/[2] War Priest 2/[3] Channel 1/[/1] COND: -1 Str Human (Variant) Male / War Cleric of Archeillus 2

If it's coin? Yes. Of course, if it's something else then speak plain man


Male Human Fighter 2| HP 18/18 | AC 19 | Perc 12| Init +1 |Conditions

"A man's life is worth more than a few coins. We will pay whatever is required." Herrick seems particularly annoyed that the man is haggling with them at a time like this, especially after all they have gone through to bring him all the way here.


M Tiefling Paladin 2 | HP 15/15 | AC 18 | Saves Str+3, Dex +1, Con +1, Int +0, Wis +3, Cha +5 | Perc 11 | Init +0

Nesserin while uncomfortable in the presence of a necromancer and says little.
He feels he will regret the words when they come out of his mouth "We will pay the price, just help him."


Jawn nods his consent as well.

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