Which Way to the Well? (5e DnD Lost Lands Setting)

Game Master DM Aumakua

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male LN human hermit bard 2 | HP 14/14 | AC 14 |Init: +3 | Perc: +3 | Speed 30ft | Bardic Inspo: 2/3 | Song of Rest: 1/1 | Spells: 1st 3/3 | Active conditions: None

"Hmm. Indeed, a choice easily made, yet I find myself wondering what is to become of Young Jak once the ritual is complete?" Malthus pensively runs his hand through the his beard, shaking off the skin flakes. "How will he be changed?"


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The Necromancer nods his head undisturbed by the gruffness of the party's agreement to paying the cost to save Jak.

He quickly gets to work grinding down some ingredients in his mortar jar. Setting the jar down he grabs four deep red candles and places two at Jak's head and two at Jak's feet. HOLD HIM DOWN!" his booms through the darkened confines of the cottage. He sets to lighting the candles and places his hand into the jar letting the dust spill into each candle. Each time it does you watch as the light from the hanging lantern and the candles begins to wane leaving the room in almost complete darkness...

Producing two coins from his pouch worn around his neck he puts them on Jak's eyes. Wasting no time he pulls a bone needle and thread from a pocket, "Now we determine the true will of your companion," and in shock you watch on as the Necromancer plunges the needle through Jak's lips sewing his mouth tightly shut.

Jak roll a d20. Good luck.


Male Human Rogue 2 | HP 17/17 | AC 15 | Insp Used! | Str +1, Dex +6, Con +2, Int +2, Wis +1, Cha -1 | Perc 15 | Init +4 | Active:

Good Luck: 1d20 ⇒ 9


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The Necromancer now finished sewing Jak's mouth shut draws forth the black dagger instantly speaking, "The curse is old and cannot be destroyed it must return to where it came from. I do not know what will happen next but prepare yourselves." Reaching down he grabs Jak's hand and opening it he slowly slashes across the young scout's palm. A dark, black substance starts to slowly ebb out of the wounded hand and you watch as the Necromancer catches it into the mortar jar. The black ooze bubbling and frothing as it strikes the jar. From out of Jak's nostrils the same black ooze begins to drain out this time dripping to the floor. As it does so a black, acrid smoke fills the house that burns at your eyes and throat. Everyone except Jak needs to make a DC 14 Con check

Jak flails about as you try to hold him down as if seemingly suffocating with nowhere to breath. The room grows cold and you watch on wondering if the boy is about to die! The Necromancer stumbles back tripping and in doing so you watch as the contents of the mortar jar falls onto the ground the substance coalescing into one pool.

I need to know everyone's action other than Jak. Do you try to tear the threading out of Jak's mouth? Do you turn and attack the Necromancer? Do you just hold on Jak hoping he makes it through this ordeal? Or do you have a completely different action?


AC16(18)|HP 13/[19]|Str+3 Int-1 Wis+5 Dex+0 Con+4 Cha+5|Init +0|Passive Perception 13|Inspiration? [N] HD 2/[2] War Priest 2/[3] Channel 1/[/1] COND: -1 Str Human (Variant) Male / War Cleric of Archeillus 2

Con: 1d20 + 4 ⇒ (4) + 4 = 8

Gilhaut knows one thing... well he knows more than one thing but not much more than that truth be told, but he knows necromancy and darkness hates the Light of Archeillus!

Gagging on the smell, coughing, he calls forth his last bit of magic for the day and throws it into the darkness pooling on the floor.

Acheillius, burn away this darkness and evil, he implores.

Guiding Bolt: 1d20 + 5 ⇒ (13) + 5 = 18 for 4d6 ⇒ (4, 5, 3, 1) = 13 Radiant Damage...

Adv. on the next attack on the darkness... heh. I literally just 'attack the darkness'. I've become a meme


While pressing Jak's shoulder and forehead down, Jawn leans in and in hushed tones urges the lad.

"Young Jak, remember our talks! Magic is a matter of focus, belief and will! You have will that far exceeds your youth. Now I need you to believe in me as much as I believe in you. The exercises! Envision a triangle within a circle..."

Jawn urgently tries to lead Jak through mental exercises to help him focus his will to fight off the curse.

Arcana check 1d20 + 6 ⇒ (10) + 6 = 16. Can I somehow give Jak advantage on his roll(s) to fight off the curse?


Male Human Fighter 2| HP 18/18 | AC 19 | Perc 12| Init +1 |Conditions

Con check vs DC 13: 1d20 + 3 ⇒ (1) + 3 = 4

Herrick winces as the acrid smoke burns his eyes and nostrils, but he has been in harrowing circumstances before. Not knowing how best to aid Jak, he turns the lad on his side so that he can hopefully breath more easily and tried to clear the black substance from his mouth and nose.


Male Human Rogue 2 | HP 17/17 | AC 15 | Insp Used! | Str +1, Dex +6, Con +2, Int +2, Wis +1, Cha -1 | Perc 15 | Init +4 | Active:

Need tattoos and a storm. Then, Jak can run for Guvernator.


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Jawn:
Jawn whatever past life you had once lived your recollection is unsure how to aid Jawn in combating the curse but you know that whatever the Necromancer is doing has definitely drawn the creature from Jak.

All of you save Jawn begin coughing, your eyes and lungs burn from the smoke in the room. In the barely lit room a cold spills in from nowhere and you feel your lips and fingers stiffen from sudden drop in temperature. Out of the pool you watch a dark shape rise. It is terrifying sight. A macabre of something that was once human. The creature seems like it is formed from hundreds of writhing tendrils. It opens it's mouth and see swarm of flies pour out into the room.

Gilhaut calls upon Acheillius and even as the radiant light cuts through the creature it advances on the Necromancer still holding the dagger in hand.

On the table you watch as the coins fall from Jak's face his eyelids open. He tries to open his mouth but moans in pain his mouth sewed tight.

Con save Malthus: 1d20 ⇒ 1
Con save Nesserin: 1d20 ⇒ 9
Con save Jawn: 1d20 ⇒ 19

Malthus, Nesserin, Gilhaut and Herrick suffer -2 to attacks, saves and skill checks for the remainder of combat

Jak you are at disadvantage for the combat weakened by the ordeal

Party is up first


AC16(18)|HP 13/[19]|Str+3 Int-1 Wis+5 Dex+0 Con+4 Cha+5|Init +0|Passive Perception 13|Inspiration? [N] HD 2/[2] War Priest 2/[3] Channel 1/[/1] COND: -1 Str Human (Variant) Male / War Cleric of Archeillus 2

Gadzooks! I am bereft of Ascheillus' blessings, he says drawing steel and attacking, both hands on the hilt.

[ooc]First attack roll on the critter has Advantage thanks to guiding bolt!

1d20 + 5 ⇒ (15) + 5 = 20 or 1d20 + 5 ⇒ (9) + 5 = 14

For 1d10 + 3 ⇒ (2) + 3 = 5

Bonus attack - War Priest blessing...

1d20 + 5 ⇒ (15) + 5 = 20 For 1d10 + 3 ⇒ (10) + 3 = 13


Male Human Rogue 2 | HP 17/17 | AC 15 | Insp Used! | Str +1, Dex +6, Con +2, Int +2, Wis +1, Cha -1 | Perc 15 | Init +4 | Active:

"mmmmm. MMMMM!" Jak awakes screaming against his sewn mouth with a creature from nightmares looming over him appearing to be formed from hundreds of writhing tendrils. He looks around at the strange setting and pats down his weapons' belt where he finds his trusty shortsword. He rolls off the table to his feet while yanking the blade from its sheath. In desperation, he stabs.

Move to stand from prone. Use object to draw sword.

Stabs it with his steely knife: 1d20 + 6 ⇒ (9) + 6 = 151d20 + 6 ⇒ (12) + 6 = 182d6 + 4 ⇒ (1, 5) + 4 = 10


"He did it." Then more loudly, Jawn says "He did it!"

GM, did the ritual count as a short rest after the fight? I need to know if Jawn got any of his spell slots back or if I need to resort to other means.


male LN human hermit bard 2 | HP 14/14 | AC 14 |Init: +3 | Perc: +3 | Speed 30ft | Bardic Inspo: 2/3 | Song of Rest: 1/1 | Spells: 1st 3/3 | Active conditions: None

"Young Jak awakens!" Malthus beams. "How fortunate! A grand day, indeed, sires and friends. ... Wait, I believe I was instructed not to call you sires, yet it has been some time, and I am unsure if that agreement, if you will, is still effective... sires." He uses the momentum of his oversized belly to wind up a dagger and whip it at the strange creature.

Dagger: 1d20 + 5 ⇒ (8) + 5 = 131d4 + 3 ⇒ (2) + 3 = 5


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Jawn Stagg wrote:

"He did it." Then more loudly, Jawn says "He did it!"

GM, did the ritual count as a short rest after the fight? I need to know if Jawn got any of his spell slots back or if I need to resort to other means.

I'd rule that it could definitely count as a short rest


M Tiefling Paladin 2 | HP 15/15 | AC 18 | Saves Str+3, Dex +1, Con +1, Int +0, Wis +3, Cha +5 | Perc 11 | Init +0

"Beardson! Concentrate!" Nesserin barks as this new evil reveals it's presence. He keeps a protective stance and strikes with holy purpose.
longsword: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
longsword DMG: 1d8 + 3 ⇒ (6) + 3 = 9
smite: 2d8 ⇒ (4, 2) = 6

Reaction:protection enemy at disadvantage for attack rolls


Jawn recovers from his joy at Jak's revival and reacts to the new threat. He steps back a pace and let's fly with arcane darts, sending them into the coalescing dark shape.

Magic Missiles, for 3d4 + 3 ⇒ (4, 4, 4) + 3 = 15 damage.


AC16(18)|HP 13/[19]|Str+3 Int-1 Wis+5 Dex+0 Con+4 Cha+5|Init +0|Passive Perception 13|Inspiration? [N] HD 2/[2] War Priest 2/[3] Channel 1/[/1] COND: -1 Str Human (Variant) Male / War Cleric of Archeillus 2

Sweeeeet rolls


Male Human Fighter 2| HP 18/18 | AC 19 | Perc 12| Init +1 |Conditions

"By the love of all things arrggghhh!" Herrick screams as he whips his sword from its sheathe and swings it desperately at the blackness.

Longsword: 1d20 + 6 ⇒ (18) + 6 = 24, Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Action surge!
Longsword: 1d20 + 6 ⇒ (3) + 6 = 9, Damage: 1d8 + 4 ⇒ (1) + 4 = 5

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