About Gilhaut DeFoereSaves
Proficiency Bonus: +2 Spells
1st Level Slots: 3 | 2nd Level Slots: - | 3rd Level Slots: - Slots Used:
Domain Spells
Background and Class
Rank: Officer Feats
Skills
Languages: Westering (Common), Gasquen (Foere)
Class Abilities:
Spellcasting -Cantrips- At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table. -Preparing and Casting Spells-
You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots. You can change your list of prepared spells when you finish a long rest. -Spellcasting Ability-
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell Attack modifier = your proficiency bonus + your Wisdom modifier -Ritual Casting-
-Spellcasting Focus-
-Domain Spells-
1st Divine Favor, Shield of Faith
Channel Divinity
When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses. -Turn Undead-
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. -Destroy Undead-
Cleric Level Destroys Undead of CR...
-Guided Strike-
-War God's Blessing-
Divine Strike
Bonus Proficiencies
War Priest
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Equipment
- PP | - GP | 4 SP | - CP #[Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.] Background
Traits, bonds etc
Ideal: I do what I must and obey just authority. Bond: Those who fight beside me are those worth dying for. Flaw: I put too much trust in those who wield power within my temple's hierarchy. (Acolyte) History and Personality:
Born the nephew of the Mayor-Palantine of Aixe (also Baron of Tharhold and Kavredal), and a second child, he was moved into the clergy, the conservative faith of Archeillus, God of Nobility. He was uninspiring as a student (regarded as a bit of a dull wit who had to have Literacy beaten into him) but made up for it with enthusiasm for physical pursuits and training and once the concepts of faith were driven home, a tenacious belief in the nobility and his God. Unfortunately the church of Archeillus is at a critical juncture - they are in danger of being politically marginised with both rulers and commoners alike as their influence wanes due to increased popularity of other faiths. This situation could not possibly be improved by a young enthusiastic priest with no understanding of the meaning of nuance. The Church prevailed on the Mayor-Palantine and his family to appoint him to a military commission. His time as an officer was marked by cheerful condescension of his troops and his "Shout, shout and shout again" style of leadership. Paradoxically he was popular with his men. His one combat engagement was when he led his outnumbered soldiers in a charge against a large group of bandits with the battle cry of "Last one at 'Em is a weedy Susan". The battle was unexpectedly won but the fight cost him half of his unit. As a result he was promoted and then shuffled around training positions until his five years of service were completed. His Church didn't particularly want him back, and his uncle regarded him as a gormless idiot. There was a brief meeting of minds and it was decided that Gilhaut would be told he would act as a travelling priest and told to be an adventurer to better understand them and their views while preaching to them the importance of loyalty to the Ancien Regime. Primary Motivator: Heroism - To find valor and honor through battle or self-sacrifice
Religion: Archeillus:
Protector of the Nobility Lesser God Alignment: LG Domain: Life Symbol: A lion’s head or mask, usually crowned Garb: Nobles’ finery, formal robes of office, royal vestments and regalia including crown, scepter, signet ring, coat-ofarms, chalice, royal seal, and sovereign orb Favored Weapon: Longsword Form of Worship and Holidays: Lavish ceremonies held on High Holy Days. Regional and local festivals held according to the traditions and customs of individual noble families. Typical Worshippers: Many nobles, Foerdewaith traditionalists, some magistrates and judges in remote provincial areas of the Kingdoms of Foere Archeillus once stood below only Thyr himself in the pantheon of the ancient Kingdoms of Foere. Though the first overking, Macobert, claimed familial descent from the sea god Quell, it was by virtue of the laws and customs of Archeillus that he claimed rightful rule over all the kingdoms and their client states. Despite these once heady heights of influence across the whole of Akados, with the decline of Foere, so too has the worship of Archeillus seen its decline. This has arguably been furthered by the slow increase of support for the foreign deity Mitra as the divine patron of the Foerdewaith sovereignty, a trend whose beginnings can be traced back to the time of the great, great, grandson of Macobert, Osbert II, some seven centuries ago. Still an important god of the Foerdewaith, his religion is now often seen as old-fashioned or outdated, though he remains revered among many of the old noble families, especially in the more backwater areas. This devotion often even includes noble families that are not of Foerdewaith descent or rulers of lands outside Foere’s sphere of influence. This is in large part because veneration of Archeillus is traditionally seen as a support of the current ruling class and serves to justify maintenance of the status quo of power among adherents. As a result of this common understanding, despite the fact that Archeillus is inherently a god of law and good, his religion is used by many a less-benign tyrant as means to consolidate and hold power with a veneer of legitimacy. The established church of Archeillus officially finds this practice repellant but also finds it prudent to not try and identify those who should or should not rule because of the inherent risk of opposing a true believer who has merely been mischaracterized by his subjects or, even worse, finding themselves forced to choose sides and ending up on the losing end of a political power struggle. With its loss in influence over the last few centuries and the inevitable reduction in the number of followers, the clergy of Archeillus has learned to step carefully and walk a fine line between clearly upholding the morality and rule of just law represented by Archeillus and stepping cautiously to avoid upsetting the apple cart of local politics that could result in them being completely removed from the halls of power and spheres of influence altogether. Many priests of Archeillus take comfort in the oft-quoted axiom, “he that rules does so but by the will of Archeillus,” allowing responsibility for the issue of rightful rulership to fall squarely upon the shoulders of the god himself. They trust that Archeillus’s wisdom will sort out the details rather than muddying the waters by the machinations and inevitable disasters wrought by imperfect mortals, which is perhaps what the god has intended all along.
Notes and stuff:
Rolls Str 16, Dex 9, Con 13, Int 8, Wis 16, Cha 16. * Variant Human +1 Str (17) +1 Dex (10) Human Feat +1 Con (14) [dice=Longsword w/divine favor]1d20 + 5[/dice] For [dice=damage]1d8 + 1d4 + 3[/dice] Tavern Brawler ????
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