Minotaur Rebuild


Advanced Race Guide Playtest


I was looking at how to make a playable race version of the minotaur, this was prior to me reaching that section of the pdf. I started by rebuilding the minotaur itself and came up with what follows, and then removing bits and pieces as necessary and in accordance with a more civilized minotaur race. I had to guesstimate how much Natural Cunning would be worth but feel that I've done a pretty good job of it, and in fact prefer it to the version I later found at the back of the Race Guide.

Monstrous Humanoid (2)
Large Size (7)
Normal Speed (0)
Greater Weakness Ability Modifiers (-3)
(-4 INT, +2 WIS, -2 CHA)
Xenophobic Language Array (0)
Advanced STR (4)
Reach (1)
Natural Attack - Gore (1)
Powerful Charge (2)
Skill Bonus - Perception (4)
Skill Bonus - Survival (4)
Hoofed (0) I refuse to pay points for a pure flavor ability
Natural Armor (2)
Imp. NA (4)
Natural Cunning (2)

Total RP: 30

My choices for ability mods may seem strange but when you line them up with an Elite ability score array it actually works perfectly it comes out at +4 STR, -2 DEX, -4 INT, +2 WIS, -2 CHA.

To make the race more in line with a Drow Noble or Svirfneblin I removed:
3 points worth of Imp. NA, leaving him with a total NA of +2.
2 points from both his Skill Bonuses leaving him with racial modifiers of +4 perception and +4 survival.
His Natural Attack, essentially as a sign of civility they "circumcise" their horns sometime around puberty.
With the Natural Attack gone there isn't any reason to keep the Powerful Charge either.

With those changes he becomes a 20 RP creature.

Thoughts?

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