Multiple attacks and Rapid Shot


Rules Questions

Grand Lodge

A rogue 8, fighter 1 has rapid shot. When advancing to rogue level 8, the rules say he now gets a +1 BAB to a 2nd attack. Does this mean that the rogue now has 3 attacks if he uses rapid shot?


'PRD' wrote:


Rapid Shot (Combat)

You can make an additional ranged attack.

Prerequisites: Dex 13, Point-Blank Shot.

Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.

My reading -- Rogue8/Fighter1 has a BAB of +7/+2. So with rapid shot he makes attacks at +5/+5/+0.

Smarter people may have different readings.

Grand Lodge

That is correct +5/+5/+0, though you should have had last level +4/+4/-1.


therealthom wrote:
'PRD' wrote:


Rapid Shot (Combat)

You can make an additional ranged attack.

Prerequisites: Dex 13, Point-Blank Shot.

Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.

My reading -- Rogue8/Fighter1 has a BAB of +7/+2. So with rapid shot he makes attacks at +5/+5/+0.

Smarter people may have different readings.

The only difference in my reading is that I would express the rapid shot attacks (at +5/+5/+0) as explicitly predicated on the Rogue8/Fighter1 making a full attack with a ranged weapon.

Note, there may be a distinction made between "ranged weapon" and "thrown weapon" in the rules, I'm afraid I don't recall.

Grand Lodge

therealthom wrote:
'PRD' wrote:


Rapid Shot (Combat)

You can make an additional ranged attack.

Prerequisites: Dex 13, Point-Blank Shot.

Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.

My reading -- Rogue8/Fighter1 has a BAB of +7/+2. So with rapid shot he makes attacks at +5/+5/+0.

Smarter people may have different readings.

Hmmm I wonder why the Fighter's second attack bonus counts? We thought we had to use the rogue BAB chart when advancing in levels...


Because the extra attack is based on hitting BAB +6 -- not on being a specific level.

If you had fighter 2/ Barbarian 2/ Ranger 2 you would still have a BAB of +6 meaning you would get 2 attacks.

If you were wizard 4/ Rogue 6 then you would get an extra attack for your BAB being +6.

The total BAB is what matters -- not the class level.


nogoodscallywag wrote:
therealthom wrote:
'PRD' wrote:


Rapid Shot (Combat)

You can make an additional ranged attack.

Prerequisites: Dex 13, Point-Blank Shot.

Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.

My reading -- Rogue8/Fighter1 has a BAB of +7/+2. So with rapid shot he makes attacks at +5/+5/+0.

Smarter people may have different readings.

Hmmm I wonder why the Fighter's second attack bonus counts? We thought we had to use the rogue BAB chart when advancing in levels...

You use the Rogue's BAB chart when progressing in Rogue levels, but if you Multi-class, you add the BAB from the new class to your BAB. So your Rogue 8(BAB+6/+1) Fighter 1(BAB+1) has a total BAB of +7/+2.


Quote:
Base Attack Bonus (BAB): Each creature has a base attack bonus and it represents its skill in combat. As a character gains levels or Hit Dice, his base attack bonus improves. When a creature's base attack bonus reaches +6, +11, or +16, he receives an additional attack in combat when he takes a full-attack action (which is one type of full-round action—see Combat).

Page 11 of the Core Rulebook, in case you need a reference.

Grand Lodge

Jeraa wrote:
Quote:
Base Attack Bonus (BAB): Each creature has a base attack bonus and it represents its skill in combat. As a character gains levels or Hit Dice, his base attack bonus improves. When a creature's base attack bonus reaches +6, +11, or +16, he receives an additional attack in combat when he takes a full-attack action (which is one type of full-round action—see Combat).
Page 11 of the Core Rulebook, in case you need a reference.

We must be completely stupid. The level 1 fighter only gets +1 BAB on first attack. The level 8 rogue gets BAB +6/+1. It would seem this means +7/+1...since the fighter level is only 1st.

If it is the case as stated above, then when this character then adds another level of fighter, his total BAB would now be broken down as follows:
/
Rogue 9 BAB +6/+1 PLUS what? Do we take what it says in the fighter chart and add BAB +2? Making the total BAB for the character BAB +8/+3?

Grand Lodge

nogoodscallywag wrote:
Jeraa wrote:
Quote:
Base Attack Bonus (BAB): Each creature has a base attack bonus and it represents its skill in combat. As a character gains levels or Hit Dice, his base attack bonus improves. When a creature's base attack bonus reaches +6, +11, or +16, he receives an additional attack in combat when he takes a full-attack action (which is one type of full-round action—see Combat).
Page 11 of the Core Rulebook, in case you need a reference.

We must be completely stupid. The level 1 fighter only gets +1 BAB on first attack. The level 8 rogue gets BAB +6/+1. It would seem this means +7/+1...since the fighter level is only 1st.

If it is the case as stated above, then when this character then adds another level of fighter, his total BAB would now be broken down as follows:
/
Rogue 9 BAB +6/+1 PLUS what? Do we take what it says in the fighter chart and add BAB +2? Making the total BAB for the character BAB +8/+3?

We must be computing the saving throws wrong as well. Rogue 8 / Fighter 1 saves we have are: FORT +4 REF +6 WILL +2. Is this correct?


nogoodscallywag wrote:
Jeraa wrote:
Quote:
Base Attack Bonus (BAB): Each creature has a base attack bonus and it represents its skill in combat. As a character gains levels or Hit Dice, his base attack bonus improves. When a creature's base attack bonus reaches +6, +11, or +16, he receives an additional attack in combat when he takes a full-attack action (which is one type of full-round action—see Combat).
Page 11 of the Core Rulebook, in case you need a reference.

We must be completely stupid. The level 1 fighter only gets +1 BAB on first attack. The level 8 rogue gets BAB +6/+1. It would seem this means +7/+1...since the fighter level is only 1st.

If it is the case as stated above, then when this character then adds another level of fighter, his total BAB would now be broken down as follows:
/
Rogue 9 BAB +6/+1 PLUS what? Do we take what it says in the fighter chart and add BAB +2? Making the total BAB for the character BAB +8/+3?

Yes.


nogoodscallywag wrote:


We must be completely stupid. The level 1 fighter only gets +1 BAB on first attack. The level 8 rogue gets BAB +6/+1. It would seem this means +7/+1...since the fighter level is only 1st.

No. Add up the primary base attack bonus (the first number) only, then figure out the additional attacks from there. An 8th level rogue has a primary BAB of +6, and a 1st level fighter a +1 BAB. Together, they have a BAB of +7, which allows an iterative attack at +2. You'll never have a base attack bonus of +7/+1.

Quote:
We must be computing the saving throws wrong as well. Rogue 8 / Fighter 1 saves we have are: FORT +4 REF +6 WILL +2. Is this correct?

Yes. A rogue 8 has base saves of Fort +2, Ref +6, Will +2. A fighter 1 has base saves of Fort +2, Ref +0, and Will +0. Add those together, and you get For +4, Ref +6, and Will +2.


nogoodscallywag wrote:
We must be completely stupid.

Not at all. This is a very easy mistake to make, especially since the only explanation in the book for how it really works is the single sentence quoted by Jeraa above. Many groups do the same thing at first.

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