Dervish of Cayden Cailean - Battle Cleric Evaluation


Advice


1 person marked this as a favorite.

Hello everyone, at the risk of cluttering the advice forum more than it is already, I have come to ask for some advice on the finishing touches I could do on a character concept I have come to feel rather strongly about. As a dedicated DM, whether or not I will ever use it myself is beside the point. Most likely, a future player might look at it and like it enough to use it in my games.

Anyhow, for those familiar and comfortable with dropbox, I have posted a link for the build (1-20) below. It uses a presentation template I have been tinkering with for some time.

http://dl.dropbox.com/u/19420057/Dervish%20of%20Cayden%20Cailean.pdf

The character is built as a (18 Cleric)/(2 Fighter), who is meant to provide divine magic support while at the same time being just as good as hard hitting, supportive, and mobile melee combatant.

A two level fighter dip at 2-3 is perhaps the biggest potential drawback of the build given the hit to spell progression, but it does bring a lot to the table, enough so that I believe it is well justified. In addition to accelerating feat progression, I have gone with the Cad fighter archetype, providing me with class skills in acrobatics, among other things.

Magical Knack keeps caster level updated throughout.

The little bit of fighter base atk progression eventually sees the character have my fourth attack by level 20, and blinding critical at level 19 where I would not have previously.

I have applied the Liberation domain along with Travel (Exploration). Liberation will always be a stretch, but given that it was originally one of Cailean's domains that was just later removed (quite unfairly), and that it is very appropriate for Cailean's portfolio, I have decided that it would be nothing of a stretch to include it. Otherwise this could simply be a cleric of Desna (but no where near as cool).

Only the first three pages (and perhaps the last) of the pdf are relevant to the discussion, which include feats, traits, and domains. Also, ignore the Elite Array I have posted, that is what my club used initially, and it is perhaps the least overpowered option they have.

Thoughts and opinions? Should I change out Heighten Spell and Preferred Spell x 2 for something else? Should I bother getting Turn Undead? Should Critical Focus be moved around? Etc etc.

[EDIT] From farther down;

Venatio wrote:

It turns out my error in the base attack progression has required me to make several revisions, so after correcting the base atk progression (hopefully) and after some feat swap outs I have organized this build:

http://dl.dropbox.com/u/19420057/ClericCailean.pdf

Questions arise as to whether Divine Interference is truly worth it, and if not what to put in its place (Turn Undead, Combat Casting). I am also wondering about the value of both minor and major spell expertise, and if having two choices of circumstantial crits for a scimitar is actually useful.

Otherwise, the feats fall rather readily into place, and do a good enough job of supporting the overall vision of the character that I have posted the new build for further input by the community.


Not really a comment on the build itself, but I noticed the BAB progression you marked down is wrong. It starts at level 11 where it should be +8 still, and then cascades from there, ending at level 20 which is listed as +16 but should still only be +15.


Hoh, that is actually pretty big, I will have to look at that. Hopefully I can still take blinding critical at level 19, as that would be the most likely change I would have to make. Thank you for pointing that out.


Yeah, if you want that fourth attack at 20 you'll need 4 levels in fighter, not just 2.


Anetra wrote:
Yeah, if you want that fourth attack at 20 you'll need 4 levels in fighter, not just 2.

Thats a shame, but I could honestly live without it. It would have been a longterm icing on the cake, but not as important as getting a 15 base atk by level 19. Two more levels of fighter would hurt spell progression far to much, so it would not be worth the tradeoff in my opinion.

I will make those corrections in my final draft.

Dark Archive

"." dotting to follow. I was a big Ordained Champion fanof 3.5 so I like fighter / clerics...


It turns out my error in the base attack progression has required me to make several revisions, so after correcting the base atk progression (hopefully) and after some feat swap outs I have organized this build:

http://dl.dropbox.com/u/19420057/ClericCailean.pdf

Questions arise as to whether Divine Interference is truly worth it, and if not what to put in its place (Turn Undead, Combat Casting). I am also wondering about the value of both minor and major spell expertise, and if having two choices of circumstantial crits for a scimitar is actually useful.

Otherwise, the feats fall rather readily into place, and do a good enough job of supporting the overall vision of the character that I have posted the new build for further input by the community.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Dervish of Cayden Cailean - Battle Cleric Evaluation All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice