Jumping right in with Lionfolk


Advanced Race Guide Playtest

Scarab Sages

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Inspired primarily by the leonin art in Monte Cook's Arcana Unearthed books, magic cards, African folk tales and getting our paws on the shiny new rules me and Melissa went to work building a new race.

Lionfolk: Living in southern Gerund the reclusive natives to that continents plains are a young race. Newly emerging from mysterious origins the lionfolk's first encounter with humanity was a group of Chelish slavers who decided they would serve magnificently in chains. Capturing a lionin (as they call themselves) proved almost as difficult as keeping it alive afterward making them a rare but prized site in the slave pens. Some few have escaped captivity and make their way out of Cheliax and to the plains of Varisia where the naive nomadic peoples have shown these rare few a different side of humanity. Though the greater majority of the race still resides on the plains of Gerund.

Lionfolk (humanoid (leonine)). +2 str, +2 cha, -2 int. +1 natural armor. Lowlight vision. Speaks Leonine only base, bonus languages Mwangi, Gnoll, Common. +10 movement on a charge. +2 vs. fear. +2 dodge bonus to AC and CMB checks against humans. Perception and Stealth always in class.


Matthew Trent wrote:

Inspired primarily by the leonin art in Monte Cook's Arcana Unearthed books, magic cards, African folk tales and getting our paws on the shiny new rules me and Melissa went to work building a new race.

Lionfolk: Living in southern Gerund the reclusive natives to that continents plains are a young race. Newly emerging from mysterious origins the lionfolk's first encounter with humanity was a group of Chelish slavers who decided they would serve magnificently in chains. Capturing a lionin (as they call themselves) proved almost as difficult as keeping it alive afterward making them a rare but prized site in the slave pens. Some few have escaped captivity and make their way out of Cheliax and to the plains of Varisia where the naive nomadic peoples have shown these rare few a different side of humanity. Though the greater majority of the race still resides on the plains of Gerund.

Lionfolk (humanoid (leonine)). +2 str, +2 cha, -2 int. +1 natural armor. Lowlight vision. Speaks Leonine only base, bonus languages Mwangi, Gnoll, Common. +10 movement on a charge. +2 vs. fear. +2 dodge bonus to AC and CMB checks against humans. Perception and Stealth always in class.

For people wondering about the RP buy:

Medium humanoid: 0 RP
Standard ability modifiers: 0 RP
Xenophobic linguistic array: 0 RP
Ancient foe (humanoid (human)): 3 RP
Fearless: 1 RP
Natural Armor: 2 RP
Sprinter: 1 RP
Bite x2: 2 RP
Stalker: 1 RP
Low-light vision: 1 RP
----------------------
Total: 11 RP

Scarab Sages

I blame you for bouncing us up to 11 due to bad math.

Though I wouldn't be opposed to dropping ancient foe for dreamspeaker. But its possible I'm channeling Australian outback into my African savana.


Matthew Trent wrote:

I blame you for bouncing us up to 11 due to bad math.

Though I wouldn't be opposed to dropping ancient foe for dreamspeaker. But its possible I'm channeling Australian outback into my African savana.

I think you are! I think of these guys as strong, proud, radiating presence when they want to but able to hide and hunt when they want to. None of that screams "dreams" to me.

Besides, they're based on cats. Cats don't turn back scrying, they just don't care :P.


I like this build... I'm tempted to even use it for the house game I DM.
(With permission, of course)

I was originally going to say you would save an extra point off (making it completely standard) by getting rid of Stalker- ... but thinking of the 'Lionfolk' without it would be a little odd :P


Thomas Writeworth wrote:

I like this build... I'm tempted to even use it for the house game I DM.

(With permission, of course)

I was originally going to say you would save an extra point off (making it completely standard) by getting rid of Stalker- ... but thinking of the 'Lionfolk' without it would be a little odd :P

Feel free! Also, to make it completely standard, I'd actually pull off Sprinter. It feels right to have it, but I also think you don't lose much of the lion feel if you take it out.

Scarab Sages

Having built a race or two on my own I have to say that its defiantly a lot more fun as a collaboration project.

Honestly looking at it the trait I like least is Ancient foe. I think dropping it for stubborn and gatecrasher would not be wrong and still maintain the we hate slavers feel.


Matthew Trent wrote:
Having built a race or two on my own I have to say that its defiantly a lot more fun as a collaboration project.

This is why I poach from these threads soooo much. Other people tend to scour the BS from 'favorite' projects. It's like peer review by people that give a rat's patootie.

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