Regarding Pregenerated Characters


Pathfinder Society

Sovereign Court 4/5

Last night we needed to take Kyra the 7th-level cleric to take one spot. I assumed the character was built correctly but now, afterwards, I noticed serious errors.

One is her channel positive energy. It states 6d6 yet I can't fathom what ability gives her and extra +2d6. Improved Channel gives +2 to the DC, nothing more.

Also I think the pregens shouldn't be carrying around any expendable items. It's way too easy for the group to just expend her items for nearly anything. Then again I'm going to avoid using pregens whenever possible, seems like too much abuse.

I haven't taken a look at the other pregens, but if you find something about them, this might be the appropriate place to say them.

Paizo Employee Director of Brand Strategy

1 person marked this as FAQ candidate.
Deussu wrote:

Last night we needed to take Kyra the 7th-level cleric to take one spot. I assumed the character was built correctly but now, afterwards, I noticed serious errors.

One is her channel positive energy. It states 6d6 yet I can't fathom what ability gives her and extra +2d6. Improved Channel gives +2 to the DC, nothing more.

Huh. Looks like she's got a phylactery of positive channeling hidden somewhere. But since that's too expensive an item for a character of her level, I'm not sure how that got there. Easy enough fix, though, to reduce that back to the 4d6 it should be. I'll put that on the todo list and we'll notify the boards when the PDF has been corrected.

Deussu wrote:
Also I think the pregens shouldn't be carrying around any expendable items. It's way too easy for the group to just expend her items for nearly anything. Then again I'm going to avoid using pregens whenever possible, seems like too much abuse.

The pregens have all been designed to be viable PCs in their own right, and that includes having useful equipment. If you have a problem with pregens in general, that's one thing, but it's not unreasonable that a 7th level character, pregen or not, would have the given consumables at her disposal. I wouldn't qualify this design decision as a "serious error" in any case.

Sovereign Court 4/5

Mark Moreland wrote:
The pregens have all been designed to be viable PCs in their own right, and that includes having useful equipment. If you have a problem with pregens in general, that's one thing, but it's not unreasonable that a 7th level character, pregen or not, would have the given consumables at her disposal. I wouldn't qualify this design decision as a "serious error" in any case.

I don't deny that it's logical and reasonable for them to have the items, but whose Wand of Cure Light Wounds would the PCs be using first? The pregen's, of course, as it doesn't cost them a dime to use all the pregen's equipment, so in game terms it's reasonable for the PCs to use the pregen's equipment.

I'm unsure if there is a need to have some "pregenerated character" guide lines. Too often it feels they are there to get all the crap on themselves and their clothes taken off for the real PCs. Like, the ring of protection... I could imagine some party 'liberating' that item to better use.

Just something to think about.

4/5 ****

I've seen pregen consumables used up in favor of using consumables that cost money. That doesn't bother me.
I've seen the oracle of flame's necklace of firceballs given to an imp familiar (immune to fire) who promptly flew over to the biggest monster and blew the whole thing up. (Hilarious enough to be worth it)

I've never seen their static items taken from them. Seems like too much work, but I don't really see the need to put in cumbersome rules to prevent it. I probably wouldn't even allow it as a GM, although I continue to freely offer their consumables.

Although if they really wanted the NPCs items I suppose teh NPC might be happy to lend them to the PCs and then take a vacation while the PCs do all the heavy lifting and they write up a chronicle that gives them all the credit.

Liberty's Edge 3/5

Deussu wrote:
so in game terms it's reasonable for the PCs to use the pregen's equipment.

I'm a bit confused at this statement. Is there a player actually playing the pregen? If so, why would that person give away the equipment on the character during the adventure?

If I had to play a pregen, I would hope to have a few items and consumables at my disposal during the session.


Githzilla wrote:
Deussu wrote:
so in game terms it's reasonable for the PCs to use the pregen's equipment.

I'm a bit confused at this statement. Is there a player actually playing the pregen? If so, why would that person give away the equipment on the character during the adventure?

If I had to play a pregen, I would hope to have a few items and consumables at my disposal during the session.

No what is being referred to is if there are only three players, a GM can run a pregen in place of the fourth player who would normally be required to make the table legal.

Grand Lodge 4/5 5/55/5 ***

IMO, this doesn't matter. It is fairly routine for players to share resources during gameplay. From Wands of Cure Light Wounds or Endure Elements to arrows or scrolls.

Having the pregen use them is really no different than another player using them. Your character is gaining the benefit either way.

Now, I do agree that we should limit expendables on the pregen sheets, but a Wand of CLW is not game breaking.

Grand Lodge 5/5

If whoever is running the pregen allows the players to take non-expendable equipment for their use that the pregen has (such as the previously mentioned Ring of protection), or use JUST the pregens heal stick instead of using their own (if they dont have one this doesnt count) or in any way abuses the fact that they have a pregenerated character at their disposal, the person (whether player or GM) is playing the pregen wrong.

The pregen is a character, same as any other. Play them as such.

The Exchange 5/5 RPG Superstar 2010 Top 16

As it turns out, using up all the pre-generted characters' charged items is only one of the ways you can exploit the poor buggers.

I didn't realize this at first, but they are delicious to eat, and are eager to be eaten. If a PC looks at one hungrily, it will happily immolate itself — either by jumping into a frying pan, after which they taste like chicken, or into a broiling pan, after which they taste like steak. When roasted, pre-gens taste like pork, and when baked they taste like catfish. They also produce eggs (neatly packaged), milk (bottled, grade-A), and butter—no churning required. Their pelts make perfect bootleather or house timber, depending on how thick you slice it.

Grand Lodge 5/5

Pathfinder Lost Omens, Rulebook Subscriber
Chris Mortika wrote:

As it turns out, using up all the pre-generted characters' charged items is only one of the ways you can exploit the poor buggers.

I didn't realize this at first, but they are delicious to eat, and are eager to be eaten. If a PC looks at one hungrily, it will happily immolate itself — either by jumping into a frying pan, after which they taste like chicken, or into a broiling pan, after which they taste like steak. When roasted, pre-gens taste like pork, and when baked they taste like catfish. They also produce eggs (neatly packaged), milk (bottled, grade-A), and butter—no churning required. Their pelts make perfect bootleather or house timber, depending on how thick you slice it.

why am I suddenly thinking of shmoo?

Community / Forums / Organized Play / Pathfinder Society / Regarding Pregenerated Characters All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Society