Grappler?


Advice


I was looking at the Tetori and it kind of made me want to make a grappling character who could bodyslam giants. So I'm wondering what people think of the different grappling archetypes, or even if you need to specialize in it?

It seems to me that the Tetori is great on grappling casty types, but doesn't have much to fall back on if grappling isn't viaable (huge size, super strong, acid skin, etc)

Maneuver Master can eventually pin someone with a standard action, and can fall back on other maneuver's if need be, but there lack of specialization makes them a bit weak at grappling.

Brutal Pugilist has full BAB, lots of HP's, and rage powers (strength surge, Superstition, Animal Fury) but isn't nearly as good at grappling as the two monks (barring Str Surge which for a long time is once a rage).

Unarmed Fighter seems fine, but not very exciting (which is my issue with anything Fighter Class).

Druid can turn into a mastodon and trunk slam things, but would be a bit feat tight, but they have the size advantage.


Andy Ferguson wrote:

I was looking at the Tetori and it kind of made me want to make a grappling character who could bodyslam giants. So I'm wondering what people think of the different grappling archetypes, or even if you need to specialize in it?

It seems to me that the Tetori is great on grappling casty types, but doesn't have much to fall back on if grappling isn't viaable (huge size, super strong, acid skin, etc)

Maneuver Master can eventually pin someone with a standard action, and can fall back on other maneuver's if need be, but there lack of specialization makes them a bit weak at grappling.

Brutal Pugilist has full BAB, lots of HP's, and rage powers (strength surge, Superstition, Animal Fury) but isn't nearly as good at grappling as the two monks (barring Str Surge which for a long time is once a rage).

Unarmed Fighter seems fine, but not very exciting (which is my issue with anything Fighter Class).

Druid can turn into a mastodon and trunk slam things, but would be a bit feat tight, but they have the size advantage.

My first question is what level are you starting at and what level do you expect to get to?

When it comes to combat maneuvers I slightly lean towards monks because they are just awesome at them. They can do it all. At level 3rd they get full BAB progression for flurry and combat maneuvers. Add in a high strength and they can grapple just about anything. Add in the fact that you can get the improved grapple as a free feat and then qualify for greater grapple later on (level 8). You can also flurry while grappling as a full attack. At level 10 you can get medusa's wrath (without meeting reqs), which allows you to get two, count them two, additional unarmed strikes against a dazed, flat-footed, paralyzed, staggered, stunned, or unconscious foe. So first attack of a flurry is a stunning fist (at that point you are doing flurry at +10/+10/+5/+5) and then another two attacks at +10/+10 for a total of +10/+10/+5/+5/+10/+10. At damage of 1d10+str. Enough said


I'd be starting at 6ish, and hopefully going to 13ish. My new concern is the crazy high CMD's of some critters. At level 10 there are critters with 39 CMD, and very few with a CMD of less then 30.

Shadow Lodge

Andy Ferguson wrote:
I'd be starting at 6ish, and hopefully going to 13ish. My new concern is the crazy high CMD's of some critters. At level 10 there are critters with 39 CMD, and very few with a CMD of less then 30.

tetori 1-20

best grappler in the game. just make sure you have a few enlarge person potions ready to go. oh and then ant haul will make you insane with the roleplay. i had a level 20 character that used a homebrew item of ant haul, lets just say i was throwing colossal creatures around like they were rag dolls lol.

oh and they have a post on the forums that explains what the missing tetori feats do.

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/rules/tetoriBonusFeats&page=1#10

Andy Ferguson wrote:
I'd be starting at 6ish, and hopefully going to 13ish. My new concern is the crazy high CMD's of some critters. At level 10 there are critters with 39 CMD, and very few with a CMD of less then 30.

the tetori gets grab and constrict SA. that means you do not need to make a grapple cmb check to say you grapple. all you would need to do is spend one point of your ki pool and hit with a melee attack, which can be done as part of a flurry.


Grab still requires a Combat Maneuver check. I just worry without massive bonuses to strength or size that I won't be able to keep up.


Andy Ferguson wrote:
Grab still requires a Combat Maneuver check. I just worry without massive bonuses to strength or size that I won't be able to keep up.

Yea I think the Tetori archetype is amazing now that I see it. With a full BAB and 18 strength at level 6 your grapple check will be +14 (+6 for BAB, +4 improved grapple and greater grapple, +4 strength). If you are enlarged it becomes +16 (+6 BAB, +4 feats, +5 strength, +1 size).

At level 6 that is amazing. There won't be anything you can't grapple at that level. Except maybe something with like 6 arms, lol.

Mind you, your AC will be lacking


TheSideKick wrote:
oh and then ant haul will make you insane with the roleplay. i had a level 20 character that used a homebrew item of ant haul, lets just say i was throwing colossal creatures around like they were rag dolls lol.

How does ant hault help a grappler? Being able to carry more doesn't mean you'll be able to grapple or throw around bigger foes.

TheSideKick wrote:

oh and they have a post on the forums that explains what the missing tetori feats do.

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/rules/tetoriBonusFeats&page=1#10

Those feat descriptions are rather lacking though, and not really easy to implement without a good GM.

Besides, how did you play a Tetori considering the missing feats? Swapped out to something else, or what?

TheSideKick wrote:
the tetori gets grab and constrict SA. that means you do not need to make a grapple cmb check to say you grapple. all you would need to do is spend one point of your ki pool and hit with a melee attack, which can be done as part of a flurry.

He won't play at 15th level, so constrict won't factor into it though.

In addition, the Tetori doesn't get Flurry of Blows, which is one of the major gripes with the archetype for me. If you can't grapple someone you feel rather... useless.


Ra Je wrote:
TheSideKick wrote:
oh and then ant haul will make you insane with the roleplay. i had a level 20 character that used a homebrew item of ant haul, lets just say i was throwing colossal creatures around like they were rag dolls lol.

How does ant hault help a grappler? Being able to carry more doesn't mean you'll be able to grapple or throw around bigger foes.

TheSideKick wrote:

oh and they have a post on the forums that explains what the missing tetori feats do.

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/rules/tetoriBonusFeats&page=1#10

Those feat descriptions are rather lacking though, and not really easy to implement without a good GM.

Besides, how did you play a Tetori considering the missing feats? Swapped out to something else, or what?

TheSideKick wrote:
the tetori gets grab and constrict SA. that means you do not need to make a grapple cmb check to say you grapple. all you would need to do is spend one point of your ki pool and hit with a melee attack, which can be done as part of a flurry.

He won't play at 15th level, so constrict won't factor into it though.

In addition, the Tetori doesn't get Flurry of Blows, which is one of the major gripes with the archetype for me. If you can't grapple someone you feel rather... useless.

If you don't like that archetype. Take a look at the maneuver master. He can do all different types of maneuvers. And flurry of maneuvers.

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