Wow creating an animal companion (horse) requires some effort.


Rules Questions


1 person marked this as FAQ candidate.

Wow creating an animal companion (horse) requires some effort. It would be nice to have all the rules in one spot.

1. Hooves are secondary (core 54).
2. Secondary natural attacks (listed under natural attacks): BAB -5, ½ STR mod (core 182).
3. A non-combative herbivore treats its natural weapons as a secondary attack (bestiary 307).
4. Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill on page 97 of the Pathfinder RPG Core Rulebook), a horse’s hooves are treated as secondary attacks (bestiary 177).

Evidently a war horse is combative as it is combat trained, and thus gains hoofs as a primary attack (full BAB and STR damage).

1. Proficient with no armor unless trained for war (bestiary 307).
2. Combat Training / war training: gives Armor Proficiency (Light) (http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinder RPG/rules/developerResponseRequestedMountsAndBardingProficiency&page=1) .

Evidently animals trained for war gain Armor Proficiency (Light) as a bonus feat.

Percy (Heavy Horse)
Neutral Large Animal
Initiative +2; Senses low-light vision, scent; Perception +4
*****Defense*****
AC 14, Touch 10, Flat-footed 13 (DEX +1, size -1, natural armor +4)
HP 20 (2d8+4)
Fortitude +5, Reflexes +4, Will +1
*****Offense*****
Speed 50 feet
Melee 1 bite +4 (1d4+3), 2 hooves +4 (1d6+3)
Space 10 feet; Reach 5 feet
*****Statistics*****
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Attack +1; CMB +4; CMD 15 (+4 trip)
Feats Armor Proficiency (Light, Medium)
Skills Perception +5, Stealth +1, Swim +7, Survival +1
Special Qualities low-light vision, scent, combat training trick (attack, come, defend, down, guard, and heel), attack all creatures trick, link, share spell


1 person marked this as FAQ candidate.

I think the term "war horse" is a relic of 3.5 and the hoove attacks are secondary (as per the AC rules PCR pg 54) and thus still suffer the -5 until the AC gets multiattack (effective druid level 9)

The Exchange

1 person marked this as FAQ candidate.
Pathfinder Rulebook Subscriber

war horse is a relic term, but war horses are still better outfitted and combat trained.

animal companion horses get "combat training" at 4th effective druid level, at which point its hoof attacks become primary like its bite.

percy would have bite +4, 2 hooves -1 (1d6+1). 4th level fixes the hooves to full attack.

i've heard that combat training does not grant the animal any bonus feats. you've got to use the feats the animal companion gets to choose armor proficiency (light) [ i know. despite what it says in the beastiary. some of that is leftover 3.5 verbage ]

hope that helps.


gourry187 wrote:
. . . the hoove attacks are secondary (as per the AC rules PCR pg 54) and thus still suffer the -5 until the AC gets multiattack (effective druid level 9)

"A non-combative herbivore treats its natural weapons as a secondary attack (bestiary 307)."

Picking the combat training trick for a horse (herbivore) would make it combative, and thus negate the secondary attack requirement.

"Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill on page 97 of the Pathfinder RPG Core Rulebook), a horse’s hooves are treated as secondary attacks (bestiary 177)."

This is the listing of horse in the Pathfinder Bestiary. Once combat trained a horses hooves are not secondary attacks (presumably they would be primary).


Seraphimpunk wrote:
animal companion horses get "combat training" at 4th effective druid level, at which point its hoof attacks become primary like its bite.

Or one could spend six (6) trick slots and buy "combat training."


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Seraphimpunk wrote:

I've heard that combat training does not grant the animal any bonus feats. you've got to use the feats the animal companion gets to choose armor proficiency (light) [ i know. despite what it says in the beastiary. some of that is leftover 3.5 verbage ]

hope that helps.

James Jacobs (Creative Director), Sat, Aug 28, 2010, 06:27 PM

“For now, though, it's safe to assume that a mount that's trained for war gets Light Armor proficiency for free, but needs to spend feats to get better armor. This does mean that most normal horses will never be able to get heavy armor training, and I'm kind of okay with that.”

For some reason the URL I posted above will not work. Google “developerResponseRequestedMountsAndBardingProficiency”

Dark Archive

Keep in mind also that leather armour has no AC penalty, and so it doesn't matter whether the horse has proficiency. Also available are masterwork studded leather, and mithral chain shirts, also the latter will be quite expensive.

Dark Archive

What about this rule from the Bestary?

[url=http://paizo.com/pathfinderRPG/prd/monsters/universalMonsterRules.html wrote:
PRD Universal monster rules[/url]]Natural Attacks Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature's full base attack bonus and add the creature's full Strength bonus on damage rolls. Secondary attacks are made using the creature's base attack bonus –5 and add only 1/2 the creature's Strength bonus on damage rolls. If a creature has only one natural attack, it is always made using the creature's full base attack bonus and adds 1-1/2 the creature's Strength bonus on damage rolls. This increase does not apply if the creature has multiple attacks but only takes one. If a creature has only one type of attack, but has multiple attacks per round, that attack is treated as a primary attack, regardless of its type. Table: Natural Attacks by Size lists some of the most common types of natural attacks and their classifications.

This would make the horse hooves primary attacks.

Dark Archive

never mind, missed the docile trait.


Darkrose50 wrote:
gourry187 wrote:
. . . the hoove attacks are secondary (as per the AC rules PCR pg 54) and thus still suffer the -5 until the AC gets multiattack (effective druid level 9)

"A non-combative herbivore treats its natural weapons as a secondary attack (bestiary 307)."

Picking the combat training trick for a horse (herbivore) would make it combative, and thus negate the secondary attack requirement.

"Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill on page 97 of the Pathfinder RPG Core Rulebook), a horse’s hooves are treated as secondary attacks (bestiary 177)."

This is the listing of horse in the Pathfinder Bestiary. Once combat trained a horses hooves are not secondary attacks (presumably they would be primary).

As far as I know an Animal Companion stats (and abilities) or not the same as the it's beastiary counterparts. If the Horse is treated as an Animal Companion, its hooves should be treated as secondary attacks (AC RAW pg 54 in the core book) regardless of what the beatiary entry states

Dark Archive

gourry187 wrote:
Darkrose50 wrote:
gourry187 wrote:
. . . the hoove attacks are secondary (as per the AC rules PCR pg 54) and thus still suffer the -5 until the AC gets multiattack (effective druid level 9)

"A non-combative herbivore treats its natural weapons as a secondary attack (bestiary 307)."

Picking the combat training trick for a horse (herbivore) would make it combative, and thus negate the secondary attack requirement.

"Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill on page 97 of the Pathfinder RPG Core Rulebook), a horse’s hooves are treated as secondary attacks (bestiary 177)."

This is the listing of horse in the Pathfinder Bestiary. Once combat trained a horses hooves are not secondary attacks (presumably they would be primary).

As far as I know an Animal Companion stats (and abilities) or not the same as the it's beastiary counterparts. If the Horse is treated as an Animal Companion, its hooves should be treated as secondary attacks (AC RAW pg 54 in the core book) regardless of what the beatiary entry states

Yep, here is what the horse AC stat block says:

Quote:

Horse

Starting Statistics: Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. *This is a secondary natural attack, see Combat for more information on how secondary attacks work.

4th-Level Advancement: Ability Scores Str +2, Con +2; Special Qualities combat trained.


1 person marked this as FAQ candidate.
Happler wrote:

What about this rule from the Bestary?

[url=http://paizo.com/pathfinderRPG/prd/monsters/universalMonsterRules.html wrote:
PRD Universal monster rules[/url]]Natural Attacks Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature's full base attack bonus and add the creature's full Strength bonus on damage rolls. Secondary attacks are made using the creature's base attack bonus –5 and add only 1/2 the creature's Strength bonus on damage rolls. If a creature has only one natural attack, it is always made using the creature's full base attack bonus and adds 1-1/2 the creature's Strength bonus on damage rolls. This increase does not apply if the creature has multiple attacks but only takes one. If a creature has only one type of attack, but has multiple attacks per round, that attack is treated as a primary attack, regardless of its type. Table: Natural Attacks by Size lists some of the most common types of natural attacks and their classifications.
This would make the horse hooves primary attacks.

EDIT: Never mind "Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill on page 97 of the Pathfinder RPG Core Rulebook)" is not a type.

1. This would mean that normal horses are stated out wrong in the Pathfinder Bestiary.
2. This would mean that “light horses” would get hooves as primary.
3. This would mean that “heavy horses” would get hooves as secondary as they gain a bite. This just seems wrong.


Quote:
As far as I know an Animal Companion stats (and abilities) or not the same as the it's beastiary counterparts. If the Horse is treated as an Animal Companion, its hooves should be treated as secondary attacks (AC RAW pg 54 in the core book) regardless of what the beatiary entry states

One can take an ability before it is given as part of advancement. At 4th level it gains combat trained (making hooves primairy). At 1st level you can buy combat trained for six (6) trick slots (making hooves primairy). Then at 4th level raise the INT to 3, and forget about worrying about tricks at all.

The odd thing is that an animal can get a free feet by being a type: animal at INT 2, and an animal can not get the free feat by no longer being a type: non-animal at INT 3 (I need to look into what animals become at INT 3).

Grand Lodge

Darkrose50 wrote:

1. Proficient with no armor unless trained for war (bestiary 307).

2. Combat Training / war training: gives Armor Proficiency (Light) (http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinder RPG/rules/developerResponseRequestedMountsAndBardingProficiency&page=1) .

Evidently animals trained for war gain Armor Proficiency (Light) as a bonus feat.

The FAQ confirms this is not the case:

Does training an animal using Handle Animal to be Combat Trained grant it Light Armor Proficiency?

However the cavalier and samurai classes give their mounts Light Armour Proficiency as a bonus feat, as a specific class ability.

Liberty's Edge

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Statting a mount is a super-gargantuan pain in the ass; and I cannot fathom why all of the crud has YET to be in ONE LOCATION as of the 4th printing. (I.e., companion-mounts use nothing from the Beastiary -- but that's where you have to go, then unwind backwards from the Horse description, to realize that if your mount is combat-trained, it is no longer "docile" and hence its hooves are primary attacks.)

Everything the player needs to stat a CRB base class' CRB stuff should be in the CRB.

The Exchange

Pathfinder Rulebook Subscriber
Darkrose50 wrote:


James Jacobs (Creative Director), Sat, Aug 28, 2010, 06:27 PM

“For now, though, it's safe to assume that a mount that's trained for war gets Light Armor proficiency for free, but needs to spend feats to get better armor. This does mean that most normal horses will never be able to get heavy armor training, and I'm kind of okay with that.”

For some reason the URL I posted above will not work. Google “developerResponseRequestedMountsAndBardingProficiency”

that's contradictory to the actual FAQ listed above in starglim's post.

presuming JJ's post is more a guideline for other GMs. Bulman trumps Jacobs for rules responses.


Mike Schneider wrote:

Statting a mount is a super-gargantuan pain in the ass; and I cannot fathom why all of the crud has YET to be in ONE LOCATION as of the 4th printing. (I.e., companion-mounts use nothing from the Beastiary -- but that's where you have to go, then unwind backwards from the Horse description, to realize that if your mount is combat-trained, it is no longer "docile" and hence its hooves are primary attacks.)

Everything the player needs to stat a CRB base class' CRB stuff should be in the CRB.

Everything you need is right there apart from Combat trained. I'm looking at the stats for a horse (I.e mount) companion right now in the core book. I don't need to go anywhere else until 4th level and when I do I only have to look at one ability and it tells me where to go. It is no harder than stating any other animal companion. If you are looking in the bestiary for your companion rules your looking in the wrong place. Even new companions presented in the bestiaries have their stats clearly separated from normal monster stats.

Liberty's Edge

Quote:
It is no harder than stating any other animal companion.

Imagine you've never played a druid before.

Imagine you'd like to play a paladin, first time, and are wondering how those mount things work.

Yeah. Good luck. You'll have loads of fun with that "heavy horse" reference.


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Mike Schneider wrote:
Quote:
It is no harder than stating any other animal companion.

Imagine you've never played a druid before.

Imagine you'd like to play a paladin, first time, and are wondering how those mount things work.

Yeah. Good luck. You'll have loads of fun with that "heavy horse" reference.

I will and at that point I'd probably ask my GM or another play who would hopefully know and failing that would come on to a forum like this. The problem with the latter is there is a bunch of people complaining about it and making it seem impossible rather than saying "look under the druid class, animal companion rules. Use the stats listed there for horse (except for Int as that is stated in the paladins class description as being at least 6) and improvements by level and you are done. That should be the only response to people asking how to do it and the constant complaining or offering up to look at different books etc makes propagates the myth that is hard and will lead to problems.

Liberty's Edge

Malk_Content wrote:
That should be the only response to people asking how to do it...

This is a fallacy of evasion (segue into red-herring), after stipulating that I was correct in prior posts.


Contrary as it may seem, a heavy horse's hooves are secondary even when combat trained.

(1) hooves are normally secondary attacks, but become primary if a creature has no other attack form (see Bestiary)

(2) light horses have only one natural attack form (hooves) which would normally be primary - but they have the Docile quality, rendering the hooves secondary until the horses are combat trained

(3) heavy horses gain a bite attack. Their hooves are secondary on two grounds; they have the Docile quality, and they have more than one form of natural attack

(4) combat trained heavy horses lose the Docile quality, but still have both a bite and hooves. The hooves are secondary on one ground; heavy horses have more than one form of natural attack.

For fearsome equine monsters which treat their hooves as secondary, see the nightmare and pegasus.

Having said all this, I agree the animal companion assembly instructions could be clearer.

Liberty's Edge

porpentine wrote:


Contrary as it may seem, a heavy horse's hooves are secondary even when combat trained.

(1) hooves are normally secondary attacks, but become primary if a creature has no other attack form (see Bestiary)

(2) light horses have only one natural attack form (hooves) which would normally be primary - but they have the Docile quality, rendering the hooves secondary until the horses are combat trained

(3) heavy horses gain a bite attack. Their hooves are secondary on two grounds; they have the Docile quality, and they have more than one form of natural attack

(4) combat trained heavy horses lose the Docile quality, but still have both a bite and hooves. The hooves are secondary on one ground; heavy horses have more than one form of natural attack.

For fearsome equine monsters which treat their hooves as secondary, see the nightmare and pegasus.

Having said all this, I agree the animal companion assembly instructions could be clearer.

That is incorrect. Look at the stats for a warhorse. Hooves and bite are both primary for a combat-trained horse. (And a horse doesn't have to be a "heavy horse" to get a bite attack; animal companion "mounts" are not based on the heavy template, yet receive a bite attack.)

So...it's all clear as mud.


Mike Schneider wrote:
Malk_Content wrote:
That should be the only response to people asking how to do it...
This is a fallacy of evasion (segue into red-herring), after stipulating that I was correct in prior posts.

Not really. You asked what I would do if tht was the case. That is what I would to.

To get back on on topic everything is all in one place. It has been stated that the Heavy in heavy horse was really a hold over and thus everything you need excepting Combat Trained and how natural attacks work (as they got updated in the bestiary) are all available on one page.

What you and everyone else seem to be doing is over complicating it. When someone asks all you have to say is "ignore the bestiary apart from where it directly references it (i.e with the text See Bestiary) and only use what is written under the Druids animal companion section. Animal companions are widely different from their Bestiary counterparts and you should never look to those stat blocks or rules (unless directed to by the text) for them.

Liberty's Edge

Malk?

My argument here is that the present 4th-printing CRB is inadequate in relaying to the purchasing player the information he needs to properly stat an equine mount for his character -- and it is demonstrably so.


Mike Schneider wrote:

Malk?

My argument here is that the present 4th-printing CRB is inadequate in relaying to the purchasing player the information he needs to properly stat an equine mount for his character -- and it is demonstrably so.

I guess I cannot disagree on that point, you do have to look elsewhere at 4th and that is a pain and shouldn't be in there. We agree on that much. In general I disagree with the multitudes of posts that happen regularly with people further confusing the issue with complaints rather than straight answers. Sorry if I got a touch testy with you in particular.

Liberty's Edge

You have to "look elsewhere" right at 1st level as a druid who combat trains a horse, or you'll be nerfing the horse's hoof attacks. Same goes for a cavalier or samurai (meaning that all of the necessary information for those base classes is not in their relevant sourcebooks either.)

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