Diving in Sunday - looking for some quick encounters / short module


Advice


Background:
I have a *pile* of players (9) working through the beginnings of TOEE using 1st ed AD&D rules (what I cut my teeth on back in the day)

At PAX I played an introductory Pathfinder encounter and liked it a lot. Enough to get a Core book and start reading.

Today I got my GM screen and Bestiary. And I have told the players (mixed ages and experience levels) that sunday we will convert* the characters and get to know the Pathfinder rules.

What I'm looking for is some quick freebie encounters or short modules to run them through. This would be outside the regular campaign, so as to avoid me making any big mistakes with it as I learn. I know I could roll my own, but time is a bit constrained and it would help me a lot to "follow along" someone else's encounter and set up methods as well as concentrate on battle flow and rules questions. The party is mostly at 1st and 2nd level with a few at 3rd.

Any links or thoughts are welcome.

*"convert" is a reach. I'm just having them retain ability scores, level and class.


zerhackermann wrote:

Background:

I have a *pile* of players (9) working through the beginnings of TOEE using 1st ed AD&D rules (what I cut my teeth on back in the day)

At PAX I played an introductory Pathfinder encounter and liked it a lot. Enough to get a Core book and start reading.

Today I got my GM screen and Bestiary. And I have told the players (mixed ages and experience levels) that sunday we will convert* the characters and get to know the Pathfinder rules.

What I'm looking for is some quick freebie encounters or short modules to run them through. This would be outside the regular campaign, so as to avoid me making any big mistakes with it as I learn. I know I could roll my own, but time is a bit constrained and it would help me a lot to "follow along" someone else's encounter and set up methods as well as concentrate on battle flow and rules questions. The party is mostly at 1st and 2nd level with a few at 3rd.

Any links or thoughts are welcome.

*"convert" is a reach. I'm just having them retain ability scores, level and class.

http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfin derModules/v5748btpy8ey4


Diego Hopkins wrote:


http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfin derModules/v5748btpy8ey4

doh! Why didnt I think to look for Paizo gifts? That will work quite well for my needs. thanks!


Scour the site for the fantastic "We Be Goblins" module too. It's another freebie and a lot of fun. There's a thread somewhere on these boards with some extra pregenerated characters should you need them.

Even if it's not what you're looking for right now, you won't regret it. I'd also reccomend the Adventure Paths to just about anyone, if you can get your hands on one. I myself am eagerly awaiting this.

I've been hoping to do the opposite, actually. Run a 2e module with my friends old players handbook sheerly for the novelty of it. My players are pretty divided with their enthusiasm though, so it may never get off the ground.

Rambling aside, welcome aboard, and welcome to the forums!


Twigs wrote:

Scour the site for the fantastic "We Be Goblins" module too. It's another freebie and a lot of fun. There's a thread somewhere on these boards with some extra pregenerated characters should you need them.

Even if it's not what you're looking for right now, you won't regret it. I'd also reccomend the Adventure Paths to just about anyone, if you can get your hands on one. I myself am eagerly awaiting this.

I've been hoping to do the opposite, actually. Run a 2e module with my friends old players handbook sheerly for the novelty of it. My players are pretty divided with their enthusiasm though, so it may never get off the ground.

Rambling aside, welcome aboard, and welcome to the forums!

Thanks. That path does look good.

One of the attractions Pathfinder has for me is that it addresses a lot of the problems that 1st-2nd has, but allows us to use the large pile of old school materials that we have amassed. Very little that I have looked at in the old materials cant be somehow used in a pathfinder rules game. And so I can carry forward my grand manic scheme of the characters finding themselves on a multi-world chase with bad guys, skullduggery and world-shaking events.

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