Crown of the Kobold King Advice Wanted


Adventures


Hi All,

I soon intend on running the Crown of the Kobold King using the Pathfinder rules.

Since the module was designed for the old 3.5 rules, how much redisgn do I need to do to run this with pathfinder rules?

I was thinking for just using the Bestiary Monster Stats instead of the Monster Manual stats, would this work or do I need to tweak the adventure module in other ares too?

Lee


I ran it as written, using PF Bestiary stats, without any problems, for a 4 person party of 20pt build PCs.


Shadowborn wrote:
I ran it as written, using PF Bestiary stats, without any problems, for a 4 person party of 20pt build PCs.

I also ran it as written using PAthfinder rules and Bestiary stats without any problems. I had a 6 character party. We also created the character using purchase method and the High Fantasy 20 points.

Dark Archive

Going to be running Crown of the Kobold King the following Sunday myself. I'm just reprinting the monsters stats for PF to convert. I ran Last Hollows Hope the previous sunday as prequel to Kobold King. It was quite fun and should be interesting to see the PCs lead back to the same place again.


I run a pathfinder game using all the Darkmoon Vale/Andoran modules I can find. Right now, we're on Hungry Are The Dead.

Be careful if one or more of the party gets kissed, this puts a stricter time limit on getting back to town as they only have 24 hours before they become a varghoul.

The Forge Spurned is okay, but he's too strong if you have the Hellcat fight with him. Still, my party had an easy time with him. Might consider making him a bit tougher if he's alone. Maybe threaten Kreed's kid.

Jekkajak was FUN! He color sprayed the whole party and pretty much TPKed them if they hadn't saved that monster in a previous room.

I would make Kerrdremek a true cleric. There were times the party would have benefited more from that. That's also because my party was able to befriend the Kobolds.

Jeva is the BEST! She waited til they were knee deep in the dungeon and separated the ranger from the party and attempted to kill him. She didn't succeed, but that's because the player was very paranoid when the little orphan girl somehow surviving in the wilds wants to go into a dangerous dungeon...ya, I might try to make this seem more plausible.

I also buffed a lot of the Kobolds because a lot of the fights were way too easy. It's fine if the fight is easy, but making the combat rounds virtually worthless because they can't hit anyone in the party is too easy. Some HP should be lost and spells cast.

For other help, I found d20pfsrd to be beneficial. Still needs to be tinkered with, but a good starting point.

http://www.d20pfsrd.com/bestiary/fan-conversions/paizo-adventure-paths/game mastery-modules/crown-of-the-kobold-king

Dark Archive

be sure to drop rumors in town regarding the 'ghost' that haunts the nearby ruins, so the players will all ROFL when they discover the

Spoiler:
ghost really is a gelatinous cube with indigestible stuff inside.

For the rest, give the named NPC's +2 on everything and you'll be fine if you keep the rest as written. Easy to run, lots and lots of fun!


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That gelatinous cube always brings laughs to the table whenever I run this module for people. One player was a black dragon wyrmling, and when the cube engulfed him, he decided to start biting it from the inside and basically eat it. It was so funny; none of us could argue with him.

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