Starting Magic Items for Higher Level Characters


Advice


Hey--

I apologize if the answer for this is already on these boards somewhere, my search-fu is weak...

I am planning a one-shot adventure for my group with new characters. Characters will be 6th level, and I was wondering how I should go about determining their magic items.

I know the GameMastery guide suggests 16,000 gold for 6th level... so should I simply make them purchase their starting items from that sum, or give them a few to go with.

Is there a certain enchantment level I should limit them to? (+2 I figure)

Thanks in advance.


If they're experienced, and you're letting them bring their own 6th level characters, they'll probably want to purchase their own stuffs. Easier for you that way, too. I wouldn't worry about limits too much -- if they want to spend the whole amount on, what, a +4 strength belt for their monk, and absolutely no other equipment, then it's up to them to figure out how that's actually the best option for them.

If you do want to do it for them (say, you're providing pre-generated characters for the adventure), the rule of thumb I generally use is 1/2 their total on offensive capability (weapons, wands, etc), 1/2 of what's left on defensive capability (armor, bracers, cloaks of protection), and the remainder on whatever else (potions, thieves tools, lanterns, etc.). I can't remember where I came up with that -- sometime back in 3.0, I think -- but it works for quick and dirty equippage.

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