Sorcerer: The Magus New Best Friend?


Advice

Scarab Sages

Let me just start off by saying that I am, generally speaking, NOT a fan of 1 level dips. They leave a sour taste in my mouth. I suppose it feels a little like cheating to me.

But then again, I love big numbers, so I do what I have to.

I was reading a thread recently wherein a poster had mentioned a Crossblooded Sorcerer with the Orc and Draconic bloodlines, capitalizing on the stacking +1 bonus to damage rolls to get some really effective spell damage.

Well, I thought, why not apply this delightful bonus to the Magus? For a -1 BAB penalty, a one-level progression bump on basically ALL Magus abilities, you can add +2 damage per dice to all lightning or acid spells (aka, Shocking Grasp OR Corrosive Touch) depending on the draconic heritage selected, and with the right traits, you're casting at full Magus level anyways. The best part? This bonus stacks with spell critical hits. It's almost paladin-like in how it works, adding double your level to basically EVERY spellstrike you make, which doubles AGAIN if you crit with your 18-20 weapon. Oh, and it increases with Empower, too, since Empower increases the number of damage dice.


Yeah, it`s been noted for a while how powerful Crossblooded Sorceror is as a dip for other Casters,
while as a full Class progression it is so painfully gimped re: spell progression.
With prepared Caster classes, it just puts you on the same spell level as non-prepared Casters,
but now with two bloodline arcana and your normal Casting class abilities/benefits. +Bonus +2 to Will Saves.
If you`re a Cleric and can swing 13+ CHA and Skill Focus, Eldritch Heritage gets you the 1st level Bloodline Power, of which Arcane BL`s Familiar is rather enticing if you don`t have access otherwise. Sorceror WHO?


Works with wizard too.

There actually are some cleric spells that do a little energy damage now, I think it could help them a little too.

Orc blood does it for any spell that causes damage. Personally I'd do an Invoker 19/Sorcerer 1 if I were going this way. Orc bloodline and some dragon.


dmg bumps are just the shallow end, btw.
destined: add level of any spell cast to all saves as luck bonus.
undead: use mind-effecting stuff on undead.
dreamspun: add half spell level to tough AC and saves vs. single targets of your spell (why not stack with destined?)
protean: uber dispel resistance
serpentine: like undead, but effects animals, magical beasts, monstrous humanoids. take both and enchantment now rules most of the game.
...and a bunch of DC boosts which can all stack potentially...

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